Jump to content



With the Bloody Mess perk, characters and creatures you kill will often explode into a red, gut-ridden, eyeball-strewn paste. Fun! Oh, and you'll do 5% more damage with all weapons. 

- Fallout New Vegas Perk


San` and crasX rule!
Fk droolz (but is working on gamrs.co 4.0)

 

Welcome to gamrs.co - 15+ years of friendly PC and Console gaming!
Registering for a forum account is pretty painless and you'll never see this again. If you are looking to become a contributing GC member and get a reserve across all our servers you need to start here.

Have you been banned from one of our servers? You might have deserved it but sometimes people get caught in the crossfire. Either way, you'll need to read this first, then register on the forums so you can post up in our banned forums and state your case.

See you in-game or on the forums and again, welcome to GC!

Login to Account Create an Account
Photo

Buy Plugin/Server Update Notes


  • Please log in to reply
973 replies to this topic

#951
DAlighieri

DAlighieri
  • 158 posts      10 topics
    Joined August 13, 2015


 

"Ledging" someone with a smoker, or even just causing "fall damage" could have increased points value. Those are both often very helpful things to do for the team, as infected, so it makes sense to reward good gameplay.



#952
looneypumpkin

looneypumpkin
  • 506 posts      24 topics
    Joined October 19, 2012


 
Maybe some sort of smoker team work (when pulled ends with a charger taking it over for a death charge.) ?

#953
SpenceTheChef

SpenceTheChef
  • 14 posts      2 topics
    Joined December 2, 2015


 

I think a simple thing that would boost smoker is awarding points when you cause the person you smoked to be dropped to their death. As it is, you lose out on the 5 points for the kill, and any other bonus points for killing an admin or whatever.

 

Additionally, you should get points if you leave someone hanging off a ledge with your smoke. that's almost as good as an incap, as they either need to waste points, or wait for teammate assistance. Granting points for leaving someone hanging would also be a buff to Jockey points as well, which I think is the more common class to do it with.



#954
JackieChan

JackieChan
  • 8,729 posts      400 topics
    Joined April 16, 2003
    L4D2 Mod Developer

 

I can attempt to do the same thing with how I had finally made Death Charges consistent with awarding points.  I'll have to find the free time to do it...since I don't have much anymore these days.



#955
DAlighieri

DAlighieri
  • 158 posts      10 topics
    Joined August 13, 2015


 

I'll have to find the free time to do it...since I don't have much anymore these days.

 

Dance, monkey, dance!!!

 

I can't imagine what you could have to do that would be more important than spending large amounts of unpaid time doing work for the benefit of other people.

 

Get to it!!


Edited by DAlighieri, 18 January 2018 - 04:11 PM.


#956
JackieChan

JackieChan
  • 8,729 posts      400 topics
    Joined April 16, 2003
    L4D2 Mod Developer

 

Or I could not do it at all. :)



#957
SpenceTheChef

SpenceTheChef
  • 14 posts      2 topics
    Joined December 2, 2015


 

He does it for the love and adoration of strangers on the internet. That's almost as good as physical money, right?



#958
DAlighieri

DAlighieri
  • 158 posts      10 topics
    Joined August 13, 2015


 

I thought he did it because he's sick of doing all his own stunts in movies?



#959
JackieChan

JackieChan
  • 8,729 posts      400 topics
    Joined April 16, 2003
    L4D2 Mod Developer

 

Update 2.4.1.62gc:

-Reduced Jockey pounce points to 4, down from 8.



#960
MPG1770

MPG1770
  • 1,611 posts      190 topics
    Joined April 10, 2011
    L4D2 Wizard

 

Thanks JC - however, I think with the jockey ride achievements and the 20pt (average for a decent ride) rocket jockey should be scrapped.



#961
san`

san`
  • 3,065 posts      272 topics
    Joined June 16, 2003


 

Thanks JC - however, I think with the jockey ride achievements and the 20pt (average for a decent ride) rocket jockey should be scrapped.

 

I assume you mean damage points? Otherwise I want to know how the hell you're averaging 20 buy menu points with a jockey.


san`


#962
Johnny

Johnny
  • 1,095 posts      119 topics
    Joined March 4, 2014
    Number 1 Peanut Fan

 

 

Thanks JC - however, I think with the jockey ride achievements and the 20pt (average for a decent ride) rocket jockey should be scrapped.

 

I assume you mean damage points? Otherwise I want to know how the hell you're averaging 20 buy menu points with a jockey.

 



#963
MPG1770

MPG1770
  • 1,611 posts      190 topics
    Joined April 10, 2011
    L4D2 Wizard

 

 

 

Thanks JC - however, I think with the jockey ride achievements and the 20pt (average for a decent ride) rocket jockey should be scrapped.

 

I assume you mean damage points? Otherwise I want to know how the hell you're averaging 20 buy menu points with a jockey.

 

 

Taking a survivor (with full health)  for a jockey walk and incapping them can easily give you 20pts



#964
san`

san`
  • 3,065 posts      272 topics
    Joined June 16, 2003


 

Taking a survivor (with full health)  for a jockey walk and incapping them can easily give you 20pts

 

This is far from average though. I'd be willing to bet that it's far below average as far as jockey rides are concerned. 

 

Also, thanks for the wonderful contribution Johnny. Can always count on you.


san`


#965
SpenceTheChef

SpenceTheChef
  • 14 posts      2 topics
    Joined December 2, 2015


 

I wouldn't say that the points delivered for a Jockey ride are the problem; an attentive team will shut that down pretty quickly. The issue, at least from observing gameplay this week, is the damage that rocket jockey delivers. It hits like a truck, and I believe it's been stated that the damage for landing a RJ is more than a max Hunter pounce. And I totally love the rocket jockey plays, but I can see why people are unhappy with it.



#966
JackieChan

JackieChan
  • 8,729 posts      400 topics
    Joined April 16, 2003
    L4D2 Mod Developer

 

It hits like a truck, and I believe it's been stated that the damage for landing a RJ is more than a max Hunter pounce.

It's the same damage, max pounce damage is 25.



#967
MPG1770

MPG1770
  • 1,611 posts      190 topics
    Joined April 10, 2011
    L4D2 Wizard

 

Rocket Jockey is tried and tested - people love or loathe it - maybe a vote here is required whether it should stay or not?



#968
looneypumpkin

looneypumpkin
  • 506 posts      24 topics
    Joined October 19, 2012


 
I'm getting better at it again so I vote to keep it. I think the 4pts is good. The main problem I hear from most is you don't hear the jockey before it's on you. To those people I say to watch the skies like you should be doing for boomers, hunters and chargers anyway.

#969
SpenceTheChef

SpenceTheChef
  • 14 posts      2 topics
    Joined December 2, 2015


 

Or perhaps a compromise. Maybe drop the damage scale for landing the rocket. Where as hunter requires some skill and prep to hit that max pounce with the wall/ceiling jumps, max jockey damage currently just means you ghost jump in and drop on someone. Maybe the max drops, so that you can still hit some nice damage, but not a 1/4 health drop just for falling down.

 

Rocket Jockey is great, and I'm grateful we have it. I just suppose it could be a bit more balanced.



#970
Mercman

Mercman
  • 824 posts      80 topics
    Joined September 23, 2011


 

loathe it



#971
Elias

Elias
  • 87 posts      3 topics
    Joined May 7, 2015


 
Stop buffing the smoker we really need some hunter buffs. ????

#972
san`

san`
  • 3,065 posts      272 topics
    Joined June 16, 2003


 

Stop buffing the smoker we really need some hunter buffs. ????

 

???


san`


#973
JackieChan

JackieChan
  • 8,729 posts      400 topics
    Joined April 16, 2003
    L4D2 Mod Developer

 

 

Stop buffing the smoker we really need some hunter buffs. ????

 

???

 



#974
JackieChan

JackieChan
  • 8,729 posts      400 topics
    Joined April 16, 2003
    L4D2 Mod Developer

 

Update 2.4.1.63gc:

-Reduced max damage cap for Jockey pounce damage to 15, down from 25.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users



This topic has been visited by 177 user(s)

Byuhk, robinbanks, b1ohazard, fataku, xXFabricio21Xx, oakgyrl510, skeeve, Meow, Heisenberg, turdbiscuit5000, Amphoric, GummyBear, Stormy, suphuvn, ADogX, Marmbo, SOMMET, Sstark, Limi, natan, GreenHeart, playa, SchuLtes, Phoxic, Axis, Osprey22, s0mmet, Kuma, MoneyShot, Theninjaguy2, QQ1034914840, Dude, Pumpernickel, NatorTator1993, Fenix, CalicoJack, General, Ignis, Thundercougarfalconbird, smackafish, shaka2345, aram, sleepiexjay, chick82, Atiloz, TheNakedBowman, HellsBells, Nerdy, grammyclark, pipao, Redux, VenuSe7en, Biggs, Protomanx13, Thug, Lookback, Dacquoise, Snowflake, Elias, waterlilly, Jerkoff, chixor, Stumpy, Freehate, CalbeeBBQ, iNfO, iPluz, jimjam, Luigi87, Finlanderi, iMeantToDoThat, Vicktor0, MissSpider, heroman758, Dadoo158, Chompski, veee, zero0, MasterTalpa, Tirtul, crasx, TheDude, Mizemor, GeneWildest, MintyMentos, MrRANDuM, MrSuitSuit, GREATFULL, Garychios, stabz0r, GY6, left4dead23799, Baloosh, lordbaby, Liv, mavC, FotH, ScoTDevil, yErMoTH3r, InspectorCallahan, Heavenuse, Vardos, Okitaitsi, Test, DeadOrange, Bubby, megashyco09, Doctornutz, Icristhus, Denny, MrMonkey, DloolN, Kongurin1, Coldenemy, anzul, Deadlock, GLaDOS, Madvillain, Tony, hof, swatfishy, EliteGandalf, lavalord108, Jodon, SARS, Burton, MaxRockatansky, Leumash, Meng, LittleUnique, MoreReasons, rookie101, GotYour6, tainted92, Rhineford, Beelzebub, maicon777, JerryThatOneGuy, Outbreak, Japookie, Carlos, Pronouncemyname, Soda, PeanutButterNJelly, VivaLaBrandon, Acegunner9, Godofmarshmallows, ZeroCG, nappymatt, Shaq, tengra, FollowingRapier, Yortz, MurderinClony, Tomato, Johnny, Derpz, Shippuden, ctrlfrk, san`, SpenceTheChef, Mercman, looneypumpkin, CrouchingLouisHiddenZoey, MPG1770, DiXie, DAlighieri, Keisuke, ituly, MrMustard, ekstergans, Curiosity, Aarkovi, Vilkys, JackieChan, FacePalmSmash, Socks