I would cast my vote as a "No" as well, even if it is one time per round. My reasoning is similar to Shaq's. If a player gets pinned in the back due to his stupidity, and will probably die from it, it only encourages him to mess around if he has that "lifeline" still. Obviously if he doesn't have it he will return to his normal stupidity but you would be giving the survivors a little bit more "leeway" with straying from the team, a second chance for the survivor when it was the infected's only chance to capitalize on the one stupidity.
I also kind of believe that you already have this sort of thing. You have a limited respawn amount, 3 per map, and it costs 30 points, plus a negative 25 points to overall score. If a player has enough points or is sent enough he can respawn, I think that is good enough. I like the respawn better than this idea, rather than giving a good player his own "respawn" at 10 points, its up to the team to return and actually help the person successfully respawn or send him points.
But if it were to pass, here's an argument against it if its implemented. I understand its an unpin and that it will kill the infected on top of you, but if you are going to use this, chances are you are about to die or are in a spot where your team cannot readily get to you before you die. In this instance, more than 1 infected will be after you, and if you happen to get hit by the infected to begin with, its over. Even with your "lifeline" you would still have to be in "get-up" animation, and during this animation, the other infected waits and gets you before you can react.
That being said, this "animation" only applies to 2 of the 4 pinning specials. Smokers and Jockeys are instant reactions upon being saved.
If you do implement the knife anyways, I believe it should have a major drawback and should count as being defibbed meaning the survivors lose 25 game points for using it. Not only that it should give the infected some points, maybe the 10 the survivor used is a "bribe" for the infected to get off and the infected player gets that 10.
Edited by MurderinClony, 19 May 2017 - 10:36 PM.