Jump to content



Cause one dog ain't enough and two is too low, it’s me, Three Dog!

- Fallout 3


San` and crasX rule!
Fk droolz (but is working on gamrs.co 4.0)

 

Welcome to gamrs.co - 15+ years of friendly PC and Console gaming!
Registering for a forum account is pretty painless and you'll never see this again. If you are looking to become a contributing GC member and get a reserve across all our servers you need to start here.

Have you been banned from one of our servers? You might have deserved it but sometimes people get caught in the crossfire. Either way, you'll need to read this first, then register on the forums so you can post up in our banned forums and state your case.

See you in-game or on the forums and again, welcome to GC!

Login to Account Create an Account
Photo

Tank Limit Idea


  • Please log in to reply
22 replies to this topic

#1
JackieChan

JackieChan
  • 8,735 posts      401 topics
    Joined April 16, 2003
    L4D2 Mod Developer

 

Kind of tossing this idea around:

 

Tank limits at the start of the round begin at 1/1.  Tanks at this point will cost 40 points.

 

Upon a Tank limit increase, Tanks will cost 50 points for Tanks limits of 2/2.

 

Upon another Tank limit increase, Tanks will cost 60 points of limits of 3/3.

 

Thoughts?

 

Again, nothing is final unless people think it's a good idea and I announce it.



#2
Shafee

Shafee
  • 19 posts      2 topics
    Joined November 22, 2014


 

I see a small flaw in this, unless its intended. If there are two tanks spawned in, and I buy a tank for what would be 50 points at this point, and another person buys tank limit, then I would have bought my tank for the price of 2/2 tanks (50 points) instead of the 3/3 price 60. 



#3
JackieChan

JackieChan
  • 8,735 posts      401 topics
    Joined April 16, 2003
    L4D2 Mod Developer

 

That would be the strategy involved in it.  It'd be hard to coordinate, but if done so, the payoff would benefit the team.



#4
Curiosity

Curiosity
  • 898 posts      56 topics
    Joined March 27, 2014
    Sarcastic Architect

 
That would be like buying witches before some one buys dangerous witches.

#5
DiXie

DiXie
  • 589 posts      20 topics
    Joined July 11, 2014


 

There will definitely be maps where there is an "early" tank if you decide to go with it. :p


"That's what."
-She

 

PeanutButterNJelly, on 12 Jan 2015 - 2:57 PM Dixie is obviously a very smart person.

 


#6
MPG1770

MPG1770
  • 1,622 posts      194 topics
    Joined April 10, 2011
    L4D2 Wizard

 

Save yourself a headache Jackie, increase tanks to 60pts with a 35pt heal.



#7
Carlos

Carlos
  • 484 posts      12 topics
    Joined September 18, 2014
    First Place Loser

 
I certainly do like this idea.

On a side note, any way the tank option on the buy menu can be removed in servers that have 10 players or less? The bots make it easy for players to farm tanks.
My Wall of Fame (or Shame)

http://steamcommunit...os/screenshots/

#8
PeanutButterNJelly

PeanutButterNJelly
  • 2,517 posts      171 topics
    Joined July 2, 2012
    Unruly Sammich

 

I like your idea Jackie.  I think 40 is a low amount to buy a tank, but I like this concept.   If a weaker infected team is playing, they still might be able to get some individual tanks (1/1 limit) to try to compete against a strong survivor team.  If it is more even teams, then the infected team will be smart to buy multiple tanks at once, so will have to up the limit and thus the cost.   It also adds another layer of teamwork and strategy to the game.  someone who is not buying a tank will have to buy up the limit, just like now someone has to buy up the unannounce.

 

Carlos - I agree, maybe Jackie can look in to that.  I didnt used to care so much, but yes it is silly now when low number of players on server and someone can buy a tank.


(Infected)Heroman758 : its probably abusment park
(Infected)Heroman758 : mother of god its swatfishy
(Infected)Ricky Roma : who is swatfishy
(Infected)Heroman758 : can we issue a formal declaration of surrender or something?
(Infected)Defiant : !whiteflag


#9
EliteGandalf

EliteGandalf
  • 90 posts      8 topics
    Joined December 18, 2013


 

This sounds good. I have some questions too..

 

1) Does the tank's health remain the same for the cheaper purchases?

 

2) Will the cost for a heal vary with the active tank limit? *1/1 tank limit heal __    2/3 heal __   3/3 heal __


Heroman758 :  go die in a hole gandalf


#10
JackieChan

JackieChan
  • 8,735 posts      401 topics
    Joined April 16, 2003
    L4D2 Mod Developer

 

Touching the Tank's initial health and healing cost along with cost changes per limit would throw people off.  I think they should be left alone unless you can think of an alternative.



#11
MPG1770

MPG1770
  • 1,622 posts      194 topics
    Joined April 10, 2011
    L4D2 Wizard

 

increase tanks to 60pts with a 35pt heal.  Too easy  to buy.



#12
Elias

Elias
  • 87 posts      3 topics
    Joined May 7, 2015


 
Maestro please. That's still to ez m8. Make it 100 and you got a deal

#13
Soda

Soda
  • Joined November 1, 2014


 

Make it 100

make it 10 


[GC] Elias Was kicked from the server for exceeding admin warnings.

#14
Elias

Elias
  • 87 posts      5 topics
    Joined May 7, 2015


 
Might as well make them free. Amirite? Sounds like a solid idea to me.

#15
EliteGandalf

EliteGandalf
  • 90 posts      3 topics
    Joined December 18, 2013


 

Touching the Tank's initial health and healing cost along with cost changes per limit would throw people off.  I think they should be left alone unless you can think of an alternative.

 

Would it be possible to have the cost of things in the buy menu scale based on the score of the game?

 

Ex: At the initial start of a map if a team team is down 500 in score everything in the buy menu that round (both this teams survivor/ infected turns) for them costs 5pts less than it would normally cost. On the next map if they are down 1000 in score everything in the buy menu cost 10pts less... And so on. The losing team would only have the discounted buy menu for that survivors and infected round of one map. If they closed the gap in score it would go back to normal. If the deficit increased the cost of everything would continue to drop, buy only after both sides have played and the games switches to the next map of the campaign.

 

Idk know if this is possible, and it seems a bit extreme. This may be the ultimate balancing tool. Thoughts Jackie?

 

Is it possible for the game to fetch the score and adjust the cost of things in the buy menu accordingly...


Edited by EliteGandalf, 21 June 2017 - 11:14 AM.

Heroman758 :  go die in a hole gandalf


#16
JackieChan

JackieChan
  • 8,735 posts      8 topics
    Joined April 16, 2003
    L4D2 Mod Developer

 

One of the server's extensions is able to do this, which I used to also have respawns count toward defib counts and adjust the score accordingly.  It'd be kind of hard to make something balanced in this regard because costs of things could potentially cost nothing...and the number of buy menu items would cover about half?  Probably a percentage would be better?



#17
EliteGandalf

EliteGandalf
  • 90 posts      401 topics
    Joined December 18, 2013


 

I didn't know which was easier. I thought a flat number would be easier to use. If the percentage would work best I'd be all for trying it out.


Heroman758 :  go die in a hole gandalf


#18
ctrlfrk

ctrlfrk
  • 124 posts      8 topics
    Joined September 3, 2012


 

Can you make a 10 point 'fake' tank that only has 1HP and does 0 damage with rock throws?



#19
Johnny

Johnny
  • 1,095 posts      25 topics
    Joined March 4, 2014
    Number 1 Peanut Fan

 

Crash Course is like my top 3 campaigns.  When it's not stacked....



#20
DAlighieri

DAlighieri
  • 165 posts      119 topics
    Joined August 13, 2015


 

Can you make a 10 point 'fake' tank that only has 1HP and does 0 damage with rock throws?

 

That's actually a really interesting idea, and would be far more useful than the current fake tank... which is almost always obviously fake immediately.


Edited by DAlighieri, 23 June 2017 - 01:53 PM.


#21
looneypumpkin

looneypumpkin
  • 525 posts      11 topics
    Joined October 19, 2012


 

I'm not sure if you could make a rock throw not do damage, but for that matter a 1hp tank that cannot heal would be neat. Or if it bought a heal, it would only have 1hp. 



#22
SpenceTheChef

SpenceTheChef
  • 14 posts      24 topics
    Joined December 2, 2015


 

1HP tank would be a bit underpowered. I get the idea that you're going for, but a single stray shot and it would instantly die. Perhaps 10HP or 20HP, to make it just a smidge more viable?



#23
Vilkys

Vilkys
  • 216 posts      2 topics
    Joined April 11, 2014


 

If its for 3 points then yes I would accept the fake tank idea but for 10 points you may as well buy an upgrade as it would be more useful.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users