Touching the Tank's initial health and healing cost along with cost changes per limit would throw people off. I think they should be left alone unless you can think of an alternative.
Would it be possible to have the cost of things in the buy menu scale based on the score of the game?
Ex: At the initial start of a map if a team team is down 500 in score everything in the buy menu that round (both this teams survivor/ infected turns) for them costs 5pts less than it would normally cost. On the next map if they are down 1000 in score everything in the buy menu cost 10pts less... And so on. The losing team would only have the discounted buy menu for that survivors and infected round of one map. If they closed the gap in score it would go back to normal. If the deficit increased the cost of everything would continue to drop, buy only after both sides have played and the games switches to the next map of the campaign.
Idk know if this is possible, and it seems a bit extreme. This may be the ultimate balancing tool. Thoughts Jackie?
Is it possible for the game to fetch the score and adjust the cost of things in the buy menu accordingly...
Edited by EliteGandalf, 21 June 2017 - 11:14 AM.