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Feedback on Hazmat Hordes


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49 replies to this topic

Poll: Uncommon Hordes

Like the Hazmat Hordes?

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Should other variations be added (riot, mudmen)?

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Is Dixie good at booming?

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#26
MoreReasons

MoreReasons
  • 9 posts      1 topics
    Joined December 25, 2015


 

For instance if someone had 50 points and like 2 others had 45, and the 50 point man buys a tank and everyone else gets 5 points up so the 2 45 point mans get to 50 too right? If I read the idea right.


Edited by MoreReasons, 14 August 2017 - 12:11 PM.


#27
Elias

Elias
  • 80 posts      3 topics
    Joined May 7, 2015


 
Uhhhhh no idea what you're talking bout m8

#28
Yortz

Yortz
  • 322 posts      9 topics
    Joined September 20, 2012
    Loves Peanut

 

Add the Clown and Construction Worker commons, just to annoy people.


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I am bad admin


#29
JackieChan

JackieChan
  • 8,687 posts      399 topics
    Joined April 16, 2003


 

Clowns, I don't see any use adding.  All they do is act as a mobile pipebomb for unalert commons so they follow the squeaking.  When a horde is summoned, they're already fully alert and dashing toward their prey.  Construction Worker zeds though are immune to pipe bombs (got those earmuffs on).  I could see adding those, but they probably won't be used very much.  I like the choices we have now and people seem to be loving it.

 

I know Maestro is adamant on not adding them, but if Jimmy Gibbs zeds are added, again they'll only spawn 5 per horde and I'm thinking about upping only those to 20 points.



#30
Soda

Soda
  • 49 posts      4 topics
    Joined November 1, 2014


 

For instance if someone had 50 points and like 2 others had 45, and the 50 point man buys a tank and everyone else gets 5 points up so the 2 45 point mans get to 50 too right? If I read the idea right.
 

 

i think he means that if someone on infected would buy a tank for 50 points, the 50 points would be split up evenly and given to the other team (the survivors). also if a survivor was to buy for example a heal for 15, those 15 points would be split up and given to the infected team.


[GC] Elias Was kicked from the server for exceeding admin warnings.

#31
Carlos

Carlos
  • 476 posts      12 topics
    Joined September 18, 2014
    First Place Loser

 

Clowns need love too ya know   :p

 

Edit: Hell, I'll be willing to purchase it time-to-time.


Edited by Carlos, 15 August 2017 - 12:12 AM.

My Wall of Fame (or Shame)

http://steamcommunit...os/screenshots/

#32
JackieChan

JackieChan
  • 8,687 posts      399 topics
    Joined April 16, 2003


 

Future Update (soon to be posted in the update thread):

-Changed how points are awarded in the plugin (no difference will be seen on the server except for points will all be awarded in x.xx format...probably)

-End of round announcements will now display how many points were spent in the round for both teams for curiosity's sake (soon to be coded...thankfully there is no one that plays on the server named "curiosity")

-Hordes can only be purchased one at a time (soon to be coded)

-Smoker and Jockey will award more points per damage (soon to be coded)



#33
tainted92

tainted92
  • 503 posts      26 topics
    Joined October 20, 2011
    I can't calendar

 

 

-Smoker and Jockey will award more points per damage (soon to be coded)

 

Mercman will be even more feared now


is a game for Fun not for train future soldiers for zombie apocalize.


#34
Curiosity

Curiosity
  • 898 posts      56 topics
    Joined March 27, 2014
    Sarcastic Architect

 
I am named Curiosity, thank you very much.

#35
Mercman

Mercman
  • 796 posts      76 topics
    Joined September 23, 2011


 

-Smoker and Jockey will award more points per damage (soon to be coded)

Thank You Sir



#36
JerryThatOneGuy

JerryThatOneGuy
  • 3 posts      0 topics
    Joined June 6, 2016


 
Personally, I felt Smoker point distribution was pretty fair, but I'm glad to see the Jockey getting a buff, you had to get Going for a Joyride to make it really worth it.

#37
san`

san`
  • 3,004 posts      271 topics
    Joined June 16, 2003


 

More jockeys for Peanut.


san`


#38
looneypumpkin

looneypumpkin
  • 417 posts      17 topics
    Joined October 19, 2012


 

woohoo!



#39
Elias

Elias
  • 80 posts      3 topics
    Joined May 7, 2015


 
You just made mercman overpowered now. Thanks a lot Jackie.

#40
tainted92

tainted92
  • 503 posts      26 topics
    Joined October 20, 2011
    I can't calendar

 

During the first level of Dead Center, the survivors had just come out of the elevator and I tried buying some fireproof hordes but they didn't spawn and attack the survivors. I heard a lot of zombie sounds in the elevator so it's almost as though they spawned above the elevator where they couldn't get down to attack the survivors


is a game for Fun not for train future soldiers for zombie apocalize.


#41
JackieChan

JackieChan
  • 8,687 posts      399 topics
    Joined April 16, 2003


 

Yeah, AI in that game is awful.



#42
soupp

soupp
  • 17 posts      6 topics
    Joined July 11, 2012


 

I'd like to see something like:

  spawn hazmat on fireworks purchase



#43
Kitarity

Kitarity
  • 112 posts      4 topics
    Joined December 17, 2012


 

I'd like to see something like:

  spawn hazmat on fireworks purchase

I like this idea. I've been out of the loop, which horde spawns upon respawn? Just common?



#44
JackieChan

JackieChan
  • 8,687 posts      399 topics
    Joined April 16, 2003


 

Just common, yes. 



#45
tainted92

tainted92
  • 503 posts      26 topics
    Joined October 20, 2011
    I can't calendar

 

Could we get an upgrade where the hordes on respawn spawns a mixed batch of the uncommons (the mix of swats, hazmats and mudmen)? Maybe a third upgrade after the witches on respawn for 30 points where you get a witch and the uncommon horde?


is a game for Fun not for train future soldiers for zombie apocalize.


#46
JackieChan

JackieChan
  • 8,687 posts      399 topics
    Joined April 16, 2003


 

I could just change how Horde on Respawn works to spawn a mixture of uncommons.



#47
SpenceTheChef

SpenceTheChef
  • 7 posts      0 topics
    Joined December 2, 2015


 

I could just change how Horde on Respawn works to spawn a mixture of uncommons.

I think that would honestly improve that option, since it more often then not is just purchased because it's the stepping stone to Witches on Respawn.



#48
looneypumpkin

looneypumpkin
  • 417 posts      17 topics
    Joined October 19, 2012


 

Yeah no one keeps it just hordes on respawn, we immediately go to witches. Would this make it a choice, or could both happen? 



#49
JackieChan

JackieChan
  • 8,687 posts      399 topics
    Joined April 16, 2003


 

Yeah no one keeps it just hordes on respawn, we immediately go to witches. Would this make it a choice, or could both happen? 

It does both once Witches on Respawn is purchased.



#50
looneypumpkin

looneypumpkin
  • 417 posts      17 topics
    Joined October 19, 2012


 

 

Yeah no one keeps it just hordes on respawn, we immediately go to witches. Would this make it a choice, or could both happen? 

It does both once Witches on Respawn is purchased.

 

Oh nice, I never noticed, haha






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