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While Cass is a companion, she and the player gain Damage Threshold when they drink Whiskey. Additionally, the player does not suffer intelligence loss from consuming alcohol and ignores the negative effects of alcohol addiction. 

- Fallout New Vegas Perk


San` and crasX rule!
Fk droolz (but is working on gamrs.co 4.0)

 

Welcome to gamrs.co - 15+ years of friendly PC and Console gaming!
Registering for a forum account is pretty painless and you'll never see this again. If you are looking to become a contributing GC member and get a reserve across all our servers you need to start here.

Have you been banned from one of our servers? You might have deserved it but sometimes people get caught in the crossfire. Either way, you'll need to read this first, then register on the forums so you can post up in our banned forums and state your case.

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Sky

Sky

Member Since 19 Jul 2010
Offline Last Active Jun 04 2016 03:19 PM
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#557559 hormones update: 21 months !

Posted by Sky on 02 October 2015 - 04:43 AM

Oh, Talpa, Hey, how have you been? I just started using steam again, and am trying to get back into gaming.

 

Instead of posting transition photos all over the place, I just decided to post one single, delicious timeline on my facebook page. Yeah, you have to be signed into facebook, but otherwise the album is public. You can check it out, here: https://www.facebook...86437645&type=3

It is now 24 months, since I'm just over a week away from my two year mark. Yay. And, this album gets continually updated. I figure, this way, people get a slight inkling of what I've gone through these last two years.

 

Love y'all




#541772 New L4D2 Community Lead

Posted by Sky on 07 August 2014 - 11:57 AM

Sweet! I'll have to start playing again! I love pbj, on everything!




#540304 Extra Versus Additions?

Posted by Sky on 17 July 2014 - 01:22 PM

The great thing about the GC server is they've managed to keep the versus server marginally simplistic over the years, without bogging it down with a bunch of added features, abilities, or other hoo hah's. That's what I love, at least.




#536458 My Transition (HRT MTF)

Posted by Sky on 25 March 2014 - 01:17 PM

do u browse imgur? i see progress pics a lot there. please show before and after pics after a year. lol

Yeah. I take pics every month. Really excited to see how I look after a year. I have an appointment with my endo at the end of april to up my dosage, and since most of the extreme changes occur from 6 - 12 months, i'm super excited.

And I'll totally post more pics after a year :p




#527291 VIP Mod

Posted by Sky on 11 September 2013 - 12:35 AM

Give the VIP the Scout Sniper. It's worse than having a single pistol; there's always the very first VIP mod, for Quake @1996, where the VIP had an axe and nothing else. that was brutal.


#526890 any idea how to be an admin?

Posted by Sky on 05 September 2013 - 03:12 AM

  • Apply for admin
  • Make it known you're a female
  • ?????????
  • You admin now


Thats how I got in.


Marvin is F2M.


#526322 Happy birthday Tsunami!

Posted by Sky on 27 August 2013 - 06:28 AM

Tsunami our birthday is on the same day. That means it is the absolute best day of the year.
Also, happy birthday. wishing you many fun pranks on fiends.


#526182 Why I refuse to believe

Posted by Sky on 24 August 2013 - 04:08 AM

My best friend and I adopted the belief of Monkeyism years a go.
For anyone who may not be a believer, that's the belief that if god(/s) does(do) exist, that she(they) are monkeys.


#526130 Met a famous cosplay girl last night!

Posted by Sky on 23 August 2013 - 03:20 PM

Alright, Tsu. Lookback is going to set up the studio, and I'm going to bring my EOS 60D (it was a birth day present) and Biggs will make to the streets as the crier. Re: Need film crew to make a proper RE movie; what's her face did a crappy job.


#526058 Met a famous cosplay girl last night!

Posted by Sky on 22 August 2013 - 06:30 PM

i think that is a boy. lol


#525821 Late night L4D2 programming...

Posted by Sky on 19 August 2013 - 09:53 PM

So here's an update of it, now... A lot more options, and new effects are added whenever I create a new menu option that doesn't have the effects that it needs to function.
When considering what kind of new abilities you can make, you try mix and matching the possible ability effects.

Ability effects:
// Effect types:
// a - Adrenaline
// A - Triggers on Spawn
// b - Bean bag effect
// B - Blind effect
// c - Chance roll, has no actual effect.
// C - Has its own roll, so ignores the Chance rolls.
// d - damage triggers the ability.
// D - increases a players damage.
// e - Increases a players health.
// E - Triggers when the player dies.
// f - Drops a molotov (location-based on origin)
// F - Triggers by a class' personal ability (Ex: Hunter Leap is hunter ability)
// h - Heals the player.
// i - Bile (The same effect as if a player is vomited on)
// I - Ignores chance rolls (Always occurs if the conditions are met)
// j - Jump (affects the player jumping in some way)
// k - Instantly kills the target.
// l - Cloaks the player (essentially transparency based on value)
// L - Affects player when biled.
// m - Immunity (ability makes the user immune to all special effects)
// M - If triggered, the target player takes damage.
// o - Damage Absorption
// p - Modifies movement speed.
// P - Removes spawn restrictions.
// r - Radar (Survivor ability, "beacons" the location of infected players within range)
// R - Reflects damage
// s - Slowing effect
// S - Stagger effect
// v - Requires an active victim
// z - Zero gravity effect

And the sample of the new version of menu option creation:


"Infected Health"
{
"increase per point?" "0.03"
"maximum talent points allowed?" "50"
"first point value?" "0.03"
"accompanied by?" "none"
"class required?" "1234568"
"restricted by level?" "1"
"talent points per level?" "2"
"minimum level required?" "0"
"ability effects?" "e"
"weapons permitted?" "ignore"
"passive or aggressive?" "passive"
"victim lower level penalty?" "0.0"
"victim lower level ignored?" "0"
"victim higher level award?" "0.0"
"ability type?" "0"
"ability inherited?" "1"
"store purchase cost?" "0"
"origin based?" "0"
"team affected?" "victim"
}



#525219 offensive names

Posted by Sky on 09 August 2013 - 07:31 PM

i love you marvin.


#518919 So long..

Posted by Sky on 20 April 2013 - 03:28 AM

It took me a whole five seconds to open the sourcebans page and enter your name on a search string.
http://gamrs.co/l4d/...ro&advType=name

And, it looks like you have previously been banned for griefing as well. Maybe you shouldn't do it, whether the player is a bot or not.


#518384 Am I Exploiting Dead Centre The First Map?

Posted by Sky on 11 April 2013 - 01:29 PM

screw ghost pounce, give us ghost fly!


#518245 A plugin that accurately prevents rushing

Posted by Sky on 08 April 2013 - 07:01 PM

I'm not sure why Jackie hasn't patched this already, but there are plugins that make it so the score is based on all players on the team, instead of the 4 on the score board.
The way this plugin handles rushing is based on the number of players, it's weighed differently. If there are 10 people who are alive and not incapacitated, each person is weighed for 10%.
If you have 4 people rushing forward, 40% of your teams distance is calculated from them; If there are only a few people left, and the majority starts booking it, they won't be penalized.
This algorithm was developed on purpose, by design, to allow teams to make a final push when they're being whittled down.
In regards to players in the back, as I stated before, you would simply set distance_ignore to 1.0 in each file and players in the back would never be teleported forward.
However, if a player is greater than distance_ignore + 4% (0.04) The plugin assumes they meet special circumstances (such as respawning) and are not teleported forward for any reason.
This pretty much prevents players from exploiting the system by waiting to respawn until their team is a solid distance forward. The question then becomes whether or not they'd be teleported
forward as soon as they're within the distance_ignore + 4% range, and the answer is no. The teleportation would only occur if they're within distance_ignore and ergo are not too far back, and then
happen to some how fall further back behind the team. This is the case if they are jockeyed, smoked, etc., backwards; The plugin notes that they were not teleported because of being ensnared and
doesn't teleport them forward at any time.
Also, as stated in the above, there's a variable that defines the number of players that must be active for the plugin to even consider distance; all jackie would effectively have to do is set that
to a certain value, and if that value of players or less is alive (and not incapacitated) on the survivor team, you could rush all you want, whether alone or with your team, and never be teleported.
Automated algorithms work, when they cover all of the bases, and fortunately, they've been covered here, although it was a bit of a pain to implement, because it really took a lot of experimentation.