I think it's ridiculous that one person can now carry the team - this goes for infected as well with the high amount of points hunter pounces garner, but it's hard to prevent that on infected - on survivors though it has because somewhat overblown between the sendpoints system and the non-penalty respawns. If you spend the time, effort and teamwork to kill a player they should stay dead. If you deathcharge someone, they should especially remain dead. I have never seen how it is fair to buy a respawn, let alone the !sp system, but that's a different issue. I would vote no respawns, given that the serer has become muddled with way too many modifications, and has strayed, imo, from what it used to be - to quote directly from our server page -
"GC's L4D2 server offers simplistic gameplay mods that aren't cumbersome unlike other 10v10 servers out there. We don't have mods that, depending on your time played on the server, drastically overpower you, give players unfair advantages over new players, or just ruin the experience for everyone else"
It's even gotten to the point where new players are hated and ridiculed because it's impossible to connect to our server and pick up all the nuances of how to play.
I know I am not alone in this thinking and every admin I have talked to, and many regulars, concur that we have too many mods that give unnecessary advantages and complicate things.