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JackieChan

GC Alumni
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Everything posted by JackieChan

  1. for the liquid make it vodka or whiskey Oh if I could I would! The point is to shrink my liver so they can operate easily laparoscopicly. Yesterday I was smelling tacos everywhere. You say that as if that's a bad thing...
  2. You do get a point for it, but it's not specifically labeled as a "Chain Charge".
  3. Update: 2.4.1.64gc: -Reduced the amount of points Chargers get from scratches by a factor of 25, up from 10 ==Reduced the amount of points Chargers get from scratches to bots by a factor of 40, up from 25. In other words, you will now get the amounts of points you got when scratching bots for actual human players now. Scratching bots gives even less. This can be adjusted if necessary.
  4. You could have done the "sm_gravity @survivors " (800 being the normal) so Infected players aren't affected by this.
  5. Nice. Sounds like something you'd hear in one of Tim Burton's old good movies.
  6. Update 2.4.1.63gc: -Reduced max damage cap for Jockey pounce damage to 15, down from 25.
  7. I could always lower the requirement for that one...also I should have it log how often an achievement gets earned for that same purpose.
  8. It's the same damage, max pounce damage is 25.
  9. Update 2.4.1.62gc: -Reduced Jockey pounce points to 4, down from 8.
  10. I can attempt to do the same thing with how I had finally made Death Charges consistent with awarding points. I'll have to find the free time to do it...since I don't have much anymore these days.
  11. Hahaha, imagine instead of buying the item you want right away, you have to "research" it like in the Civilization games to be unlocked for the team.
  12. Update 2.4.1.61gc: -Reduced max Jockey Pounce damage points to 8, down from 12.5 which will mimic Hunters.
  13. Yeah, that's weird. If it was something screwy that was happening, thanks for reporting it happening.
  14. I'm not sure where you're coming up with this Expert difficulty stuff because assuming Versus is just Normal Difficulty (which most of it's values should be standard coop normal difficulty), Common Infected do Normal difficulty damage. Special Infected do Normal difficulty damage. The only change is that Jockeys and Smokers do +1 point to their damage output. That's the only damage modification I've ever done and will ever do. No modifications on the server change anything regarding damage either...not counting the testing Jockey Pounce Damage feature people wanted. Other changes were made to Special Infected to balance out the hectic nature of 10v10, but damage dealing values were not touched in that regard.
  15. My original idea was just to make it the same as Hunter pounce damage to points. Achievements could be added to it.
  16. Update 2.4.1.6gc: -Added Jockey pounce damage. Damage per points half the damage of the pounce. Yes, you will get more points per damage than a Hunter. 25 damage pounce = 12.5 points. Can be adjusted as necessary.
  17. It's not that. During testing, if I do a rocket jockey from not that far away, it lands as a 25 damage hit. Close up, it's always 1 or 2 (which more or less what I want it to be). There is no good middle-ground.
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