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cecurity

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About cecurity

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    L4D2 and l4d2

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  1. Just be careful cause you only get 200 listings a year, in most countries. I learned that when I was having fun playing with the system and found out my listings were maxed...
  2. The best players get to pay double since they use more bandwidth.
  3. That is the best case scenario for boomers. If I boom 4 players on average, then I can get a tank after 7 deaths, which is about two and a half minutes. In reality its more like 1-2 depends on the map. By that time many great players can amass enough points to revive themself twice. Let alone we have med packs on default.
  4. I am all for it. Is fireworks and throwables continue to be 3 and 5 pts?
  5. Biggs please don't not do anything. I just played first 2 rounds on Death Toll. Some survivors got assault rifles already before I joined on the first round. There was no fun literally. On second stage we made a come back but we were dominating. We all had assault rifles this time. I ended up hoarded 80 pts as survivor, had 60 pts left at the end, and I was not the point farmer. I wish there was an option to send points to the other team. That is one of the reason I don't play as often as before. I didn't notice firework is still 3 pts, stop the madness~~ I am sure many better players I want to play with feel the game is not as challenging as before.
  6. Adding a low cost, 2-secs respawn option for the infected can also add more chaos for the survivors. In many instance survivors breeze through some important threshold because no one can spawn fast enough. One experienced infected can turn this around with such option. One still have to take some risk provided its not instant respawn, and it would cost maybe 8 points. Infected can really use some more "real" options to utilize their points, not everyone can make it to a tank especially when the survivors are breezing through.
  7. I think defibbing is fine like it is. It requires quite some points, and more importantly the time to perform the procedure, and a penalty. It's about 10vs10, and we want to keep it that way as long as possible. We don't want a player doing nothing the whole round just because the infected team did a great job. I think it gives us option other than sending points and respawning people since defibbing induce chaos immediately. If survivors don't need the points in the next 2 minutes, 30 points collectively to respawn people don't add much challenge in my experience, especially most of the time we use it only to burn excessive points at the end. Any time 10 survivors make it to the saferoom is a team being unchallenged and a round wasted. I feel the emptiness from the inside, and I know I can play better and have more fun if there are more chaotic moments. Ideally if we can make both teams kinda shorta not making it to the saferoom, those are usually the best rounds. Right now, I know some maps are easier, but survivors make it to the saferoom way too often. The points system helps the survivors much more than the infected; sending points, self-revived, better guns and cheap throwables, comparing to increase spawn limit of infected, a witch that is slacking off some where and a 15 pts horde that doesn't do much good except sending pts to survivors. I like the current tank option. It really makes sense to me. But I still remember how it used to be. Nerfing AKs, increase throwables to 11 pts and increase normal zombies damage is my suggestion.
  8. Yea that sounds interesting. Except the fact it may be hard to keep track who has used their limited self-heals, I think it will add depth to the game because the best players will be forced to rearrange their positions with their teammates, and thus not seeing the same players watching all other survivors' backs, eliminating points hoarding, and presenting us a reason for other good players to step up instead of wandering around. But we are getting better overall and the game needs more challenge. Beside agreeing nerfing AK, maybe we can increase dmg for general zombies. Not one hit incapped like they have in Expert Mode, although it can be fun XD. Maybe just starts with 10 times the current dmg dealt. Cheap throwables still need to be gone though.
  9. That's what I like though. Chaotic, messy and, bit*hing XD De-lasering can also work. But it won't have the same effect as those big guns are still much better than Tier 1 weapons. Some Stage 3 may not be designed for Tier 1 Weps as they are more difficult. But I feel like they aren't made for 10 big rifles either. And it always ruin Stage 2 when survivors can get their hands on them early.
  10. I like the gun control talk XD I agree with Jackie nerfing AK. I had no idea that it does almost double the dmg compare to other rifles. Making the price accordingly would make a lot of sense too. But I still hate cheap Fireworks, Gas Can, Molov, Bile and Pipe etc. I miss the day normal zombies can come and scratch our backs after we got boomed. Nowadays there are just 10 lasers scanning the sky, daring any flies they don't agree with crossing their sight. A SI, mainly boomer can only dream of landing any where close to 10 assault rifles with laser on. Even if it succeed some one will always have that firework or molov ready. Is it even possible to limit assault rifles on most late stages since it usually come with those? I am curious if limiting 4 per team would add more depth to the game. You get to manage your scarce resources, making team formation and helping teammates more important.
  11. I am back to the zombie apocalypse scene after watching the Walking Dead TV series. I still enjoy 10 vs 10, but I found that the game is getting less and less challenging. And I know alot of you that have been playing since it came out know what I mean. I am wondering what's your thought on limiting assault rifles and throwables including firework on the survivors side. I notice that the first round of every map is the most interesting as survivor. Everyone uses whatever weak weapons they have on hand and actually try to help each other. Firework clears out everything with a touch of a button, hordes, tanks, leaving SI shaking their heads. Later on each stages are just spray and pray with Ak47 with laser on. Some players play with different guns, sometimes just secondary weapon just to avoid over-dominance that in return ruining their fun. Without cheap throwables, the better team can still get to the safe point but at least with more challenge, and it won't be unfair for the weaker team as the limitation work on both teams. Same goes for assault rifles. But I doubt it can actually work since all late stages come with them guns.
  12. Just put me on a team, I can make the other team looks like a Dream Team. I accept money / women / rams as bribe.
  13. I do not accept live stock. But if you have some spare corns or potatoes, I will gladly do the trade.
  14. I have got a couple of Dota2 invites from mai trading. Would like to sell each for $7.50 XD. Feel free to let me know.
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