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MurderinClony

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Everything posted by MurderinClony

  1. Or maybe name it, "Guys, I'm giving crasx some help." +15 points.
  2. I got a few, "Keep Your Heads up and Feet Moving." - Kill 5-7 pouncing hunters while moving. "Was That A Jockey?" - Jump a survivor with a jockey from an insane distance. "Going Down!" - Pounce a survivor from an insane distance. (Normal 25 distance is 600 units[valve's use of distance in their Hammer Editor is 'units'] maybe something double, triple, or even 4 times the normal 25 distance.) "That's Teamwork." Pull/Jockey a survivor into spit 4-5 times. And this one is just a funny and non-serious one but given the recent topics, I found it appropriate. "No Pouncing for you Clony" - Skeet Murderin Clony 5 times in a round.
  3. I don't see how you guys are comparing a hunter pouncing off a wall to a infected that can jump through a door. The things that allow you to jump through doors is a fault in coding and is being used to the advantage of the player. With all timed glitches, like the jump through door spawn, the coding either isn't fast enough or isn't thorough enough to prevent such actions. Think of what the director sees. You are not in sight of the survivors, you can spawn here. *infected is moving* Still not in sight of the survivors you can spawn here. Okay he hit the spawn button, time to spawn him. He is inside a wall he cannot spawn here. He is in sight of the survivors he cannot spawn here. *spawns hunter* The director was following its spawning rules when the infected hit the button, however, the director does not take into account where the infected will be when he spawns. When the director activates the code, which spawns the infected in, like all code, it takes 'x' amount of time to run, to which the pre-conditions are met to activate such code. The user uses this small time, to jump into a spot where is isn't able to spawn, and be spawned. A hunter jumping on walls that are there, though cannot be seen, but are FOUND through experimenting requires no timing, no special pre-conditions or post-conditions. The hunter is able to jump off a wall. Now think of what the director sees when it comes to this. The hunter is "able to pounce". *presses pounce button* Send the hunter flying. The hunter is in the air. The hunter has touched something before landing, check for a flag, if not, enable "able to pounce." *presses pounce button* Send the hunter flying. Repeat.... The director has no sense of wall textures or what the hunter is pouncing off of. I see no fault in code being used to my advantage. The director just sees the invisible wall as another "textureless wall."
  4. I haven't seen Jackie pounce before, since I have never played with him, so I wouldn't know if he is good or not, but I also wouldn't mind teaching people "how to hunter," if you want to see how something is done, I can show you and work with you.
  5. Reguardless if an ammo pile is in the level or spawned at the feet of a survivor, by the games mechanics, L4D2 will not allow the M60 or the Grenade Launcher to grab ammo from said dump. Back to the topic, I kind of support this idea but I wouldn't say remove all ammo dumps, maybe leave those at the finalies and the beginning saferoom.
  6. Fenix, I am sorry for how you feel about this and sorry to hear that you won't be playing if I am on there, but I can't stop those pounces. Those brushes without a texture or with "nodraw" attached to them, are the main way in L4D2 for a hunter to do anything. In L4D2, with all the extra powerful weapons being added to compensate for the stronger infected, Charger and Jockey both having more health than the hunter or smoker, a hunter can be killed as soon as he gets a pounce where he does maybe 1 or 2 hits, adding up to a max of 10 damage. But with damage pounces you can do an instant 25 damage plus any extra damage I can deal out before I die, which in accordance to the 1 or 2 hits, would be max of 35. That is more desirable than 10. Fun fact: The hunter can do the most damage on impact, even more than a tank punch. The hunter is my favorite infected, and will always be because I played L4D1 first, where the best and most fun infected to play was the hunter. I'll just say this Fenix: To you, it may be unfair that I jump on this massive "invisible" walls, but when I am up there, I become silhouetted against the sky and easy to spot, I become an easy target to snipers, or people with good aim, because the farther away something is from a survivor, the less that survivor has to move his/her mouse to shoot that something, leading to more precise hits, where as when a hunter in amazingly close, it is very hard to hit him, because he moves so fast. When the hunter is very far away, although I am moving amazingly fast up that wall, to the survivors it looks like I am inching up the wall, they just point and click, and I am down. The AWP will kill me in one hit, as long as it doesn't hit my toenail.
  7. # 3513 12 "Chronic" STEAM_1:1:18045305 21:39 123 0 active 30000 Here you go, did they same thing in a game earlier tonight, rushed at the sight of my tank After this rush, he tried to stack teams and eventually joined my team when someone left Jose.js put a small testiment in there in the third picture, right below the first Tried to stack survivors, for shame thing. #1 http://steamcommunity.com/sharedfiles/filedetails/?id=194569818 (his location) #2 http://steamcommunity.com/sharedfiles/filedetails/?id=194569831 (the teams location) #3 http://steamcommunity.com/sharedfiles/filedetails/?id=194569838
  8. Where did you get that at and how might i use it?. And that removes all those red block things right, that look like this: ---(/)---
  9. I can name right off the bat plenty of walls in L4D1 that you cannot jump off of, some of which are right next to invisible wall you CAN jump off of. Valve knew what they were doing when they placed those invisible walls and because they are all over Death Toll in L4D1. Death Toll 4 has the most invisible walls, you cannot get on any of the rooftops except those that have ladders going to them. In L4D2 You can get on all those rooftops and jump off those walls, if they just ported over the maps, they would have those same invisible walls that you COULDN'T jump off of. I don't belive they just happened to disappear and you can happen to get on the roofs now and you can happen to be able to pounce off them now. For the lack of amount of rooftops and high levels in L4D2 like Jackie said, they probably compensated for it. Plus with so many people loving the hunter with videos of L4D1 hunter damage pounce montages all over youtube, there is no way they would drop those people in their new game. There are maps where they tried to restrict that, and Parish 1 is a prime example, no 25 spots except for maybe 1 or 2, the roof of the map is inches from the roof tops. They knew what they were doing, I don't see how its an exploit.
  10. I know someone was with Chronic, I thought it was FreeBird, I tried to save him, who was at the end of the tunnel almost climbing the ladder, from all the way back where we were fighting the tank but the charger killed him before I could. The only real verification of FreeBird fighting with us over the rules is when he types to the server saying "points<rules" I said over the mic, yes (although that might not have been the best answer) To which he added, I meant it the other way around but okay Or such like that As for Paradise and Boxxy their actions occurred on the same map but were on the opposite team, when survivors swapped to the infected, at first sight of tank those two started rushing into the historical cave thing, where I pounced one and killed Boxxy I know I should have taken screenshots but I was lost in trying to grab their names from the "status" command before they left
  11. Good spots? xD The whole map is the good spot, if you know where the invisible walls are. :3
  12. # 3212 15 "Chronic" STEAM_1:1:18045305 33:15 122 0 active 30000 strong language (f-bomb) and rushing got team killed left team behind to fight a tank in The Passing on the running crescendo on Map 2 those struggling in the back finished off the tank, but were unable to conitue with multiple specials # 3225 4 "Freebird" STEAM_1:1:32455867 31:04 155 0 active 30000 possible language (couldnt tell who, but sounded like him after i finished arguing with him) rushing got team killed was with Chronic who rushed # 3275 9 "Paradise" STEAM_1:1:61896488 20:36 241 0 active 30000 rushing and got team killed. these two were rushing together and left the others behind # 3299 21 "ok hi, my name is boxxy!" STEAM_1:0:13225835 08:55 161 0 active 30000 rushing and got team killed Don't know if you can really do anything about this, and just being a member, I couldn't kick em because there was not enough majority. Don't really know if this can be used or helpful in anyways, but I couldn't just watch it, so I grabbed names.... If nothing can be done, oh well, I tried.
  13. I don't think lucky is the word..... :3
  14. The hunter, by design of the creators of L4D1 & L4D2, is able to jump off any wall, ceiling too. I hardly doubt it would be an exploit. But where do I jump off the ceiling of the level? I don't think I did that in the video. Hmmmm, I barely know how to make a video, as you can see by the not so good first try, I cant possibly photo shop that good.... Can I?
  15. Just thought I might make a video of the life of a 10v10 hunter. You can expect nice hunter pounces, however, video editing, not so much. It was my first try. Careful to those who watch this video, for if you got pounced, you might not want to re-live the horror. (Turbo, that means you.) http://www.youtube.com/watch?v=iBYHokMY50Y Edit: The video has increased in quality 10 fold.
  16. I think this would be a pretty good idea, one problem though. As the heals continue to decrease, would they decrease in points as well? Because after the first two heals at 15 points each, it would be 80% health, with 15 points being spent per decreasing amount, while a medkit is somewhere around 8 points and grants a constant heal of 80% of the difference of 100 to the amount of health you have. An easy choice would be to spend 8 points to get a kit and spend a few seconds healing would it not? However, I also understand why it would still be 15 points because a medkit cannot bring you up off the ground like a heal can. I enjoy the idea of a "diminishing" full heal, I'm just curious if a few other choices would eventually come to be better than a full heal, or if that is what you are aiming for, then spot on, it will do the job. One last thing, if it is going to be a diminishing heal, should it still be called "full heal," or at least after the first one is used?
  17. Nope, didnt know that was a command honestly, ^.^
  18. Makes enough sense. sometimes I cant see my points though cause a counter is going up like crazy and is right on my number xD. Ah well though.
  19. Many times in the game, I would love to know what my points are, but in order to check, I need to hit my bind or type out !buy. Wouldn't it be nice to have a dynamic counter, near your Health meter, or chat box or such? This isn't about location but just the idea of a dynamic point counter. T'would be really nice and convenient (pardon if my spelling is wrong).
  20. Well, this is bad. I can"t play because my aiming wrist is either sprained or broken. I will find out Monday...

    1. Flitterkill

      Flitterkill

      Tendinitis also would be bad in a wrist. If that then at least two to three weeks off...

    2. MurderinClony

      MurderinClony

      Actually, it was none of the above. It was a small fracture on the top of my wrist. I believe it was one of the four bones that connect the hand to the ulna and radius. I'm out for a month in a cast the doctor says. -.-

    3. Flitterkill

      Flitterkill

      Yep - that'd do it. 8 weeks for a bone to fully heal up but cast for a month to set and you'll be fine in six weeks.

  21. And thank you for taking the time to review our case Hope to play with all of you in the game sometime
  22. Well there was a guideline and I tried to follow it. I didn't know if we could skip certain parts or not depending on what happened. And thank you.
  23. Hello! Game: L4D2 Game server: GC L4D2 10v10 Game type: Versus Steam name: Murderin Clony ID: # 6 1 "Murderin Clony" STEAM_1:1:7025136 00:38 33 0 active 30000 127.0.0.1:27005 Time of ban: Approximately 4:30 A.M. CST. Also appearing in this thread: Steam name: Jimn ID: # 10 5 "Jimn" STEAM_1:0:33418364 00:02 116 81 spawning 30000 0.0.0.1:1 Time of ban: Approximately 4:00 A.M. CST. And I am sorry I don't believe I understand the noose size thing but Ill go 1 inch, I guess. I was playing Swamp Fever map 2 and was close to the saferoom. Our team had passed the water and was half way to the crashed airliner. A tank fight was in progress, and a bot hunter had made its way towards the survivors. It jumped and I flick skeeted it with a laser-sighted AWP. Shortly after, I was banned. A little background information is needed to clarify this. The previous campaign was Crash Course map 2. My associate Jimn was banned for a bot. Here is the line from the console: [sourceBans] crasx.gc: Permanently banned player "Jimn" (reason: bot). Shortly after someone else told an admin to ban me as well, but I cannot remember who. At that point the admin crasx.gc began to be in spectator the remainder of his time in the server. He left around the time when Swamp Fever was starting and I believe "k, bub" or "k, pub" began spectating. I believe I was banned by this man and for the same reason. My actions were my own and mine alone, and I am sorry for my actions, for what looks like a bot. The server is amazingly fun, the community is great, the members are nice, and the overall experience when playing on the GC L4D2 10v10 server is an 11 out of 10. I would hate to no longer be able to play on such a fun server. =\ Just a side note. I do not blame them for banning be so quickly because my hours in L4D2 are on at a measly 98, and I do understand it takes a while to get used to a game and be good. However, I played L4D2 on the xbox quite a lot and know how to play it well. Also, I do have 1724 Hours on L4D1 and played competitively for quite a while.
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