There's a big difference between high ping and packet loss. High latency doesn't affect other players at all, it affects only you because you see every event on the server with a delay of half a second or less depending on your latency at a given moment. However, when your connection between the two points ( you <---> server ) suffers from packet loss specially on your upstream, every player on the server sees you "warping" around and it's really annoying for the survivors when you are a tank, maybe that was the reason for the kick, but isn't fully justified still. For some reason yesterday the hosting company where GC's servers are hosted started to apply *aggressive* packet throttling to a few countries outside the US and for me it was unplayable... everyone saw me really really laggy and it was just too choppy to play, it was a really BIG packet loss issue and wasn't high latency (my latency was the average for me... 210~280).