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anzul

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Everything posted by anzul

  1. JC has a point tho. btw are the servers set to reboot at some time of the day? or does it need to be done manualy?
  2. anzul

    Hunter

    make it so it gives 0 points. that way i wont worry about buying stuff lol
  3. "and then a tank (most likely controled by one of the aforementione ladies) punched the armchair from behind, sending both peanut and elias flying several yards away towards..."
  4. i'll be back in a while

  5. anzul

    Hunter

    by pouncing around the map, i have kept skeeters distracted long enough for others to get good booms on them. also piggy backing pounces is teamwork, gota wait till they almost get the incaps up so others have time to spawn.
  6. heres a vid: seeing the vid i realized tanks would need to be nerfed to hell for it to work on 10 vs 10... or maybe turn it into something like 15 vs 5 tanks its hella fun in 4 vs 4 tho also, apraently commons DO spawn in taaaank
  7. im gona add you on steam just so i can nickname you Elias (whats a mutation?) Perez
  8. elias... how? its right there in game game menu lol
  9. do multiple tanks cause crashes? it has never happened to me on tank maps (playground/challenge) and IIRC comons dont spawn.
  10. would be nice for short games. run it on server 1 while 2 is playing customs, that is, if server 2 ever comes back up.
  11. if my conection wasnt such piece of crap and i was still a menber, i would promote it every time i got on the servers.
  12. a bit before before war crashed, both servers were full. been some time since i saw that.
  13. no idea at all, as far as i know you just open up the map in some steam tool and click a bunch? haha the former almost never happens to me(unless we are playing the bridge) the later requires teamwork to position the smoker just right, this does not always pays off for the charger and it is cerytainly not paying off for the smoker ...aniway thats my reasoning behind it, but its ok man.
  14. i guess because in the hope of keeping it vanilla, the points system is trying to copy the damage the infected deals, and the hunter is designed as big risk big reward class already. and it works, but the system doesnt take into acount the 10 players thing, that we can pick which infected we wana be or invisible wall pounces. the first two arent going to change obviously and the third its unfixable, i guess... (jackie, can you put invisible props in the walls of the map to stop ceiling pouncing? or maybe normal props, at that distance they wouldnt render for survivors aniway) while on the topic, death charges should be rawarded 3 or 2 more points. they also require a lot of skill, teamwork or dumb luck. also, what bacon said.
  15. what i mean to say is that if they leave because they dont know how to stop the hunter from killing them, they cant be that good of a player. or they just have bad luck and an awfull team, in which case they should be asking for a scramble/swap. and i agree the best games are those whit comebacks or nail biting scores, but nerfing the hunter to hell to get more games to be like that feels like the server is giving the midle finger to people that are good at pouncing.(not me, i suck at it) yesterday we were playing hard rain whit just 10-6 people, this guy called ZZZzzz or something like that was asking what was whit the nerf, when i explained to him that it was to keep the games from being stacked whit early tanks he said that he was thinking of buying a menbership but he didnt like the changes. (the nerf and the change to the !teams menu) im not trying to guilttrip people into undoing the nerf (for all i know he could had been lying), my points is that it IS a huge bummer to people that dedicate themselves to learning to pounce, and further nerfing will just drive those people away. also, something that i dont think has been mentioned in the thread yet, what about nerfing the hunter achivements. by the time you get enough good pounces to buy tank you are pretty much getting reawarded 10 extra points for the achievements, right? hooray!
  16. come on, you cant posibly blame that on the infected lol lordbaby's idea isnt that bad actualy, this would also give the survivors further incentive to move up faster.
  17. Clony's post made me remenber that i should just play hunter, and how cool it is to land 25hp pounces. and zero's posts made me realize that making the other team rage using hunters is as good as beating them.
  18. good point, i do enjoy the strugle to win against good teamwork.
  19. i know helping the team is a priority, but at least for me getting enough points for witches and tanks is the fastest way to kill the other team and help mine. even though i suck at tanking... and i meant pointless in the sense that it would be more profitable to use any other infected even when in places that the hunter would be ideal for, in the point making sense that is are they not to you guys? i mean teamwork is great and all but i feel like 100% of the beatings a team gives to an equaly good (or even better team) is because of the buy system. i feel like whithout it most maps would end up whit all 10 survivors making it to the saferoom (except for those in which we get new people that get absolubtly destroyed lol) maybe thats why there are so many conflicting opinions in this thread? you guys dont need to rely so much on the buy system while for some of us IT IS the 'game maker' it would certainly be interesting to see a 10 vs 10 match whithout it... aniway, im just rambling.
  20. pretty much. a boost in speed would definetly help it. i think he meant to say that nerfing it any further would pretty much make the hunters pointless.but yeah, people oughta calm down a bit and think a bit more before typing
  21. maybe give them more hp and speed? faster reloading for the smoker too. plz no, when aiming at a group there would be a greater chance of picking up the people in front instead of the last one. also, depending on the lenthg of the tounge it could be abused in areas where the smoker has to be sneaky to drag down survivors.
  22. but in this thread? the most i've seen is people being 'loud' about their opinions, but certainly not elitist or rude.
  23. ...yes. its not that hard realy. they automayicaly latch onto close by survivors aniway. crasx, please tell me where are people being mean/elitist/rude. because i realy feel like im missing something that should be obvious
  24. wait, arent those the same? or did you skip a 'BUT' on that second line? ...how? piggybacking as hunters requires teamwork, hunters are good to quickly kill other people's incaps, getting easy 25hp pounces requires comunication betwen teammates (hold him there for me). hell, truly abusing the ladder in dead air requires half the team putting all their spawns on hunters to keep survivors from advancing. either way, if theres not a compromise topic might need to be locked. there seems to be some comunication noise betwen pro-nerf and anti-nerf people, because people are starting to repeat the same arguments over and over. ouch, too soon.
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