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Found 2 results

  1. Everyone loves suggestion threads, so here is one for you to argue over. 1) Disabling the survivor buy menu during a purchased horde event. (This was prompted by Jackie mentioning that he could disable bile purchase during tanks, so I assumed this could work too) At the moment no-one buys hordes because they're terrible and just feed the survivors points. With this change hordes would become incredible tactical tools. You could buy hordes during tanks to stop the enemy from biling/molotiving. You could buy it during the elevator rides to stop them from getting explosive rounds. You could even use it to capitalise on the survivors having a particularly bad engagement. I'm not sure whether it should also disable things like the 15 point !heal, that feels like it would be going too far. 2) Make infected always drop a present/gift when they suicide (through the buy menu.) I'm not sure if this would be a nerf or a buff to infected. On one hand I've noticed some of the more adept members will spend all game high pouncing, and if they miss they immediately suicide to avoid giving any points. This would nerf that. But it will also allow infected to put presents in potentially dangerous areas, leading greedy survivors into kill zones. Please tell me your feeeeelings.
  2. Zero and I discussed that since killing an admin earns bonus point, shouldn't it be fair if the survivor earns bonus point if they defib a dead admin. While on the subject, I feel that if the survivors kill a certain amount of tank, they should get some bonus point like > Tank Buster - killing 5 tanks I mean at least some bonus for surviving through a bunch of tanks yes?
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