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Doom3 Expansion on the way

Guest zerodamage

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  • 1 month later...
Guest Banana Man
Guest Banana Man
Guest Banana Man

source can't render doom3 properly. there was a big project about this somewhere. source uses 2 passes to render textures, doom3 uses 5. they were building maps using the resources for each game (doom levels in hl2, hl2 levels in doom3), each game had it's problems. hl2 just couldn't render anything properly (it looked like it would just render the bump/normal maps) and doom3 had scaling problems where the maps were 100x bigger than the models (think rats for cs), but rendered everything completely.


to sum it all up, crytek > all.

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