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tweaking thread - WEST


stutters

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this may or may not have been hijacked from M2 in the MW #1 server. give it a whirl, and post your feedback. for your fps and hit registering pleasure, with explanations:

 

//Launch options: -nforcemparms -noforcemaccel -noforcemspd -heapsize 786432 (half 1.5gb ram)

 

// _Set netcode settings_

// _adjusts hitboxes and netcode settings for optimal registration_

cl_interp 0.01

cl_interpolate 1

cl_lagcomp_errorcheck 1

cl_lagcompensation 1

cl_smooth 1

 

// _Set graphics settings_

// _adjusts graphics settings to boost framerate_

cl_ejectbrass 0 // _disables shells flying out of guns_

cl_forcepreload 1

cl_phys_props_enable 0 // _disables trash and cans etc_

cl_phys_props_max 0 // _disables trash and cans etc_

cl_radartype 1 // _solid radar_

cl_ragdoll_physics_enable 0 // _disables dead bodies_

cl_show_splashes 0 // _disables splashes when in water_

 

fps_max 85 // _caps FPS_

 

mat_bloomscale 0

mat_bumpmap 0 // _disables bumpmapping_

mat_clipz 0 // _lowers water quality_

mat_fastnobump 1 // _faster bump mapping_

mat_fastspecular 0 // _fast specular lighting_

mat_mipmaptextures 1 // _texture quality decreases with distance_

mat_hdr_enabled 0 // _disables high dynamic range lighting_

mat_hdr_level 0 // _disables high dynamic range lighting_

mat_picmip 0 // _lower texture quality--set between 0 (high) and 2 (low)

mat_specular 0 // _disables specular lighting_

mat_trilinear 0 // _disables trilinear filtering_

mat_wateroverlaysize 16 // _lowers water quality_

mat_vsync 0 // _disables vertical synchronization_

 

muzzleflash_light 0 // _disables muzzleflash_

 

r_avglight 0 // _disables average lighting_

r_cheapwaterend 1 // _worse water rendering_

r_cheapwaterstart 1 // _worse water rendering_

r_decal_cullsize 2 // _lower texture quality at distance_

r_decals 50 // _disables player sprays_

r_drawdetailprops 0

r_drawflecks 0// _disables bullet impacts_

r_drawmodeldecals 0 // _disables decals on models_

r_dynamic 0

r_eyes 0 // _removes eyes from player models_

r_lightaverage 0 // _disables average lighting_

r_lightinterp 0

r_lod 5 // _adjusts model quality--set between -5 and 5_

r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_

r_propsmaxdist 100 // _lower object fading distance_

r_renderoverlayfragment 0

r_rootlod 1 // model detail level

r_shadows 1 // _set to 0 to disable shadows (not recommended)_

r_teeth 0 // _removes teeth from player models_

r_waterforceexpensive 0 // _disables high-quality water_

rope_averagelight 0 // _disables average lighting on ropes_

rope_smooth 0 // _disables antialiasing on ropes_

rope_subdiv 0

rope_wind_dist 0 // _disables wind effects on ropes_

 

// _Set processing settings_

// _transfers load from GPU to CPU to boost performance_

r_3dnow 1

r_mmx 0

r_sse 0

r_sse2 0

 

// _Set audio settings_

// _corrects audio synchronization_

snd_mixahead // _adjust in intervals of .1 to reduce stuttering_

 

// _Set violence settings_

// _increases blood to help you see hits better_

violence_ablood 1

violence_agibs 1

violence_hblood 1

violence_hgibs 1

 

// _Other settings_

budget_show_history 0

cl_crosshairalpha 999

cl_crosshairusealpha 1

jpeg_quality 100

sv_forcepreload 1

 

// Mouse stuff

cl_crosshairscale "10000"

m_pitch ".015" // sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook

m_side "0.8" // sets the mouse strafing speed sensitivity multiplier

m_yaw "0.020" // Yaw is your side to side. Negative values reverse it.

m_filter "0" //Averages your mouses movement intiger between 2 instances. If the engine detects a movement of 5 and 7 it will average it out to 6, which supposidly makes your movement 'smoother'. Hence it being labled "Enable Mouse Smoothing" or something to that effect in the CS Menu. I disable it, as it keeps the values TRUE, and thus, CONSISTANT.

sensitivity "3"

 

// _required for TWL_

r_drawviewmodel 1

 

bind "/" "ma_say FF is on. Whining is OFF. This is a clean server - no swearing or porn sprays!"

bind "o" "name [Mmmm]stuttering.john .gc"

 

clear

echo "_config loaded_"

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if you copy and paste those into wordpad/notepad, save it as autoexec.cfg in the directory:

 

C:\Program Files\Steam\SteamApps\yoursteamaccthere\counter-strike source\cstrike\cfg\

 

then it will load everytime, regardless of the server. you may want to rename your current autoexec.cfg to autoexec.bak...just for safe keeping.

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these are all client side tweaks. to notice the difference, turn this into an autoexec (previous post) and connect to west. quit the game, exit steam, move this new autoexec (so that you don't have it in your /cfg/ directory), and reconnect to west.

 

if this is anything like the last one you'll notice:

models look like fat stick figures

hit boxes are way more accurate

ultra mega fps boost

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Id recommend a diferent approach.

First, COPY your Normal config and move it to a safe place!!!!

2- instead of an autoexec, save the above and name it "tweaked.cfg" or something, and place it in your cfg folder.

3- when you connect to a server, in console type "exec tweaked.cfg"

 

You can type commands individually but it will NOT carry over. Some commands WILL change your primary config (unless you make it a read-only file which Id recommend)

 

Also this way you can easily pick and choose. Ex: I have my standard config, my "lowhoke" config with diff rate settings, my "lowsettings config" which uses most of the above.

 

I also bound "[" and "]" to disable/enable interpolation.

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  • 1 month later...
  • 1 month later...
GC Alumni

mr. rates, aka laz.e.rus, has motivated me to do some tweaking. ok, so it wasn't just him, but my choke, too.

 

my old net rates were:

cl_updaterate 101

cl_cmdrate 101

fps_max 101

rate 30000

less than a month ago, this worked. i had 0 choke, and life was good

 

now i'm at:

cl_updaterate 35

cl_cmdrate 35

fps_max 80

rate 30000

 

now my question. if i can cap my fps lower, and that allows me to boost my cmdrate/updaterate a little, am i better doing that or stick with what i've got?

 

here's the full cfg:

//Launch options: -nforcemparms -noforcemaccel -noforcemspd -heapsize 786432 (half 1.5gb ram)

//Casey's Source Config

//Updated 12/18/05

 

// _Set netcode settings_

// _adjusts hitboxes and netcode settings for optimal registration_

cl_updaterate 35

cl_cmdrate 35

rate 30000

cl_interp 0.01

cl_interpolate 1

cl_lagcomp_errorcheck 1

cl_lagcompensation 1

cl_smooth 1

 

 

// _Set graphics settings_

// _adjusts graphics settings to boost framerate_

cl_ejectbrass 0 // _disables shells flying out of guns_

cl_forcepreload 1

cl_phys_props_enable 0 // _disables trash and cans etc_

cl_phys_props_max 0 // _disables trash and cans etc_

cl_radartype 1 // _solid radar_

cl_ragdoll_physics_enable 0 // _disables dead bodies_

cl_show_splashes 0 // _disables splashes when in water_

fps_max 80 // _caps FPS_

mat_bloomscale 0

mat_bumpmap 0 // _disables bumpmapping_

mat_clipz 0 // _lowers water quality_

mat_fastnobump 1 // _faster bump mapping_

mat_fastspecular 1 // _fast specular lighting_

mat_mipmaptextures 1 // _texture quality decreases with distance_

mat_hdr_enabled 0 // _disables high dynamic range lighting_

mat_hdr_level 0 // _disables high dynamic range lighting_

mat_picmip 2 // _lower texture quality--set between 0 and 2_

mat_specular 0 // _disables specular lighting_

mat_trilinear 0 // _disables trilinear filtering_

mat_wateroverlaysize 16 // _lowers water quality_

mat_vsync 0 // _disables vertical synchronization_

mp_decals 200 // _how many bullets etc will be shown_

muzzleflash_light 0 // _disables muzzleflash_

r_avglight 0 // _disables average lighting_

r_cheapwaterend 1 // _worse water rendering_

r_cheapwaterstart 1 // _worse water rendering_

r_decal_cullsize 2 // _lower texture quality at distance_

r_decals 200 // _disables player sprays_

r_drawdetailprops 0

r_drawflecks 0// _disables bullet impacts_

r_drawmodeldecals 0 // _disables decals on models_

r_dynamic 0

r_eyes 0 // _removes eyes from player models_

r_lightaverage 0 // _disables average lighting_

r_lightinterp 0

r_lod 3 // _adjusts model quality--set between -5 and 5_

r_occlusion // _disables occlusion--lowers image quality but gains FPS_

r_propsmaxdist 100 // _lower object fading distance_

r_renderoverlayfragment 0

r_rootlod 2 // _lower overall game detail level_

r_shadows 1 // _set to 0 to disable shadows (not recommended)_

r_teeth 0 // _removes teeth from player models_

r_waterforceexpensive 0 // _disables high-quality water_

rope_averagelight 0 // _disables average lighting on ropes_

rope_smooth 0 // _disables antialiasing on ropes_

rope_subdiv 0

rope_wind_dist 0 // _disables wind effects on ropes_

 

alias "+dynduck" "+duck;cl_dynamiccrosshair 1"

alias "-dynduck" "-duck;cl_dynamiccrosshair 0"

hud_fastswitch "1"

hud_centerid "1"

net_graph 3

 

// _Set processing settings_

// _transfers load from GPU to CPU to boost performance_

r_3dnow 1

r_mmx 1

r_sse 1

r_sse2 1

 

// _Set audio settings_

// _corrects audio synchronization_

snd_mixahead .1 // _mixes sound ahead to reduce stuttering_

 

// _Set violence settings_

// _increases blood to help you see hits better_

violence_ablood 1

violence_agibs 1

violence_hblood 1

violence_hgibs 1

 

// _Other settings_

budget_show_history 0

cl_crosshairalpha 999

cl_crosshairusealpha 1

cl_crosshairscale 3500

jpeg_quality 100

sv_forcepreload 1

 

// Mouse stuff

cl_crosshairscale "1100"

m_pitch ".022"

m_side "0.8"

m_yaw "0.022" // Pitch is your up and down movement, and speed. Yaw is your side to side. Negative values reverse it. So, -.022 is a reversed up/down axis. I prefer it. Many do not. If for some reason you wanted to lower the sensitivity of your "up and down" movement but keep your side to side movement fast, you could increase/decrease these values to achieve that.

m_filter "1" //Averages your mouses movement intiger between 2 instances. If the engine detects a movement of 5 and 7 it will average it out to 6, which supposidly makes your movement 'smoother'. Hence it being labled "Enable Mouse Smoothing" or something to that effect in the CS Menu. I disable it, as it keeps the values TRUE, and thus, CONSISTANT.

sensitivity "3" // Obviously a matter of preference. I do suggest disabling mouse accel via windows, AND CS, however.. Enter the following in your launch options to do so in CS: -nforcemparms -noforcemaccel -noforcemspd. The reason for disabling in windows AND in CS is because both windows and CS have a "Default" value and will apply it without your consent. So, even if you just disable in CS, your windows accel will still apply (though it will feel different). And if you disable it in windows, but not CS, same thing. If you disable in both, you will notice immediately your sensitivity feels VERY SLOW.. And thus you will be forced to raise it in order to get it back to a managable level. However, once you do this, you will find your mouse movement will be very smooth and consistant. Totally a matter of preference, but that's how you do it, just in case you care to.

zoom_sensitivity_ratio ".80"

 

mat_picmip 0

 

clear

echo "_casey's config loaded_"

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first

If youd like to see player sprays Id put a // in front of

r_decals 200 // _disables player sprays_

 

 

80 cap is great.

From here, move your cmd rate up 10. PLay awhile ( a day is great, 5 minutes minimum) under diff circumstances (firefights/full server/ empty server/diff maps etc)

If no prob, bump updaterate up 5

 

repeat as high as you can then back off when :

1- you ever choke higher than 10 (dont count those weird spikes everyone gets on every server now and then)

2- you ever get ANY loss (should always get 0)

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heres my cfg I call "low.cfg" that I exec any time I first enter any server

 

cl_cmdrate 65

cl_interp 0.01

cl_interpolate 0

cl_lagcomp_errorcheck 1

cl_lagcompensation 1

cl_updaterate 50

cl_smooth 1

rate 28000

 

// _Set graphics settings_

// _adjusts graphics settings to boost framerate_

cl_ejectbrass 0 // _disables shells flying out of guns_

cl_forcepreload 1

cl_phys_props_enable 0 // _disables trash and cans etc_

cl_phys_props_max 0 // _disables trash and cans etc_

cl_radartype 1 // _solid radar_

cl_ragdoll_physics_enable 0 // _disables dead bodies_

cl_show_splashes 0 // _disables splashes when in water_

fps_max 100 // _caps FPS_

mat_mipmaptextures 1 // _texture quality decreases with distance_

mp_decals 50 // _how many bullets etc will be shown_

muzzleflash_light 0 // _disables muzzleflash_

r_avglight 0 // _disables average lighting_

r_cheapwaterend 1 // _worse water rendering_

r_cheapwaterstart 1 // _worse water rendering_

r_decal_cullsize 2 // _lower texture quality at distance_

r_dispfullradius 2

r_drawdetailprops 0

r_drawmodeldecals 0 // _disables decals on models_

r_dynamic 0

r_eyes 0 // _removes eyes from player models_

r_lightaverage 0 // _disables average lighting_

r_lightinterp 0

r_propsmaxdist 100 // _lower object fading distance_

r_RainSplashPercentage 0 // _disables rain splashes_

r_teeth 0 // _removes teeth from player models_

r_waterforceexpensive 0 // _disables high-quality water_

rope_averagelight 0 // _disables average lighting on ropes_

rope_smooth 0 // _disables antialiasing on ropes_

rope_subdiv 0

rope_wind_dist 0 // _disables wind effects on ropes_

 

 

snd_mixahead .1 // _mixes sound ahead to reduce stuttering_

soundscape_fadetime 9999 // _helps lower background noise_

soundscape_flush // _helps lower background noise_

 

violence_ablood 1

violence_agibs 1

violence_hblood 1

violence_hgibs 1

cl_show_bloodspray 1

cl_crosshairscale "2000"

 

budget_show_history 0

cl_crosshairalpha 999

cl_crosshairusealpha 1

jpeg_quality 100

sv_forcepreload 1

 

 

edit:

As a sidenote I now play on medium settings instead of low. I get the same FPS. I have removed all config commands that lower all the general qualities automatically, but kept the minor tweaks ( eyes/teath/ropes etc).

I also have status bound to \ and admin bound to -

interplotate 1 and 0 bound to ][

If you have HDR, disable it. Major performance increase on Nuke.

Edited by Laz.e.rus
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  • 1 month later...
Member

Ok guys a couple of things I notice about this config some of the info is wrong this realy needs corrected on the casey config page.

 

 

// _Set processing settings_

// _transfers load from GPU to CPU to boost performance_

r_3dnow 1

r_mmx 1

r_sse 1

r_sse2 1

 

THESE SETTINGS DO NOT TRANSFER LOAD FROM THE CPU TO THE GPU OR VISA VERSA!!!

PLS o PLS john edit your post the info givin is 100% wrong and can real kill fps if messed with.

These settings are auto detected and if your cpu supports them they will be on automaticaly.

Casey config is a very good config except for this one section he never corrected no clue why.

 

 

There is no ture config for Fps it all denpends on u here is some info i have gathered. That will put u on the right course.

 

//cpu Optimaztion cmds (Do not disable any of these unless your cpu doesnt support them)

//r_mmx 1

//r_sse 1

//r_sse2 1

//r_3dnow 1

 

//MMX Support

//Does CPU support MMX instructions or not. If support of MMX is present, it provides

//possibility of Increase In speed of integer operations. Most modern processors support MMX,

//but not all applications use it.

 

//SSE & SSE2 Support

//Does CPU support SSE instructions or not. If support of SSE is present, it provides

//additional possibility of increase in speed of floating-point operations.

//Newest processors supports SSE, but not all applications use it.

 

//3DNow! Support

//Does CPU support 3DNow! instructions or not. If support of 3DNow! is present, it

//provides possibility of increase in speed of calculations. Most AMD processors supports

//3DNow!, but not all applications use it.

 

// CPU-Z is a good way to see what your Cpu supports and what it does. Enabling the

//wrong set of intructions can kill proformance along with disabling the wrong set.

//http://www.cpuid.org/cpuz.php

 

//Graphixs cmdlist

 

//model details

//r_rootlod 0 - high

//r_rootlod 1 - medium

//r_rootlod 2 - low

 

//water details

//r_waterforceexpensive 0 - single reflections

//r_waterforceexpensive 1 - reflect world

//r_waterforcereflectentities 1 - reflect all

 

//shadow details

//r_shadowrendertotexture 0 - low

//r_shadowrendertotexture 1 - high

 

//texture details

//mat_picmip 0 - high

//mat_picmip 1 - medium

//mat_picmip 2 - low

 

//shader details

//mat_reducefillrate 0 - high

//mat_reducefillrate 1 - low

 

//anti-aliasing

//mat_antialias 0/2/4/6

 

//filtering

//mat_forceaniso 0/2/4/8/16

//mat_trilinear 0/1

 

//v-sync

//mat_vsync 0/1

 

//gamma

//mat_monitorgamma 2.6-1.6 (1.6 highest gamma)

 

//specular

//Mat_specular 0/1 (0 for best proformance)

// Mat_fastspecular 0/1 (0 for best proformance)

 

//Bumpmap

//Mat_bumpmap 0/1 (0 for best proformance)

//Mat_fastnobump 0/1 (1 For best proformance)

// Mat_fastnobump has been know to cause major graphical artifacts when set to 1

 

//cl_ejectbrass 0/1 (disables ejecting shells From guns 0 for best proformance)

//cl_forcepreload 0/1

//(Forces textures to preload into memory has been known to cause memory errors if enabled)

//muzzleflash_light 0/1 (disables and enables muzzleflash)

//mat_mipmaptextures 0/1 (Enables and disables texture quality decreastion with distance)

//mp_decals 0/10000 (how many bullets,blood decals,sprays can be shown)

//mat_hdr_enabled 0/1 (disables and enables hdr lighting)

//mat_hdr_level 0/1 (disables and enables hdr)

 

// written By: Forz @ www.Forztek.com

 

 

Edit**

As for laz's ? about cl_updaterate and cl_cmdrate. I dont us just one setting i have made scripts to adjust everything on the fly. if u put these in your config.cfg. and then launch the game and want to change your interp all u would have to is type interpx in the console it will adjust it up buy .01. this script will echo back in console when used automaticly. same goes for the rest if u want to adjust cmdrate type cmdup up in the console and it will rasie it by 10 every time u type it. I change them on the fly when need and have a bindtoggle for net graph. bindtoggle will simple use 1 turn on and 0 to turn off. without having to creating a cycle script.

 

//Bindtoggle netgraph

bindtoggle "your key here" "net_graph"

 

//interp

alias interpx "incrementvar cl_interp 0 .1 .01"

 

//updaterate change

alias uprate "incrementvar cl_updaterate 30 100 10"

 

//cmdrate change

alias cmdup "incrementvar cl_cmdrate 30 100 10"

 

//cmdbackup change

alias cmdBup "incrementvar cl_cmdbackup 30 100 10"

 

//rate change

alias rateup "incrementvar rate 10000 100000 10000"

Edited by FORZ
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i can't say i noticed a difference between the old and the new. but you seem pretty convinced, so i'll take your word ;)

i did tone a few other settings down while i was looking, and here's my current main cfg:

//Launch options: -nforcemparms -noforcemaccel -noforcemspd -heapsize 786432 (half 1.5gb ram)

 

// _Set netcode settings_

// _adjusts hitboxes and netcode settings for optimal registration_

cl_interp 0.01

cl_interpolate 1

cl_lagcomp_errorcheck 1

cl_lagcompensation 1

cl_smooth 1

 

// _Set graphics settings_

// _adjusts graphics settings to boost framerate_

cl_ejectbrass 0 // _disables shells flying out of guns_

cl_forcepreload 1

cl_phys_props_enable 0 // _disables trash and cans etc_

cl_phys_props_max 0 // _disables trash and cans etc_

cl_radartype 1 // _solid radar_

cl_ragdoll_physics_enable 0 // _disables dead bodies_

cl_show_splashes 0 // _disables splashes when in water_

 

fps_max 85 // _caps FPS_

 

mat_bloomscale 0

mat_bumpmap 0 // _disables bumpmapping_

mat_clipz 0 // _lowers water quality_

mat_fastnobump 1 // _faster bump mapping_

mat_fastspecular 0 // _fast specular lighting_

mat_mipmaptextures 1 // _texture quality decreases with distance_

mat_hdr_enabled 0 // _disables high dynamic range lighting_

mat_hdr_level 0 // _disables high dynamic range lighting_

mat_picmip 0 // _lower texture quality--set between 0 (high) and 2 (low)

mat_specular 0 // _disables specular lighting_

mat_trilinear 0 // _disables trilinear filtering_

mat_wateroverlaysize 16 // _lowers water quality_

mat_vsync 0 // _disables vertical synchronization_

 

muzzleflash_light 0 // _disables muzzleflash_

 

r_avglight 0 // _disables average lighting_

r_cheapwaterend 1 // _worse water rendering_

r_cheapwaterstart 1 // _worse water rendering_

r_decal_cullsize 2 // _lower texture quality at distance_

r_decals 50 // _disables player sprays_

r_drawdetailprops 0

r_drawflecks 0// _disables bullet impacts_

r_drawmodeldecals 0 // _disables decals on models_

r_dynamic 0

r_eyes 0 // _removes eyes from player models_

r_lightaverage 0 // _disables average lighting_

r_lightinterp 0

r_lod 5 // _adjusts model quality--set between -5 and 5_

r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_

r_propsmaxdist 100 // _lower object fading distance_

r_renderoverlayfragment 0

r_rootlod 1 // model detail level

r_shadows 1 // _set to 0 to disable shadows (not recommended)_

r_teeth 0 // _removes teeth from player models_

r_waterforceexpensive 0 // _disables high-quality water_

rope_averagelight 0 // _disables average lighting on ropes_

rope_smooth 0 // _disables antialiasing on ropes_

rope_subdiv 0

rope_wind_dist 0 // _disables wind effects on ropes_

 

// _Set processing settings_

// _transfers load from GPU to CPU to boost performance_

r_3dnow 1

r_mmx 0

r_sse 0

r_sse2 0

 

// _Set audio settings_

// _corrects audio synchronization_

snd_mixahead // _adjust in intervals of .1 to reduce stuttering_

 

// _Set violence settings_

// _increases blood to help you see hits better_

violence_ablood 1

violence_agibs 1

violence_hblood 1

violence_hgibs 1

 

// _Other settings_

budget_show_history 0

cl_crosshairalpha 999

cl_crosshairusealpha 1

jpeg_quality 100

sv_forcepreload 1

 

// Mouse stuff

cl_crosshairscale "10000"

m_pitch ".015" // sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook

m_side "0.8" // sets the mouse strafing speed sensitivity multiplier

m_yaw "0.020" // Yaw is your side to side. Negative values reverse it.

m_filter "0" //Averages your mouses movement intiger between 2 instances. If the engine detects a movement of 5 and 7 it will average it out to 6, which supposidly makes your movement 'smoother'. Hence it being labled "Enable Mouse Smoothing" or something to that effect in the CS Menu. I disable it, as it keeps the values TRUE, and thus, CONSISTANT.

sensitivity "3"

 

// _required for TWL_

r_drawviewmodel 1

 

clear

echo "_config loaded_"

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I agree john and LAZ u can go deeper and deeper into the subject but how far u go is up to u. When dealing with stuff like this there is so much info that can be draged out to prove and disprove both sides. As everyone is aware Me and Lazrus are both great players. We both have found different ways to accomplish the same thing, that thing is being a good player At cs:s. We both have found a grove we like to play in we both have came up with our own configs based off info we have gathered for ourselfs. This is why I was trying to stress that u must make your own configs from scratch and learn things as u make it rather they be right or wrong. This is what makes a great player its not the config its the players knowledge of the game and how it works.

 

oh Oh as I forgot to point out john has a little skill once in awhile :).mostly when he is abusing his admin power but we wont talk about that shh its a secert.

Edited by FORZ
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Ya so I did the thing and then the other thing and then I did that one thing and then the other.....ahhhhhhhhhhh okay so i changed my res to the LCD setting and I am happy!!!

 

P.S. I used johns configs and went to play and freaked out when my keys where all different..that was fun

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  • 3 months later...

unbindall

name "tWc|ric3 e4ter"

bind "TAB" "+showscores"

bind "ESCAPE" "cancelselect"

bind "," "buyammo1"

bind "." "buyammo2"

bind "/" "cl_interpolate 0"

bind "0" "slot10"

bind "1" "slot1"

bind "2" "slot2"

bind "3" "slot3"

bind "4" "slot4"

bind "5" "slot5"

bind "6" "slot6"

bind "7" "slot7"

bind "8" "slot8"

bind "9" "slot9"

bind "`" "toggleconsole"

bind "a" "+moveleft"

bind "b" "buymenu"

bind "c" "radio3"

bind "d" "+moveright"

bind "e" "+use"

bind "f" ""

bind "g" "drop"

bind "h" "commandmenu"

bind "i" "showbriefing"

bind "j" "cheer"

bind "m" "chooseteam"

bind "n" "nightvision"

bind "o" "buyequip"

bind "q" "lastinv"

bind "r" "+reload"

bind "s" "+back"

bind "t" "say ric3 is cool"

bind "u" "messagemode2"

bind "v" "+voicerecord"

bind "w" "+forward"

bind "x" "radio2"

bind "y" "messagemode"

bind "z" "radio1"

bind "CTRL" "+duck"

bind "SHIFT" "+speed"

bind "SPACE" "+jump"

bind "F1" "autobuy"

bind "F2" "rebuy"

bind "F4" "bug"

bind "F5" "jpeg"

bind "F6" "save quick"

bind "F7" "load quick"

bind "F10" "quit prompt"

bind "MWHEELDOWN" "invnext"

bind "MWHEELUP" "invprev"

bind "MOUSE1" "+attack"

bind "MOUSE2" "+attack2"

bind "PAUSE" "pause"

 

bind "*" "buy aug; buy sg552"

bind "Kp_del" "buy awp"

bind "PGDN" "buy flashbang; buy defuser"

bind "PGUP" "buy primammo"

bind "HOME" "buy vest; buy vesthelm"

bind "KP_PGUP" "buy mp5"

bind "end" "buy hegrenade"

bind "KP_5" "buy scout"

bind "KP_SLASH" "buy ak47; buy m4a1"

bind "KP_MINUS" "buy famas; buy galil"

bind "KP_rightarrow" "buy p90"

bind "del" "buy smokegrenade"

bind "ins" "buy deagle; buy secammo"

bind "kp_plus" "buy m3"

 

 

 

// -------------------------------------

// _CONSOLE_VARIABLES_

// -------------------------------------

 

// _Set cl_

cl_allowdownload 1

cl_allowupload 1

cl_autohelp 0

cl_autowepswitch 0

cl_backspeed 400

cl_class default

cl_cmdbackup 2

cl_cmdrate 101

cl_crosshaircolor 0

cl_dynamiccrosshair 0

cl_scalecrosshair 1

cl_crosshairscale 532423425

cl_crosshairalpha 1000

cl_crosshairusealpha 1

cl_drawshadowtexture 0

cl_ejectbrass 0

cl_forcepreload 1

cl_forwardspeed 400

cl_idealpitchscale 0.8

cl_interp 0.01

cl_lagcomp_errorcheck 1

cl_logofile "materials/vgui/logos/HEFTY.vtf"

cl_observercrosshair 1

cl_phys_props_enable 0

cl_phys_props_max 0

cl_radaralpha 200

cl_radartype 1

cl_ragdoll_physics_enable 0

cl_rate 25000

cl_righthand 1

cl_scalecrosshair 1

cl_show_bloodspray 1

cl_show_splashes 0

cl_showfps 0

cl_showpluginmessages 1

cl_smooth 0

cl_soundfile sound/player/jingle.wav

cl_spec_mode 3

cl_team default

cl_timeout 30

cl_updaterate 101

cl_upspeed 320

 

// MOUSE SETTINGS

m_customaccel 0

m_customaccel_exponent 1

m_customaccel_max 0

m_customaccel_scale 0.04

m_filter 0

m_forward 1

m_mouseaccel1 0

m_mouseaccel2 0

m_mousespeed 1

m_pitch 0.022000

m_side 0.8

m_yaw 0.022

 

// RENDERING

r_DispUseStaticMeshes 0

r_aspectratio 0

r_decal_cullsize 1

r_decals 30

r_dispfullradius 2

r_drawlights 0

r_drawmodelstatsoverlaymax 1.5

r_drawmodelstatsoverlaymin 0.1

r_drawrain 0

r_drawropes 0

r_dynamic 0

r_eyegloss 1

r_eyemove 1

r_eyes 0

r_eyeshift_x 0

r_eyeshift_y 0

r_eyeshift_z 0

r_eyesize 0

r_lightaverage 0

r_lightinterp 0

r_lod 0

r_modellodscale 0.1

r_propsmaxdist 0

r_renderoverlayfragment 0

r_rootlod 1

r_shadowmaxrendered -1

r_shadowrendertotexture 0

r_shadows 0

r_teeth 0

r_worldlightmin 1

r_worldlights 1

r_avglight 0

 

// NETGRAPH

net_graph 3

net_graphpos 3

net_graphsolid 1

net_scale 5

 

// SERVER vARS

sv_backspeed 0.6

sv_forcepreload 0

sv_log_onefile 0

sv_logecho 1

sv_logfile 1

sv_logsdir logs

sv_voiceenable 1

sv_watchentlist 0

sv_specaccelerate 0

 

// BOTS

bot_traceview_extended 0

 

// _Set mat_

mat_bumpmap 0

mat_clipz 0

mat_fastnobump 1

mat_forcedynamic 0

mat_mipmaptextures 1

mat_picmip 1

mat_specular 0

mat_trilinear 1

mat_bloom 0

mat_fastspecular 1

mat_monitorgamma 1.6

 

// _Set fps_

fps_max 300

 

// _Set violence_

violence_ablood 1

violence_agibs 1

violence_hblood 1

violence_hgibs 1

 

// _Set budget_

budget_averages_window 30

budget_background_alpha 128

budget_bargraph_background_alpha 128

budget_bargraph_range_ms 16.6666666667

budget_history_numsamplesvisible 100

budget_history_range_ms 66.666666667

budget_panel_bottom_of_history_fraction .25

budget_panel_height 384

budget_panel_width 512

budget_panel_x 0

budget_panel_y 50

budget_peaks_window 30

budget_show_averages 0

budget_show_history 0

budget_show_peaks 1

 

// _Set ai_

ai_report_task_timings_on_limit 0

ai_think_limit_label 0

 

// _Set c_

c_maxdistance 200

c_maxpitch 90

c_maxyaw 135

c_mindistance 30

c_minpitch 0

c_minyaw -135

c_orthoheight 100

c_orthowidth 100

 

// _Set cam_

cam_command 0

cam_idealdist 64

cam_idealpitch 0

cam_idealyaw 90

cam_snapto 0

 

// _Set cc_

cc_linger_time "1.0"

cc_predisplay_time "0.25"

cc_subtitles "0"

cc_lang ""

 

 

// _Set dsp_

dsp_dist_max 1440.0

dsp_dist_min 0.0

dsp_enhance_stereo 0

dsp_slow_cpu 0

dsp_volume 1.0

 

// _Set hud_

hud_fastswitch 1

 

// _Set mp_

mp_decals 30

 

// _Set snd_

snd_duckerattacktime 0.5

snd_duckerrelea_Setime 2.5

snd_duckerthreshold 0.15

snd_ducktovolume 0.55

snd_mixahead 0.1

snd_musicvolume 0.000000

snd_pitchquality 1

 

// _Set texture_

texture_budget_background_alpha 128

texture_budget_panel_bottom_of_history_fraction .25

texture_budget_panel_height 284

texture_budget_panel_width 512

texture_budget_panel_x 0

texture_budget_panel_y 450

 

// _Set voice_

voice_enable 1

voice_forcemicrecord 1

voice_modenable 1

voice_scale 1

 

// _Set vprof_

vprof_graphheight 256

vprof_graphwidth 512

vprof_unaccounted_limit 0.3

vprof_verbose 1

 

// _Set Others

adsp_debug 0

bgmvolume 1

budget_show_history 0

closecaption 0

con_enable 1

crosshair 1

dsp_slow_cpu 0

func_break_max_pieces 15

joystick 0

lookspring 0

lookstrafe 0

muzzleflash_light 0

npc_height_adjust 1

rate 30000

scene_showfaceto 0

scene_showlook 0

scene_showmoveto 0

sensitivity 3

skill 1

spec_scoreboard 0

suitvolume 0.25

volume 100.0

cl_ejectbrass 0

muzzleflash_light 0

mat_hdr_enabled 0

mat_hdr_level 0

r_shadowrendertotexture 1

 

//Ratez

cl_interp 0

cl_interpolate 1

cl_lagcomp_errorcheck 1

cl_cmdrate 101

cl_updaterate 101

cl_rate 20000

cl_smooth 0

rate 30000

 

echo "Shasta Config Loaded"

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  • 2 weeks later...
GC Alumni

wh00p

//Launch options: -nforcemparms -noforcemaccel -noforcemspd -heapsize 786432 (half 1.5gb ram)

 

//cl_interp 0.01

//cl_interpolate 1

 

 

// john's Source Config

// Updated 6/11/06

 

// _Set netcode settings_

// _adjusts hitboxes and netcode settings for optimal registration_

 

cl_cmdbackup 2

cl_lagcomp_errorcheck 1

cl_lagcompensation 1

cl_smooth 1

rate 25000

 

// _Set graphics settings_

// _adjusts graphics settings to boost framerate_

 

cl_ejectbrass 0 // _disables shells flying out of guns_

cl_phys_props_enable 0 // _disables trash and cans etc_

cl_phys_props_max 0 // _disables trash and cans etc_

cl_radartype 1 // _solid radar_

cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_

cl_show_splashes 0 // _disables splashes when in water_

fps_max 101 // _caps FPS_

 

mp_decals 50 // _how many bullets etc will be shown_

muzzleflash_light 1 // _disables muzzleflash_

 

r_decals 1 // _disables player sprays_

 

r_drawdetailprops 0 // _disables detail props_

r_drawflecks 1 // _disables bullet impacts_

r_drawmodeldecals 0 // _disables decals on models_

r_dynamic 0 // _disables dynamic lighting_

r_eyes 0 // _removes eyes from player models_

 

r_shadows 1 // _set to 0 to disable shadows (not recommended)_

 

r_teeth 0 // _removes teeth from player models_

 

// _Set instruction sets_

// _note: verify processor support before enabling_

 

// r_3dnow 1 // _enables 3DNow! instruction set_

// r_mmx 1 // _enables MMX instruction set_

// r_sse 1 // _enables SSE instruction set_

// r_sse2 1 // _enables SSE2 instruction set_

 

// _Set violence settings_

// _increases blood to help you see hits better_

 

violence_ablood 1

violence_agibs 1

violence_hblood 1

violence_hgibs 1

 

// _Set HUD and xhair settings_

// _adjusts HUD and xhair for easy viewing_

 

cl_c4progressbar 1 // _enables C4 progress bar_

cl_radaralpha 255 // _maximum radar brightness_

cl_radartype 1 // _enables solid radar_

 

hud_centerid 1 // _centers player IDs_

net_graph 3 // _enables net_graph 3--CAL required!_

net_graphpos 2 // _adjusts netgraph position-set between 1 and 3_

 

// _Set various settings_

 

budget_show_history 0 // _disables history graph_

cl_downloadfilter "nosounds" // _disables annoying sound downloads_

jpeg_quality 100 // _high quality screenshots_

mat_monitorgamma 1.6 // _maximum ingame brightness_

net_graph 3 // _enables net_graph 3--CAL required!_

net_graphpos 2 // _adjusts netgraph position-set between 1 and 3_

sv_forcepreload 1 // _forces preload to help increase performance_

 

// _Mouse stuff_

cl_crosshairscale "3200"

cl_crosshairalpha 999 // _bright crosshair_

cl_crosshairusealpha 1 // _enables adjustable crosshair brightness_

cl_crosshaircolor 1 // _red crosshair_

m_pitch ".018" // sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook

m_side "0.8" // sets the mouse strafing speed sensitivity multiplier

m_yaw "0.020" // Yaw is your side to side. Negative values reverse it.

m_filter "0" //Averages your mouses movement intiger between 2 instances. If the engine detects a movement of 5 and 7 it will average it out to 6, which supposidly makes your movement 'smoother'. Hence it being labled "Enable Mouse Smoothing" or something to that effect in the CS Menu. I disable it, as it keeps the values TRUE, and thus, CONSISTANT.

sensitivity "3"

 

// _required for TWL_

r_drawviewmodel 1

 

clear

echo "_john's ripped off caseycfg loaded_"

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  • 2 months later...
GC Alumni

here you go altron. there's better cfgs out there if you want higher fps, but this is my sweet spot. find your own rates, because what works for me may not work for you, and vice versa. anyways...

//Launch options: -nforcemparms -noforcemaccel -noforcemspd -heapsize 786432 (half 1.5gb ram)

 

//cl_interp 0.01

//cl_interpolate 1

 

 

// john's Source Config

// Updated 6/18/06

 

// _Set netcode settings_

// _adjusts hitboxes and netcode settings for optimal registration_

 

cl_cmdbackup 2

cl_lagcomp_errorcheck 1

cl_lagcompensation 1

cl_smooth 1

rate 25000

 

// _Set graphics settings_

// _adjusts graphics settings to boost framerate_

 

cl_ejectbrass 1 // _disables shells flying out of guns_

cl_phys_props_enable 0 // _disables trash and cans etc_

cl_phys_props_max 0 // _disables trash and cans etc_

cl_radartype 1 // _solid radar_

cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_

cl_show_splashes 1 // _disables splashes when in water_

fps_max 101 // _caps FPS_

 

mp_decals 2048 // _how many bullets etc will be shown_

muzzleflash_light 1 // _disables muzzleflash_

 

r_decals 2048 // _disables player sprays_

 

r_drawdetailprops 1 // _disables detail props_

r_drawflecks 1 // _disables bullet impacts_

r_drawmodeldecals 1 // _disables decals on models_

r_dynamic 1 // _disables dynamic lighting_

r_eyes 1 // _removes eyes from player models_

 

r_shadows 1 // _set to 0 to disable shadows (not recommended)_

 

r_teeth 1 // _removes teeth from player models_

 

// _Set instruction sets_

// _note: verify processor support before enabling_

 

// r_3dnow 1 // _enables 3DNow! instruction set_

// r_mmx 1 // _enables MMX instruction set_

// r_sse 1 // _enables SSE instruction set_

// r_sse2 1 // _enables SSE2 instruction set_

 

// _Set violence settings_

// _increases blood to help you see hits better_

 

violence_ablood 1

violence_agibs 1

violence_hblood 1

violence_hgibs 1

 

// _Set HUD and xhair settings_

// _adjusts HUD and xhair for easy viewing_

 

cl_c4progressbar 1 // _enables C4 progress bar_

cl_radaralpha 255 // _maximum radar brightness_

cl_radartype 1 // _enables solid radar_

 

hud_centerid 1 // _centers player IDs_

net_graph 3 // _enables net_graph 3--CAL required!_

net_graphpos 2 // _adjusts netgraph position-set between 1 and 3_

 

// _Set various settings_

 

budget_show_history 0 // _disables history graph_

cl_downloadfilter "nosounds" // _disables annoying sound downloads_

jpeg_quality 100 // _high quality screenshots_

mat_monitorgamma 1.6 // _maximum ingame brightness_

net_graph 3 // _enables net_graph 3--CAL required!_

net_graphpos 2 // _adjusts netgraph position-set between 1 and 3_

sv_forcepreload 1 // _forces preload to help increase performance_

 

// _Mouse stuff_

cl_crosshairscale "2400"

cl_crosshairalpha 999 // _bright crosshair_

cl_crosshairusealpha 1 // _enables adjustable crosshair brightness_

cl_crosshaircolor 1 // _red crosshair_

m_pitch ".018" // sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook

m_side "0.8" // sets the mouse strafing speed sensitivity multiplier

m_yaw "0.020" // Yaw is your side to side. Negative values reverse it.

m_filter "0" //Averages your mouses movement intiger between 2 instances. If the engine detects a movement of 5 and 7 it will average it out to 6, which supposidly makes your movement 'smoother'. Hence it being labled "Enable Mouse Smoothing" or something to that effect in the CS Menu. I disable it, as it keeps the values TRUE, and thus, CONSISTANT.

sensitivity "2.8"

 

// _required for TWL_

r_drawviewmodel 1

 

clear

echo "_john's ripped off caseycfg loaded_"

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