stutters July 16, 2006 Share stutters GC Alumni July 16, 2006 if you're having any performance related problems with the west / immutable server, please post here. if your post does not inlcude a screenshot with net_graph 3, a link to a demo, or ping plots, IT WILL BE DELETED. screenshots: enable your console (options -> advanced -> enabled developer console). press ` (above tab key), type net_graph 3 press F5 during "lag" screen shots save to your /cstrike/screenshot folder automatigically (C:\Program Files\Steam\SteamApps\stutters\counter-strike source\cstrike\screenshots) please post them directly into this thread. demo: please only have one round per demo. a 20 minute demo with 30 seconds of lag etc. is not cool. enable your console (see above: screenshots) to start a demo, in console type record lag1 to stop the demo, in console type stope if you did not capture any lag that round, it might be easier to record over lag1 (record lag1 at the next round) if you did capture lag, next round type record lag2 demos are automagically saved to your /cstrike directory (C:\Program Files\Steam\SteamApps\stutters\counter-strike source\cstrike) demo's can NOT be attched to the forum. either link to via ftp or email it to me: johnny.spam@gmail.com pingplot: http://www.pingplotter.com trace to the server (72.37.147.22) and post a screen shot or text (edit -> copy as...) Quote Link to comment Share on other sites More sharing options...
meherdmann July 17, 2006 Share meherdmann Member July 17, 2006 I'm getting pings of over 500 right now to Immutable. Tracing route to 72-37-147-22.la.aim2game.com [72.37.147.22] over a maximum of 30 hops: 1 1 ms <1 ms <1 ms 72-37-147-22.la.aim2game.com [72.37.147.22] 2 11 ms 8 ms 7 ms 10.16.128.1 3 13 ms 6 ms 9 ms 68.9.13.33 4 24 ms 36 ms 29 ms provdsrj02-so030.rd.ri.cox.net [68.9.14.29] 5 28 ms 29 ms 25 ms provbbrj01-ge020.rd.ri.cox.net [68.1.0.48] 6 33 ms 33 ms 33 ms NYRKBBRJ01-so000.R2.ny.cox.net [68.1.0.51] 7 55 ms 36 ms 48 ms 68.1.0.253 8 48 ms 41 ms 36 ms 68.1.0.250 9 39 ms 39 ms 40 ms mrfdbbrj02-ge030.rd.dc.cox.net [68.1.1.3] 10 41 ms 48 ms 39 ms ashbbrj02-so000.r2.as.cox.net [68.1.1.232] 11 54 ms 53 ms 41 ms ashbbbrj01-ae0.0.r2.as.cox.net [68.1.0.220] 12 43 ms 48 ms 53 ms eqix-peer.iad01.mzima.net [206.223.115.62] 13 597 ms 597 ms 594 ms pos5-0.cr01.lax02.mzima.net [64.235.224.77] 14 585 ms 583 ms 586 ms ge1-1.ar01.lax02.mzima.net [64.235.224.214] 15 589 ms 588 ms 583 ms 72-37-147-22.la.aim2game.com [72.37.147.22] Quote Link to comment Share on other sites More sharing options...
Laz.e.rus July 17, 2006 Share Laz.e.rus Member July 17, 2006 Thank you. Good catch and plot. Thatll definitely help. Quote Link to comment Share on other sites More sharing options...
FORZ July 22, 2006 Share FORZ Member July 22, 2006 (edited) Well I dont have demos or anything. But I think the reason for the lagg is mani or some other app on the sever is eatting up the cpu I dont think it has much to do with connection prolblems. I think mind u I have no proof, but I think when the sever fills with number of admins and a number of people using damage system combind with the stats system It causes mani too us too much of the cpu witch causes the rubber-banding. Some Things they could do to test this is force cs:s ded server to high and mani to low prossore priority. Mind u I have no clue what kinda systems a2g is running and what kinda monitoring tools they use to monitor cpu useage history. It doesnt appear to happen without mani. So I think its either time to test a new plugin or get rid of some of mani's features. On another note ask how may severs they are running off one box if its more then one It will never stop rubber banding, cause alot of servers companys have found that u can not run more then one server on any kinda box no matter the specs. I dont have the link but I know 2 server company have publicly stopped selling source sever because they cant run more then one source server off top of the line server platforms and it was too cost ineffective to run one source sever when they could sell the same box 3 times with other games. Edited July 22, 2006 by FORZ Quote Link to comment Share on other sites More sharing options...
stutters July 25, 2006 Author Share stutters GC Alumni July 25, 2006 I think when the sever fills with number of admins and a number of people using damage system combind with the stats system It causes mani too us too much of the cpu .... get rid of some of mani's features. disabled a few modules via leadadmin. new settings below: mani_stats_most_destructive 0 mani_show_victim_stats 0 mani_voting 0 mani_show_death_beams 0 we were running pretty barebones w/ mani for over a week before we tried the new batch of test servers. even still we were over stressing the boxes. Quote Link to comment Share on other sites More sharing options...
Elocin July 25, 2006 Share Elocin Member July 25, 2006 (edited) This is a screeny from today or yesterday cant remember (faulty memory)http://www.forztek.com/Downloads/Strats/de_aztec0002.jpg Edited July 25, 2006 by Elocin Quote Link to comment Share on other sites More sharing options...
Laz.e.rus July 25, 2006 Share Laz.e.rus Member July 25, 2006 np. Im posting this for you in the GC General Source sticky that fatty made for this kind of info. Quote Link to comment Share on other sites More sharing options...
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