VooDooPC August 20, 2010 Share VooDooPC August 20, 2010 Have you guys seen the new smoke grenades from the beta? [utube]M2PZJCol54o[/utube] It expands much faster and you can't see through it at all, even if you are standing in it you just get a fat gray screen. Quote Link to comment Share on other sites More sharing options...
lousiest August 21, 2010 Share lousiest August 21, 2010 That's how it should have been all along Quote Link to comment Share on other sites More sharing options...
VooDooPC August 21, 2010 Author Share VooDooPC August 21, 2010 The only thing I don't like about it is that it blooms into a perfect 1/2 sphere. I wish it looks a little more realistic. Quote Link to comment Share on other sites More sharing options...
Sgt. Slaughterâ„¢-TopBrass August 23, 2010 Share Sgt. Slaughterâ„¢-TopBrass August 23, 2010 Now I wonder if they will make the HE grenades actually deadly... Quote Link to comment Share on other sites More sharing options...
VooDooPC August 23, 2010 Author Share VooDooPC August 23, 2010 (edited) Now I wonder if they will make the HE grenades actually deadly... You might be in luck: -Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior. Or maybe it went the other way and armor protects more, I don't know. Edit: -Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip. Yay! -Fixed a buffer overrun exploit that could be used to attack/crash servers. Yay! Edit 2: They also made the smoke look better. Less like a 1/2 sphere, more realistic. Edited August 23, 2010 by VooDooPC Quote Link to comment Share on other sites More sharing options...
VooDooPC September 1, 2010 Author Share VooDooPC September 1, 2010 Time for an update! For those that haven't noticed, the new beta smoke grenades are in the final game. They also brought back the option to require you to purchase ammo. By default you don't have too, but there is a server command to force it. Walking has been sped up to be at 1.6 speed as well. Quote Link to comment Share on other sites More sharing options...
Demoner September 8, 2010 Share Demoner September 8, 2010 so they are trying to make cs:source more like 1.6 Quote Link to comment Share on other sites More sharing options...
VooDooPC September 11, 2010 Author Share VooDooPC September 11, 2010 Another round of fun updates in the beta, including: - Fixed animation problem caused by aborting bomb plant by switching weapons (“crab walkâ€). - Fixed issue with players “stacking†on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them. - Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle. - The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted. - Reduced blindness amount when looking away from a flashbang. - Made smoke grenades block flashbangs. There's some other stuff too, including custom crosshair size/thickness/color stuff, some FOV stuff, some bot stuff, UI stuff and some general bug fixes. Quote Link to comment Share on other sites More sharing options...
[LaW]Maverick September 14, 2010 Share [LaW]Maverick September 14, 2010 I miss the days when I could kill full-health people with a grenade...and bullets did more than 2 damage through wooden doors. Quote Link to comment Share on other sites More sharing options...
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