boiler January 20, 2012 Share boiler January 20, 2012 Resident Evil 6 has been announced, with a 3+ minute trailer to boot! I got a lot of enjoyment out of RE5, even though it was a departure from previous titles. This looks like it's going to be an interesting mix of gameplay. Quote Link to comment Share on other sites More sharing options...
ZeroDamage January 20, 2012 Share ZeroDamage January 20, 2012 RE4 was also a departure from previous. The creepy "zombie" aspect has been lacking since RE4 which was a good game just not what I've been craving for in the series. Quote Link to comment Share on other sites More sharing options...
lousiest January 20, 2012 Share lousiest January 20, 2012 wasn't there another RE announced where you could play as characters from previous RE games? or was that RE 6? Quote Link to comment Share on other sites More sharing options...
JackieChan January 21, 2012 Share JackieChan January 21, 2012 http://www.gametrailers.com/video/gt-pop-block-resident-evil/726025 Quote Link to comment Share on other sites More sharing options...
Harrold January 21, 2012 Share Harrold January 21, 2012 If they have the same movement, controlling and especially the weapon handling as in RE5, they can cancel the game right now. Quote Link to comment Share on other sites More sharing options...
boiler January 23, 2012 Author Share boiler January 23, 2012 I would like a compromise, in that they add movement while aiming/shooting, but maybe cut back on the ammo supply a little more. Looks like it might be heading in this direction, as at one point in the trailer it looked like Chris slid into cover while in a firefight. Quote Link to comment Share on other sites More sharing options...
VooDooPC January 23, 2012 Share VooDooPC January 23, 2012 They need to do one of two things, go back to Resident Evil 1/2/3 and actually make horror game like they used too or drop all the crap they're doing now and just make it a Gears of War clone with "zombies" and Umbrela Corp. Quote Link to comment Share on other sites More sharing options...
Harrold January 24, 2012 Share Harrold January 24, 2012 You want them to cut back on the ammo supply? I hardly finished RE5, because I never had ammo. And because you couldn't move while aiming. That was one of the dumbest idea ever to put that in. Even Metal Gear Solid back in 1998 was better with that with it's 2 aiming modes. One for aiming like in RE5 where you couldn't move, and then the one from the bird perspective to have a better overview of your surroundings. Quote Link to comment Share on other sites More sharing options...
boiler January 24, 2012 Author Share boiler January 24, 2012 (edited) You want them to cut back on the ammo supply? I hardly finished RE5, because I never had ammo. And because you couldn't move while aiming. That was one of the dumbest idea ever to put that in. Even Metal Gear Solid back in 1998 was better with that with it's 2 aiming modes. One for aiming like in RE5 where you couldn't move, and then the one from the bird perspective to have a better overview of your surroundings. I RARELY was low on ammo, almost never was without when I really really needed it. I did not play on the most severe difficulty though. As far as "make it like RE1,2,3", and keep in mind I never played them myself, but wasn't a HUGE part of the "horror" and tension a result of the fixed camera and horrid controls? I think if some parts (probably the Leon S. parts, from the looks of it thus far) slow it down a little, reduce the volume of enemies at a time and lower the available ammo count, it can bring a little more tension and fight or flight back to the game. Also, I want to be able to move while I aim/shoot. At least as quickly as I could in Dead Space1/2. ETA: As far as I'm concerned, they should lift the Dead Space experience and slap it into the RE world. Those games control beautifully, and (particularly with DS1) paced the enemy battles/ammo counts perfectly. Edited January 24, 2012 by boiler Quote Link to comment Share on other sites More sharing options...
Harrold January 26, 2012 Share Harrold January 26, 2012 Well I probably was low on ammo, because I played it in co-op multiplayer on one console on one tv with another person. And for the final boss, we nearly did not have enough ammo to finish him. I didn't like the game anyway lol Quote Link to comment Share on other sites More sharing options...
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