cecurity January 11, 2013 Share cecurity Member January 11, 2013 I am back to the zombie apocalypse scene after watching the Walking Dead TV series. I still enjoy 10 vs 10, but I found that the game is getting less and less challenging. And I know alot of you that have been playing since it came out know what I mean. I am wondering what's your thought on limiting assault rifles and throwables including firework on the survivors side. I notice that the first round of every map is the most interesting as survivor. Everyone uses whatever weak weapons they have on hand and actually try to help each other. Firework clears out everything with a touch of a button, hordes, tanks, leaving SI shaking their heads. Later on each stages are just spray and pray with Ak47 with laser on. Some players play with different guns, sometimes just secondary weapon just to avoid over-dominance that in return ruining their fun. Without cheap throwables, the better team can still get to the safe point but at least with more challenge, and it won't be unfair for the weaker team as the limitation work on both teams. Same goes for assault rifles. But I doubt it can actually work since all late stages come with them guns. Quote Link to comment Share on other sites More sharing options...
drag January 11, 2013 Share drag Member January 11, 2013 Completely agree. Quote Link to comment Share on other sites More sharing options...
JackieChan January 11, 2013 Share JackieChan GC Alumni January 11, 2013 I believe this was already discussed before and a lot of people didn't like the idea. I even came up with the idea before. Quote Link to comment Share on other sites More sharing options...
tainted92 January 11, 2013 Share tainted92 Member January 11, 2013 Shame, it does actually sound like a good idea, I'd be interested in seeing it work Quote Link to comment Share on other sites More sharing options...
JackieChan January 11, 2013 Share JackieChan GC Alumni January 11, 2013 Back in August last year http://gamrs.co/forums/index.php?/topic/41868-lets-vote-for-the-ak/#entry502157 Quote Link to comment Share on other sites More sharing options...
LadyYuri January 11, 2013 Share LadyYuri Member January 11, 2013 there are also new ppl to the game that go on the server....so keep that in mind it may not be as challenging as it used to be. Quote Link to comment Share on other sites More sharing options...
KorbenDallas January 11, 2013 Share KorbenDallas Member January 11, 2013 I have to agree with this. It would be nice to see the AK unavailable in the first 2 maps or so, or just make it more expensive. Same goes for the AWP. I would totally get rid of the stupid fireworks, and you have to get rid of the explosive bullets. They always buy them at choke points and completely roll through with no problem. Quote Link to comment Share on other sites More sharing options...
crasx January 11, 2013 Share crasx GC Alumni January 11, 2013 but.... i suck without my awp D: actually I suck with it too sooooo.. eh Quote Link to comment Share on other sites More sharing options...
Biggs January 11, 2013 Share Biggs GC Alumni January 11, 2013 Maybe something similar to the Dynamic Weapon Pricing (DWP) that Valve toyed with for CS:S? The idea is that items which are purchased very frequently will increase in cost, while items that are purchased less frequently will decrease in cost. Over time, this DWP should hypothetically cause the demand (how often the items are purchased) to be roughly equal for all items. If we could record item purchasing information to a persistent database, or simply read and count item purchases from existing command logs, creating a system like this to drive the prices of everything in the !buy menu would be possible (but would require a lot of work). Quote Link to comment Share on other sites More sharing options...
Fenix January 11, 2013 Share Fenix Member January 11, 2013 I sense an increase in M60s bought if you implement that... Quote Link to comment Share on other sites More sharing options...
TheDude January 11, 2013 Share TheDude Member January 11, 2013 I vote yes on getting rid of the fireworks, or at least up their price. If i boom a lot of people i hope there's no mob, because they'll gain more points with one than without one: one crate of fireworks: 3 points points gained: protected survivors, killed commons, trophee for killing comments etc. Quote Link to comment Share on other sites More sharing options...
JackieChan January 11, 2013 Share JackieChan GC Alumni January 11, 2013 Uh...you know if fireworks are removed, people will just buy gas cans instead? Maybe something similar to the Dynamic Weapon Pricing (DWP) that Valve toyed with for CS:S? The idea is that items which are purchased very frequently will increase in cost, while items that are purchased less frequently will decrease in cost. Over time, this DWP should hypothetically cause the demand (how often the items are purchased) to be roughly equal for all items. If we could record item purchasing information to a persistent database, or simply read and count item purchases from existing command logs, creating a system like this to drive the prices of everything in the !buy menu would be possible (but would require a lot of work). I thought I suggested something along those lines before too and also was met with negative feedback. Maybe I'm just confusing that with incremental pricing. Quote Link to comment Share on other sites More sharing options...
Lookback January 11, 2013 Share Lookback Member January 11, 2013 I think you could make fireworks and gas cans cost as much as a molly. Make it a more important buying decision. Quote Link to comment Share on other sites More sharing options...
Kuma January 11, 2013 Share Kuma Member January 11, 2013 Well, I think gas can doesn't do much "damage" or effect as fire crate. Simply, when you got boomed, you simply put crate in front of your feet or little further from you, to cover larger area. Not to mention, you get also points from it, like killing spree (2 points) and protecting your teammate (1 point). So theoretically, if you're lucky enough, you can get the "investment" , into buying a firecrate, pretty quickly back. Quote Link to comment Share on other sites More sharing options...
Fenix January 11, 2013 Share Fenix Member January 11, 2013 I think you could make fireworks and gas cans cost as much as a molly. Make it a more important buying decision. If that's the case then there's no point in buying them. Moly's you can at least throw and aim them, gas cans and fireworks crates you can't, plus you have to shoot them. Just get rid of them all together...it's like the pointless propane tank, who ever buys those?? Quote Link to comment Share on other sites More sharing options...
direkt January 11, 2013 Share direkt Member January 11, 2013 I think you could make fireworks and gas cans cost as much as a molly. Make it a more important buying decision. If that's the case then there's no point in buying them. Moly's you can at least throw and aim them, gas cans and fireworks crates you can't, plus you have to shoot them. Just get rid of them all together...it's like the pointless propane tank, who ever buys those?? I do. Why? Because i can. 1 Quote Link to comment Share on other sites More sharing options...
TheDude January 11, 2013 Share TheDude Member January 11, 2013 I think you could make fireworks and gas cans cost as much as a molly. Make it a more important buying decision. If that's the case then there's no point in buying them. Moly's you can at least throw and aim them, gas cans and fireworks crates you can't, plus you have to shoot them. Just get rid of them all together...it's like the pointless propane tank, who ever buys those?? I do. Why? Because i can. I buy one now and then just in case a shark shows up. Smile you son of a... Quote Link to comment Share on other sites More sharing options...
Jerkoff January 11, 2013 Share Jerkoff Member January 11, 2013 I assume people buy fireworks instead of the gas is due to the extra visual hindrance the flames cause. Plus the cool factor and the sparkles with the unicorns candy corn uh huh. Just reduce the points gain from "Common Kills" achievement (5 points) to 3 points and it be a fair trade. In fact, changing the propane tank to 3 points buy would make a interesting scenario. Quote Link to comment Share on other sites More sharing options...
MPG1770 January 11, 2013 Share MPG1770 GC Server Admin January 11, 2013 It's not uncommon for some people to have massed 20-30pts within a minute of leaving the saferoom - simple solution is just to double the price of everything and that should also apply to infected. I hear some of you scream, "What?! 100pts for a tank?" Well that is only 4 high point pounces as a hunter - there are a few people who can achieve that within 1min of game starting. As there would not be many tanks that could be bought as quickly, maybe Tank HP should be doubled - all too often they are dead within seconds. I know it's how you use the tank, but many occasions the scripted tank spawns in awful positions or simply so far away that by the time it reaches it's destintation he is already on fire. Quote Link to comment Share on other sites More sharing options...
TheDude January 11, 2013 Share TheDude Member January 11, 2013 I kind of prefer the way the tanks are now, very hit or miss. Quote Link to comment Share on other sites More sharing options...
JackieChan January 11, 2013 Share JackieChan GC Alumni January 11, 2013 I'm not buffing the Tank. I could try to simply nerf the AK47 though. Not by price, but other means. As it stands now, it's damage per bullet, is 58 while the regular assault rifle is 33. Quote Link to comment Share on other sites More sharing options...
Codrut January 11, 2013 Share Codrut GC Coalition Member January 11, 2013 There are a lot of newbies lately. Now the server got a big kick and is going up up up. It will be chalenging. Play for my enemy team and you will see chalenge there Quote Link to comment Share on other sites More sharing options...
shaftiel January 11, 2013 Share shaftiel Member January 11, 2013 I might play tonight. It will be challenging for the team I am on to win. I have no idea how to play, distribute points, or have any familiarity with the maps. Problem solved. Shaftiel Quote Link to comment Share on other sites More sharing options...
crasx January 11, 2013 Share crasx GC Alumni January 11, 2013 I might play tonight. It will be challenging for the team I am on to win. I have no idea how to play, distribute points, or have any familiarity with the maps. Problem solved. Shaftiel Ahmergahd. Histuriez Quote Link to comment Share on other sites More sharing options...
crasx January 11, 2013 Share crasx GC Alumni January 11, 2013 I might play tonight. It will be challenging for the team I am on to win. I have no idea how to play, distribute points, or have any familiarity with the maps. Problem solved. Shaftiel Ahmergahd. Histuriez I might play tonight. It will be challenging for the team I am on to win. I have no idea how to play, distribute points, or have any familiarity with the maps. Problem solved. Shaftiel Ahmergahd. Histuriez I might play tonight. It will be challenging for the team I am on to win. I have no idea how to play, distribute points, or have any familiarity with the maps. Problem solved. Shaftiel Ahmergahd. Histuriez I might play tonight. It will be challenging for the team I am on to win. I have no idea how to play, distribute points, or have any familiarity with the maps. Problem solved. Shaftiel Ahmergahd. Histuriez Quote Link to comment Share on other sites More sharing options...
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