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de_canyon FINAL RADAR IS PACKED INTO BSP (TY MaRvIn)


turnbullTeRRoR

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(edited)

Ok changes to map for the final version ( I hope)

 

Added snipers nest in the form of an office in siteB that over looks area from CT spawn( fastest route from A)

 

Cosmetics- Added tunnel as a viewable only entrance into the canyon.

smoothed out the displacements (canyon walls) in sky box.

added some stuff like locker room upstairs site B and some small stuff. Changed a few minor textures and added some light in a few dark places.

 

 

oh yeah Almost forgot. Changed the 2 operating doors to breakable doors like in nuke. :)

 

I turned everything I dared into a func_detail and have it fully compiled. Which is about as optimal as I know how to make it.

 

Also added a custom nav with place names

 

 

 

de_canyon Final.zip

Edited by turnbullTeRRoR
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