ctrlfrk May 29, 2013 Share ctrlfrk Member May 29, 2013 The rushers should have no place to hide >:E 1 Quote Link to comment Share on other sites More sharing options...
swatfishy May 29, 2013 Share swatfishy Member May 29, 2013 20 pts and a 3/5 buy limit Quote Link to comment Share on other sites More sharing options...
ctrlfrk May 29, 2013 Author Share ctrlfrk Member May 29, 2013 If it's 20 points then I'd want it to be "stuck" open for at least 5 seconds so the survivors don't just close it again. Quote Link to comment Share on other sites More sharing options...
swatfishy May 29, 2013 Share swatfishy Member May 29, 2013 5 is too long imo, 1.5 or 2 at most, just enough for a tank to get in or something. also this would tick me off if i was the only one or two to make it to the safe and then to have the door be opened like that, idk. Quote Link to comment Share on other sites More sharing options...
JackieChan May 29, 2013 Share JackieChan GC Alumni May 29, 2013 That gives me an idea for something related... I'm just going to have to see if it's possible/I'm able to pull it off or not. An individual player purchase (meaning that a player buy it for themselves) that allows you to open the saferoom door if you're a Tank 4 Quote Link to comment Share on other sites More sharing options...
mavC May 29, 2013 Share mavC Member May 29, 2013 That gives me an idea for something related... I'm just going to have to see if it's possible/I'm able to pull it off or not. An individual player purchase (meaning that a player buy it for themselves) that allows you to open the saferoom door if you're a Tank This is better. Quote Link to comment Share on other sites More sharing options...
t10 May 30, 2013 Share t10 Member May 30, 2013 on some servers they won't allow anyone to open the saferoom door if more than 2-3 players are too far from it. Quote Link to comment Share on other sites More sharing options...
TheHairyHungarian May 30, 2013 Share TheHairyHungarian Member May 30, 2013 on some servers they won't allow anyone to open the saferoom door if more than 2-3 players are too far from it. This is a much better idea. Or even a plugin that will return the survivors to the start or to the group if they are caught rushing. The ability to open the safe room door doesn't make it much of a safe room. Or perhaps alter the script to only allow a buy if there is X number of survivors in the room say two guys standing in the room with the door shut. Quote Link to comment Share on other sites More sharing options...
oopsurdead June 1, 2013 Share oopsurdead Member June 1, 2013 on some servers they won't allow anyone to open the saferoom door if more than 2-3 players are too far from it. I like this idea. Maybe to make it more reliable/easier to code, have it so you can't close the saferoom door unless a certain number of people (maybe half the living players) are in it? Quote Link to comment Share on other sites More sharing options...
BlackYoshi June 3, 2013 Share BlackYoshi Member June 3, 2013 20 pts and a 3/5 buy limit agree'd 20 points is nothing for infected I can knock that out in two high pounces. I think there should be some way survivors to combat it though, like have the door only open for 2 seconds and shut automatically. Or like Jackie was saying have an individual player purchase that would only work when that player was the tank and only the player who had purchased the upgrade could enter the door. So say I couldn't open the door for the three other tanks that are out there so you had to one vs one it. But then if there were any more than 3 survivors in there they could pretty easily smash a tank with no heals. Hmm.. 1 Quote Link to comment Share on other sites More sharing options...
MrBojangles June 3, 2013 Share MrBojangles Member June 3, 2013 I don't think we should be messing with safe room doors personally. If the person is rushing then they get kicked. If it's a strategic rush and the infected don't catch him, then that person deserves to be safe and sound in the room. After all, it only takes one infected to kill a lone rusher, strategic or not. I just don't think this mechanic is broken...why fix it? 5 Quote Link to comment Share on other sites More sharing options...
Codrut June 4, 2013 Share Codrut GC Coalition Member June 4, 2013 Guys. Long time i didn't play but I am certain that if the infected are able to open the SAFE-door, this will decrease the fun. 2 Quote Link to comment Share on other sites More sharing options...
PeanutButterNJelly June 4, 2013 Share PeanutButterNJelly GC Alumni June 4, 2013 How about an option where you can spend 10 points and it makes Swatfishy's name revert back to Swatfishy, from whatever name he chose for the day. 4 Quote Link to comment Share on other sites More sharing options...
Biggs June 5, 2013 Share Biggs GC Alumni June 5, 2013 How about an option where you can spend 10 points and it makes Swatfishy's name revert back to Swatfishy, from whatever name he chose for the day. Could definitely do this. Quote Link to comment Share on other sites More sharing options...
swatfishy June 5, 2013 Share swatfishy Member June 5, 2013 as long as the points go to me. Quote Link to comment Share on other sites More sharing options...
Lookback June 12, 2013 Share Lookback Member June 12, 2013 as long as the points go to me. Like you have ever needed more points! Quote Link to comment Share on other sites More sharing options...
swatfishy June 12, 2013 Share swatfishy Member June 12, 2013 when i go yolo on a tank and fail Quote Link to comment Share on other sites More sharing options...
Soap June 14, 2013 Share Soap Member June 14, 2013 I'm for this idea. Maybe make it a team buy in. Where all the infected have to spend money in a "pot" to buy this option. make it more than 10 points. 10 is too small Quote Link to comment Share on other sites More sharing options...
zero0 June 15, 2013 Share zero0 Member June 15, 2013 I think the saferoom is fine the way it is. If it could be opened from the outside it wouldn't be that safe now would it. 1 Quote Link to comment Share on other sites More sharing options...
Jerkoff June 16, 2013 Share Jerkoff Member June 16, 2013 Too easily abuse, would not like something this at all. If it was going to be put in, make it 15/20 points to open it. Quote Link to comment Share on other sites More sharing options...
Static June 16, 2013 Share Static Member June 16, 2013 That gives me an idea for something related... I'm just going to have to see if it's possible/I'm able to pull it off or not. An individual player purchase (meaning that a player buy it for themselves) that allows you to open the saferoom door if you're a Tank and the door shuts behind them or its stays open for a bit and the tank dies sacraficcccceee Quote Link to comment Share on other sites More sharing options...
ValenAlvern June 16, 2013 Share ValenAlvern Member June 16, 2013 (edited) That gives me an idea for something related... I'm just going to have to see if it's possible/I'm able to pull it off or not. An individual player purchase (meaning that a player buy it for themselves) that allows you to open the saferoom door if you're a Tank Secret Buy Menu: 30 points to unlock once, and open for all on that map Tank Buster: One time buy, allows Tank to punch the Safe Room Open. (Safedoor respawns after 5 minutes) Catch me if you Can: One time buy, KARAUZAYH MODE! (everyone is at 5x times normal speed! L4D2 4 Kidz: Blood is replace with confetti and guns are now squirtguns and shoot balloons, no one can die I wish Edited June 16, 2013 by ValenAlvern Quote Link to comment Share on other sites More sharing options...
Soap October 17, 2013 Share Soap Member October 17, 2013 Did we add this option to the Menus? Quote Link to comment Share on other sites More sharing options...
BlackYoshi October 17, 2013 Share BlackYoshi Member October 17, 2013 Soap is all about bringing back the old threads today man. Quote Link to comment Share on other sites More sharing options...
JKap October 17, 2013 Share JKap Member October 17, 2013 I want too Quote Link to comment Share on other sites More sharing options...
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