TheDude June 24, 2013 Share TheDude Member June 24, 2013 Just a suggestion: when it's all members, we should be able to crank it up a notch. My proposal is that when it's an all member team (which doesn't happen too often), an automatic vote starts which in the case of a 75% positive, makes fire damage the survivors as well. Or just an option for admins to enable this, if requested by members. Or am i overestimating you guys' skills? Quote Link to comment Share on other sites More sharing options...
chick82 June 24, 2013 Share chick82 Member June 24, 2013 You are so over estimating chicks skill, I would kill everyone. Quote Link to comment Share on other sites More sharing options...
swatfishy June 24, 2013 Share swatfishy Member June 24, 2013 (edited) only if swearing is allowed then too Edited June 24, 2013 by swatfishy 4 Quote Link to comment Share on other sites More sharing options...
Guacamole June 24, 2013 Share Guacamole Member June 24, 2013 I'm positive. Bullets should then hurt friendlies too, in my opinion Quote Link to comment Share on other sites More sharing options...
Lookback June 24, 2013 Share Lookback Member June 24, 2013 Must shoot Swatty! Quote Link to comment Share on other sites More sharing options...
Mercman June 24, 2013 Share Mercman GC Server Admin June 24, 2013 reverse freindly fire------------you shoot somebody you get hurt 3 Quote Link to comment Share on other sites More sharing options...
BlackYoshi June 24, 2013 Share BlackYoshi Member June 24, 2013 I like mercs idea 1 Quote Link to comment Share on other sites More sharing options...
TheDude June 24, 2013 Author Share TheDude Member June 24, 2013 That's even better than mine Quote Link to comment Share on other sites More sharing options...
Baloosh June 24, 2013 Share Baloosh Member June 24, 2013 I would incap JKap and Monkie every chance I get. JKap just because it rhymes. Monkie because then I'd finally be able to say, just once, that I incap'd him in a game. 2 Quote Link to comment Share on other sites More sharing options...
JackieChan June 24, 2013 Share JackieChan GC Alumni June 24, 2013 http://www.youtube.com/watch?v=gvdf5n-zI14 I was thinking of something else though as far as score balancing goes. If a team is up by x amount of points, have common infected do +x amount of damage more. I'll have to tinker around with it though if I can get it to work. Not promising anything. 2 Quote Link to comment Share on other sites More sharing options...
Baloosh June 24, 2013 Share Baloosh Member June 24, 2013 The only commons that ever hit Survivors now are the fire hazard suit ones. Literally ever. And even that is just one hit each. They better be implemented like witches on Expert if that's how you're going to do it. Quote Link to comment Share on other sites More sharing options...
WhoaEagleRay June 24, 2013 Share WhoaEagleRay Member June 24, 2013 (edited) I would enjoy that. Survivors make it too often. Edited June 24, 2013 by WhoaEagleRay Quote Link to comment Share on other sites More sharing options...
hatter274 June 25, 2013 Share hatter274 Member June 25, 2013 maby fire should only hurt you, because if one person accidentally hits a fireworks bind in an enclosed spot that can wreck everything for others who didn't do anything, but i would enjoy that option. Quote Link to comment Share on other sites More sharing options...
BlackYoshi June 25, 2013 Share BlackYoshi Member June 25, 2013 (edited) I was thinking of something else though as far as score balancing goes. If a team is up by x amount of points, have common infected do +x amount of damage more. I'll have to tinker around with it though if I can get it to work. I promise to get this feature out by the end of the month! Wow thanks Jackie! In all seriousness I would like to see this implemented so we don't have to always whine for a scramble. Plus then I'd have a challenge finally! Edited June 25, 2013 by BlackYoshi Quote Link to comment Share on other sites More sharing options...
Wonka June 25, 2013 Share Wonka Member June 25, 2013 if we are talking about balancing here, NERF THE SUBMACHINE GUN!!! or make that gun cost 50 points Quote Link to comment Share on other sites More sharing options...
BlackYoshi June 25, 2013 Share BlackYoshi Member June 25, 2013 if we are talking about balancing here, NERF THE SUBMACHINE GUN!!! or make that gun cost 50 points Shhhh! Quote Link to comment Share on other sites More sharing options...
Kickstand June 25, 2013 Share Kickstand Member June 25, 2013 An intriguing Idea. As far as the sub-machine gun is concerned, I'll shoot wonka on site for trying to make it cost 50 points. All jokes aside, If there was a gun i'd replace, it would be the MP-5. The reload time on it is horrendous. the UZI is more accurate. I would recommend either getting rid of it completely, or replacing it with the p-90 or EC-90 (w/e its named in CS) The krieg 550 is only decent with an equipped laser sight. Back to the friendly fire....I think the fire should do twice as much damage to monkie. Quote Link to comment Share on other sites More sharing options...
looneypumpkin June 25, 2013 Share looneypumpkin GC Board Member June 25, 2013 100 points for the infected to turn on friendly fire (without warning the survivors.) 1 Quote Link to comment Share on other sites More sharing options...
Lookback June 25, 2013 Share Lookback Member June 25, 2013 Hey Jackie, Could you not just set it so that the game's skill level adjusts according to the team's score differential? Say +/- 300 it stays normal, 300-1000, leader is set to the next level up, etc. Just a random thought. Quote Link to comment Share on other sites More sharing options...
zero0 June 25, 2013 Share zero0 Member June 25, 2013 Just a suggestion: when it's all members, we should be able to crank it up a notch. My proposal is that when it's an all member team (which doesn't happen too often), an automatic vote starts which in the case of a 75% positive, makes fire damage the survivors as well. Or just an option for admins to enable this, if requested by members. Or am i overestimating you guys' skills? You are overestimating my skills 1 Quote Link to comment Share on other sites More sharing options...
BlackYoshi June 25, 2013 Share BlackYoshi Member June 25, 2013 Oh my god zero posted on the forums... Quote Link to comment Share on other sites More sharing options...
Fenix June 25, 2013 Share Fenix Member June 25, 2013 100 points for the infected to turn on friendly fire (without warning the survivors.) I was totally going to suggest this. I think it's a better option, but almost no one would save to buy it. By the time you could afford it, either the survivors are doing so horrible that you are able to rack up that much points by mid-round which makes buying it that much more pointless, or by the time you get that many points, the round is nearly over. I suggest somewhere around the price of a tank, or maybe 75 points, but not 100. Quote Link to comment Share on other sites More sharing options...
Jerkoff June 26, 2013 Share Jerkoff Member June 26, 2013 I support the friendly fire, love the chaos it will bring to us all! There's enough buying options as it is. Rather than balancing it with more choices and adding overall more confusion to the menu, make a few changes to the common infected. Increase the HP and melee stuttering. Damage doesn't benefit them as 95% of the time they get burn to death before even coming close to a survivor. And if most they only land one hit before getting shove away. The special infected are the main damage here especially when it comes to 10 players spawning sporadically. The point of the common infected is to provide distraction and obstruction and those two buffs accentuates them. With higher HP, they can survive gun shots more and not be one shot while melee stuttering will force them to clear the zombie before trying to shoot or else they will never hit the target. Can't mention the number of times I got snipe as a hunter by a survivor who's freshly boom with 3 other zombies whaling on him/her. 1 Quote Link to comment Share on other sites More sharing options...
BlackYoshi June 26, 2013 Share BlackYoshi Member June 26, 2013 Alternative idea in the same vein. When teams are really one sided turn the damage done by common infected up for the stacked team. I believe this was brought up before and I am not sure if there was a problem with it or not. Quote Link to comment Share on other sites More sharing options...
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