blqmagic September 12, 2013 Share blqmagic September 12, 2013 Sooooo Yesterday I got into a late game and was playing a round for a good 30 mins before a great point was brought up. Can we do something about the flammable objects that we purchase (more so the Firework box) Personally I think it is a great object to buy but at the same time it is a little OP due to the fact that flammable objects in the game kill massive zombies, S.I., WItches, and Tank. Alone a player is able to get at least 3 - 4 points just buy using fire. Just wondering if we can do something about them such as: Increase the price for them, have them do damage to the survivors as well, Etc. Quote Link to comment Share on other sites More sharing options...
JackieChan September 12, 2013 Share JackieChan September 12, 2013 I was always debating increasing the price for fireworks. Them doing damage would just lead to griefing. 1 Quote Link to comment Share on other sites More sharing options...
blqmagic September 12, 2013 Author Share blqmagic September 12, 2013 You got a point jackie but at the same time you have S.I. saying its OP because everything they Boom or Incap a play the survivors just throw down fire. 1 Quote Link to comment Share on other sites More sharing options...
General September 12, 2013 Share General September 12, 2013 Yeah, I'd say increase the price to 4 or 5 points. 2 points can earn you a good 4 - 6 points in the right situation, much more if you purchase a few. Like Blqmagic said, they're kind of OP. 2 Quote Link to comment Share on other sites More sharing options...
RadioKnight September 12, 2013 Share RadioKnight September 12, 2013 Fireworks should cost the same as molotovs in my opinion. Quote Link to comment Share on other sites More sharing options...
JackieChan September 12, 2013 Share JackieChan September 12, 2013 The only reason fireworks are that cheap was because throwables are controllable. More so than fireworks or gas cans. I'll try to tweak some stuff, but I'm not promising anything. Quote Link to comment Share on other sites More sharing options...
Wonka September 12, 2013 Share Wonka September 12, 2013 Make the fireworks 25 points, hate em 1 Quote Link to comment Share on other sites More sharing options...
chick82 September 12, 2013 Share chick82 September 12, 2013 Lol I always buy Molly's yeah they are more expensive, but I don't have to worry about someone shooting them (Yoshi) and I always seem to buy them when i have to reload, plus with a Molly I can throw it wherever I want. It gets a little annoying at the end of rounds when ppl buy 20 boxes and shoot them off just for fun. 1 Quote Link to comment Share on other sites More sharing options...
FacePalmSmash September 12, 2013 Share FacePalmSmash September 12, 2013 i always think to buy fireworks when i'm incapped to keep hordes off me, but then remember that the box is invincible until you have a non incapped player pick it up -_- Quote Link to comment Share on other sites More sharing options...
tainted92 September 13, 2013 Share tainted92 September 13, 2013 I agree, raise the price to 5 points, while a molotov is basically the same, but throwable, the fireworks need a fix to their overpowerednessthingofyeah. THAT'S A REAL WORLD, GOOGLE TOLD ME SO! My point is, I fully support a price increase on fireworks Quote Link to comment Share on other sites More sharing options...
looneypumpkin September 13, 2013 Share looneypumpkin September 13, 2013 (edited) Make an infected upgrade at 50pts which turns on fire damage for the survivors Edited September 13, 2013 by looneypumpkin 3 Quote Link to comment Share on other sites More sharing options...
Leonebluen September 13, 2013 Share Leonebluen September 13, 2013 (edited) I'd say 4 points for fireworks makes more sense. Mollies are obviously superior, so if you make them the same point cost you'll just render fireworks irrelevant. That's assuming you want to change them, of course. I think you're all approaching the issue wrong if you're just considering whether or not fireworks are super strong. Obviously, they are; however, I'd say the server is fairly well balanced between the infected and survivor TEAMS, which is really all that matters. You gimp the survivors #2 buyable, and suddenly the infected could have a very large advantage. Edited September 13, 2013 by Leonebluen Quote Link to comment Share on other sites More sharing options...
Mercman September 13, 2013 Share Mercman September 13, 2013 I also think that fireworks should cost more 5 points is reasonable. Mollys are more controllable and should cost more. Quote Link to comment Share on other sites More sharing options...
Soap September 13, 2013 Share Soap September 13, 2013 i always think to buy fireworks when i'm incapped to keep hordes off me, but then remember that the box is invincible until you have a non incapped player pick it up -_- Can this be fixed btw? So it doesn't spawn as invincible? Quote Link to comment Share on other sites More sharing options...
General September 13, 2013 Share General September 13, 2013 i always think to buy fireworks when i'm incapped to keep hordes off me, but then remember that the box is invincible until you have a non incapped player pick it up -_- Can this be fixed btw? So it doesn't spawn as invincible? It doesn't spawn as invincible, it only happens when ever you're holding it, and get incapped before dropping it. Quote Link to comment Share on other sites More sharing options...
Soap September 13, 2013 Share Soap September 13, 2013 i always think to buy fireworks when i'm incapped to keep hordes off me, but then remember that the box is invincible until you have a non incapped player pick it up -_- Can this be fixed btw? So it doesn't spawn as invincible? It doesn't spawn as invincible, it only happens when ever you're holding it, and get incapped before dropping it. or if you buy too many, say buy one, buy another without "dropping it" Quote Link to comment Share on other sites More sharing options...
blqmagic September 13, 2013 Author Share blqmagic September 13, 2013 I like that we are looking to up the price of it But I also like Looneypumpkin's Idea for the special infected. It gives the Survivor an advantage as well as the S.I. It makes the game a little more balanced 1 Quote Link to comment Share on other sites More sharing options...
looneypumpkin September 13, 2013 Share looneypumpkin September 13, 2013 lol I could just see it now... someone joins the game, drops a fireworks box on an incap to keep infected off, and the fire burns the incap to death and incaps the hero. Would be priceless. lol 1 Quote Link to comment Share on other sites More sharing options...
MPG1770 September 13, 2013 Share MPG1770 September 13, 2013 A more reasonable price for fireworks would be 8pts - atm it seems they're just being spammed all over the place whether infected are about or not and it's not unusual for someone who has them on a bind key to get a few dozen towards the end of a map. Quote Link to comment Share on other sites More sharing options...
Biggs September 13, 2013 Share Biggs September 13, 2013 I agree fire has always been a very effective item, should probably cost more. There are some tradeoffs between fireworks/gascan and molotovs. Yes, molotovs are controllable, but it takes some time to switch weapons and throw the molotov. Fireworks you can just drop on the ground and shoot when you want it to go off. Fireworks can even deter a tank from attacking before they are activated, which can be nice as well. Quote Link to comment Share on other sites More sharing options...
swatfishy September 13, 2013 Share swatfishy September 13, 2013 make it 4 points maybe. booming isnt really about sending a horde as much as it is about denying vision and making plays off of the lack of vision Quote Link to comment Share on other sites More sharing options...
GotYour6 September 13, 2013 Share GotYour6 September 13, 2013 4 points sounds good Also can you make it so whoever buys fireworks gets the points. Sick of dropping fireworks just to have someone pick them up and run off PS Please make it so bile can only be picked up not purchased. Too many people are buying it now and ruining the tanks chance of doing any damage 1 Quote Link to comment Share on other sites More sharing options...
swatfishy September 13, 2013 Share swatfishy September 13, 2013 pipes 4, mollies 6, biles 7-10, crates 4 1 Quote Link to comment Share on other sites More sharing options...
TheDude September 13, 2013 Share TheDude September 13, 2013 or just make firecrates only hurt the person buying them? This way you need someone else to help you out with a horde instead of setting yourself on fire. Quote Link to comment Share on other sites More sharing options...
Jerkoff September 14, 2013 Share Jerkoff September 14, 2013 What about whoever is cover in boomer bile will take double fire damage whenever they are in one? Quote Link to comment Share on other sites More sharing options...
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