Kazya October 7, 2013 Share Kazya Member October 7, 2013 in most cases the competent buying a tank for 50 points marks the end of the game. By removing bile tank will be 100% the end of the round 1 Quote Link to comment Share on other sites More sharing options...
Azurecrafter October 7, 2013 Share Azurecrafter Member October 7, 2013 (edited) . Edited January 6, 2020 by Azurecrafter Quote Link to comment Share on other sites More sharing options...
BlackYoshi October 7, 2013 Share BlackYoshi Member October 7, 2013 The bile effect on a tank is really strong in my opinion, but i think removing it would be favoring too much to the infected teams. It seems like the only solution is to teach the tanks how to juke around bile bombs... That's not so easy when there are 5 regulars throwing them all at once. Bile is unavoidable unless the regulars are incapped already. I'm still in favor of the cooldown idea but that's just me. Quote Link to comment Share on other sites More sharing options...
Mercman October 7, 2013 Share Mercman GC Server Admin October 7, 2013 my vote would be leave it the way it is. Bile doesn't hurt the tank so he can actually hide . I think fire is more dangerous to the tank then bile. 1 Quote Link to comment Share on other sites More sharing options...
swatfishy October 8, 2013 Share swatfishy Member October 8, 2013 The bile effect on a tank is really strong in my opinion, but i think removing it would be favoring too much to the infected teams. It seems like the only solution is to teach the tanks how to juke around bile bombs... That's not so easy when there are 5 regulars throwing them all at once. Bile is unavoidable unless the regulars are incapped already. I'm still in favor of the cooldown idea but that's just me. also throw speed is like 10x tank movespeed, not to mention the aoe of the bile effect Quote Link to comment Share on other sites More sharing options...
BlackYoshi October 8, 2013 Share BlackYoshi Member October 8, 2013 The bile effect on a tank is really strong in my opinion, but i think removing it would be favoring too much to the infected teams. It seems like the only solution is to teach the tanks how to juke around bile bombs... That's not so easy when there are 5 regulars throwing them all at once. Bile is unavoidable unless the regulars are incapped already. I'm still in favor of the cooldown idea but that's just me. also throw speed is like 10x tank movespeed, not to mention the aoe of the bile effect An aoe nerf would also be effective. Or we could slow the throw speed down to that of tank movements lol physics. Quote Link to comment Share on other sites More sharing options...
drag October 8, 2013 Share drag Member October 8, 2013 The bile effect on a tank is really strong in my opinion, but i think removing it would be favoring too much to the infected teams. It seems like the only solution is to teach the tanks how to juke around bile bombs... I await your lessons on how to juke pile. 1 Quote Link to comment Share on other sites More sharing options...
mikeyson October 8, 2013 Share mikeyson Member October 8, 2013 If it hasn't been done, remove the 2 point bonus that is given when bile is used tanks. Bile is an effective tool, but essentially costing 3 points because of the bonus isn't really fair in my opinion. 1 Quote Link to comment Share on other sites More sharing options...
swatfishy October 8, 2013 Share swatfishy Member October 8, 2013 The bile effect on a tank is really strong in my opinion, but i think removing it would be favoring too much to the infected teams. It seems like the only solution is to teach the tanks how to juke around bile bombs... That's not so easy when there are 5 regulars throwing them all at once. Bile is unavoidable unless the regulars are incapped already. I'm still in favor of the cooldown idea but that's just me. also throw speed is like 10x tank movespeed, not to mention the aoe of the bile effect An aoe nerf would also be effective. Or we could slow the throw speed down to that of tank movements lol physics. or make tanks super fast Quote Link to comment Share on other sites More sharing options...
Bot October 22, 2013 Share Bot Member October 22, 2013 I like the idea that bile can extinguish fire. After being biled, the tank cannot catch on fire for the duration of the bile. It should still take damage if it's walking around in flames, but doesn't catch on fire once its out. It makes the survivors choose between a blind tank or one that takes DOT. Idk if this is able to be done though. 1 Quote Link to comment Share on other sites More sharing options...
Biggs October 27, 2013 Share Biggs GC Alumni October 27, 2013 I would have imagined bile as being extremely flammable. Quote Link to comment Share on other sites More sharing options...
ValenAlvern October 27, 2013 Share ValenAlvern Member October 27, 2013 (edited) I like the status effect idea. Jackie used it back in L4D1. If you want a buff from being biled I would suggest. Status:Frenzied Tank: Damage increase x1.2~x1.8 We can go a step beyond and add Status:Berserk Tank: Movement Speed x1.2~x1.8 For when on fire instead of being severely slowed down. To compensate I would suggest somewhere around 15%~25% lower health pool overall. You can already buy 3 Tanks at time (I assume). Though I think map picked Tanks should be unaffected by this or have 5% increase in overall health. While we're at it, lets add a Drunken Tank for 80points and instead of cement it throws Boomers. Edited October 27, 2013 by ValenAlvern 1 Quote Link to comment Share on other sites More sharing options...
hatter274 October 28, 2013 Share hatter274 Member October 28, 2013 From what i've read, it seems that bile needs a slight nerf, but not a complete removal. I like this server because it stays true to basic l4d aspects and doesn't have any fancy crap in it like 10x speed boomers, or "special" tanks with more hp or anything and I personally would like it to stay that way. I like having the points gained from booming the tank to be taken away, or making it cost a bit more. Maybe we could vote on it and go from their, just so we can get a more statistical aporthc to this, and see how many people actually want bile to be removed, or for it to be nerfed or to be left alone. Quote Link to comment Share on other sites More sharing options...
JackieChan October 28, 2013 Share JackieChan GC Alumni October 28, 2013 I like having the points gained from booming the tank to be taken away, or making it cost a bit more. Update: -Molotov cost now at 6. Up from 5. -Bile Jar cost now at 6. Up from 5. -Gas Can cost now at 4. Up from 3. -Fireworks Crate cost now at 4. Up from 3. Update: -Removed "Biled Tank" award to see how it goes. Already ahead of you, lol. Quote Link to comment Share on other sites More sharing options...
General October 29, 2013 Share General Member October 29, 2013 Is there a way the tank can be bile resistant? like a buy option for infected, once purchased survivors will have to buy something that can get rid of the resistance. Heard talk of keeping it vanilla so this might be too complex. Bile is a powerful tool in all situations but I don't think it should be removed, just modified. 1 Quote Link to comment Share on other sites More sharing options...
Bot November 15, 2013 Share Bot Member November 15, 2013 I would have imagined bile as being extremely flammable. Bile or any bodily fluid isn't flammable, so I don't think it would be. Quote Link to comment Share on other sites More sharing options...
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