lordbaby April 14, 2014 Share lordbaby April 14, 2014 i saw someone crown the witch with an awp.. but perhaps it is a modified server.. Quote Link to comment Share on other sites More sharing options...
JackieChan April 14, 2014 Author Share JackieChan April 14, 2014 You can't crown a Witch with an AWP on this server. Quote Link to comment Share on other sites More sharing options...
Garychios April 14, 2014 Share Garychios April 14, 2014 Witches are fine. If it is not too much trouble, we should expand on the witches. For example, make them faster or stronger with buy upgrades. Also, if one team has a 2000 pt lead, the tank buy should be blocked and witches should be the option. Quote Link to comment Share on other sites More sharing options...
Jerkoff April 14, 2014 Share Jerkoff April 14, 2014 The witch is a hit or miss in this server. They can be easily outplay like any other class given how well the team is performing. If anything, I wish their movement tracking would be more...logical. 2 Quote Link to comment Share on other sites More sharing options...
JackieChan April 14, 2014 Author Share JackieChan April 14, 2014 Witches are fine. If it is not too much trouble, we should expand on the witches. For example, make them faster or stronger with buy upgrades. Also, if one team has a 2000 pt lead, the tank buy should be blocked and witches should be the option. I still want to keep infected as vanilla as possible. That's why you don't see all these ridiculous upgrades for infected classes. 1 Quote Link to comment Share on other sites More sharing options...
blqmagic April 15, 2014 Share blqmagic April 15, 2014 (edited) Witches are fine. If it is not too much trouble, we should expand on the witches. For example, make them faster or stronger with buy upgrades. Also, if one team has a 2000 pt lead, the tank buy should be blocked and witches should be the option. I still want to keep infected as vanilla as possible. That's why you don't see all these ridiculous upgrades for infected classes. well if possible can we just add regular witch and dangerous witch to the SI Menu?? It gives the player the option of picking which one they want. Edited April 15, 2014 by blqmagic 1 Quote Link to comment Share on other sites More sharing options...
JackieChan April 16, 2014 Author Share JackieChan April 16, 2014 No because when it gets bought, a convar (z_witch_always_kills) gets enabled that affects all witches. It was my easy way of implementing the upgrade. Quote Link to comment Share on other sites More sharing options...
VladPiranha April 18, 2014 Share VladPiranha April 18, 2014 No because when it gets bought, a convar (z_witch_always_kills) gets enabled that affects all witches. It was my easy way of implementing the upgrade. This game desperately needs a z_jockey_always_kills option. Quote Link to comment Share on other sites More sharing options...
Lookback April 22, 2014 Share Lookback April 22, 2014 Is that like a z-Lay-boy-watch-TV ? Quote Link to comment Share on other sites More sharing options...
JackieChan June 12, 2014 Author Share JackieChan June 12, 2014 Server #2 current has the Timed Dangerous Witches mode active. Going to leave it for a couple days or so, then change it to the multiplier mode. Quote Link to comment Share on other sites More sharing options...
JackieChan June 15, 2014 Author Share JackieChan June 15, 2014 Sometime on Sunday, June 15th, the Multiplier Mode will go live on server #2 for testing purposes...probably sometime after 4-5 PM CST. When buying Dangerous Witches in Multiplier Mode, the price for Dangerous Witches goes up depending on how many Witches are live in the map (not how many there have been total). The price increase for Dangerous Witches will increase by 15% for each Witch alive on the map starting at 30 points for 0 Witches. When selecting the upgrade in the menu, it will appear like this: "Dangerous Witches [x.xx] xx Points". The number in brackets is the current multiplier. It will start at "1.00" and for every Witch spawned in will increase by "0.15" (15%). Although this took me a bit to get right in the coding aspect, my testing proved to be successful in getting everything working properly which is awesome. Once the testing is finished, please leave feedback on either of the modes. #2 has Timed Mode on it right now and no one has said anything to me about it yet...which I find worrisome, but if you have feedback, any at all, please leave it for me in this topic. Quote Link to comment Share on other sites More sharing options...
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