turnbullTeRRoR June 10, 2014 Share turnbullTeRRoR June 10, 2014 de_torn here is an overview of the 1.6 version de_torn.bmp I'm 80% complete with the alpha phase and hope to get to 100% for testing by this weekend. ( no textures nothing fancy mostly just blocks with minimal cover like I did with de_canyon2 in the beginning.) I'm not porting the old map in and reconfiguring or decompiling. I'm making this from the ground up so scale and timing will have to be fine tuned as I go. Quote Link to comment Share on other sites More sharing options...
turnbullTeRRoR June 13, 2014 Author Share turnbullTeRRoR June 13, 2014 ok so I'm thinking I'll be far enough along to play test this during SNC's here are some screen shots of what I have compared to what the old version looked like. ( keep in mind I'm not trying to verbatim the map at all.) bombsite B with original copy as well de_torn0002.bmp main action/ choke outside of B Mid from both sides and a original copy de_torn0001.bmp A site Quote Link to comment Share on other sites More sharing options...
Madvillain June 13, 2014 Share Madvillain June 13, 2014 The missing texture pictures makes me want to play some gun game in CS:S Quote Link to comment Share on other sites More sharing options...
turnbullTeRRoR June 30, 2014 Author Share turnbullTeRRoR June 30, 2014 Its getting there. Quote Link to comment Share on other sites More sharing options...
turnbullTeRRoR July 4, 2014 Author Share turnbullTeRRoR July 4, 2014 HDR screen shots Quote Link to comment Share on other sites More sharing options...
JackieChan July 5, 2014 Share JackieChan July 5, 2014 It's coming together great! Nice job. Quote Link to comment Share on other sites More sharing options...
walkingCat July 5, 2014 Share walkingCat July 5, 2014 Eeeew what's this? Looks nice, gj. Quote Link to comment Share on other sites More sharing options...
turnbullTeRRoR July 23, 2014 Author Share turnbullTeRRoR July 23, 2014 UPDATE Replaced the arches in mid with some better looking ones. Moved the statue from the top of ramp/ red house area to mid and replaced its spot with a waterfountain/monument added sewer short cut from site A to castle street ( no screen for that yet) Replaced all the boxes/ barrels in the red house courtyard area with a gaudy churchdoor type entrance ( and a bell) added lattice over CT spawn these are not HDR screen shots so the lighting and shading will not look as good as final product. Quote Link to comment Share on other sites More sharing options...
san` July 23, 2014 Share san` July 23, 2014 Is Smokey gonna let you play it this Saturday? Quote Link to comment Share on other sites More sharing options...
turnbullTeRRoR July 23, 2014 Author Share turnbullTeRRoR July 23, 2014 Is Smokey gonna let you play it this Saturday? Who said anything about Saturday ? I'm rockin this ISH as soon as possible If the compile is right today when I get home and I have time this evening after church .... well lets just say I'm targeting tonizzie Quote Link to comment Share on other sites More sharing options...
MaRvIn July 23, 2014 Share MaRvIn July 23, 2014 Is the radar going to still work with the revised version? Quote Link to comment Share on other sites More sharing options...
turnbullTeRRoR July 23, 2014 Author Share turnbullTeRRoR July 23, 2014 It'll be good enoug Is the radar going to still work with the revised version? it'll be good enough man I dont want to run you ragged with new radars every week Its too close to final to do another " get me by" radar. Quote Link to comment Share on other sites More sharing options...
MaRvIn July 23, 2014 Share MaRvIn July 23, 2014 It'll be good enoug Is the radar going to still work with the revised version? it'll be good enough man I dont want to run you ragged with new radars every week Its too close to final to do another " get me by" radar. Its more I tell you I will do it when I am work and by the time I get home I forget. To make a "get you by" radar only takes about ten minutes. It helped when my old laptop had Photoshop on it now this new one doesnt Quote Link to comment Share on other sites More sharing options...
turnbullTeRRoR July 24, 2014 Author Share turnbullTeRRoR July 24, 2014 Here are 2 useful smokes for A side- red house area If you are a CT going to cover the ramp @ red house on the way you can chunk a smoke here before you get to fountain. Just a little left of that window right of the hotel sign. ( In this screen shot I'm aiming to close to the hotel sign you should be a little closer to window then the sign.) now for the results: Now as a T you can smoke that cart corner from T Spawn! Results You'd have to practice and fine tune these smokes. I believe the T spawn to cart corner is a jump smoke. I'm pretty good on these spots but I've not perfected them yet. Quote Link to comment Share on other sites More sharing options...
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