Mercman March 21, 2015 Share Mercman GC Server Admin March 21, 2015 I like them but i think they are bad for the game. You shouldnt be afraid to get/give a heal . That action should be rewarded not penalized . My 2 cents Quote Link to comment Share on other sites More sharing options...
anzul March 21, 2015 Share anzul Member March 21, 2015 but then we would need something that could considerably affect the game worth 15 points. Quote Link to comment Share on other sites More sharing options...
Ignis March 21, 2015 Share Ignis Member March 21, 2015 I see no problem with infecting medkits and I like the sabotage. Healing is rewarded already. Quote Link to comment Share on other sites More sharing options...
Pandas March 31, 2015 Share Pandas Member March 31, 2015 Did you post this because of that time I infected 5 kits in a row and you kept getting infected?You should be glad I spent 75 points on infecting kits instead of a tank and then some 1 Quote Link to comment Share on other sites More sharing options...
ctrlfrk April 1, 2015 Share ctrlfrk Member April 1, 2015 (edited) I think it should be changed to 'Infect boomer: The next time a player with over 75% health is boomed they get infected' and remove the random 1% chance to get infected that boomers currently have (because getting boomerinfected when you have 1hp left is pretty harsh) Edited April 1, 2015 by ctrlfrk Quote Link to comment Share on other sites More sharing options...
Mercman April 1, 2015 Author Share Mercman GC Server Admin April 1, 2015 Did you post this because of that time I infected 5 kits in a row and you kept getting infected? You should be glad I spent 75 points on infecting kits instead of a tank and then some Well no but that was fun cost you 15 to infect 8 to heal we got a good deal Quote Link to comment Share on other sites More sharing options...
Pumpernickel April 1, 2015 Share Pumpernickel Member April 1, 2015 I think it should be changed to 'Infect boomer: The next time a player with over 75% health is boomed they get infected' and remove the random 1% chance to get infected that boomers currently have (because getting boomerinfected when you have 1hp left is pretty harsh) Again, 1%. Small number. You may get one a map. Quote Link to comment Share on other sites More sharing options...
Mercman April 24, 2015 Author Share Mercman GC Server Admin April 24, 2015 Survivors should be able to buy a vaccine to protect them from being infected ??? Quote Link to comment Share on other sites More sharing options...
Ignis April 24, 2015 Share Ignis Member April 24, 2015 Survivors should be able to buy a vaccine to protect them from being infected ??? I don't think a lot of people would buy that unless the infection % went up because how it is I only get infected about once every 20 or so games. Quote Link to comment Share on other sites More sharing options...
Architect April 24, 2015 Share Architect Member April 24, 2015 I like buying them when it is late in the game and only one or two health packs are out and being used. Then you can watch and target when the person gets "healed". Quote Link to comment Share on other sites More sharing options...
VladPiranha April 28, 2015 Share VladPiranha Member April 28, 2015 Honestly, I wish we could buy an upgrade to increase the likelihood of a boomer infection. That would be a good use of 20 points. 3 Quote Link to comment Share on other sites More sharing options...
GeneWildest April 29, 2015 Share GeneWildest Member April 29, 2015 Maybe the 20 points could be used to buff Jockey somehow? I feel like there's not enough jockey love on the server. I think it'd be sweet if Jockey could have a chance of infecting. I'd use them more! Quote Link to comment Share on other sites More sharing options...
Pumpernickel April 29, 2015 Share Pumpernickel Member April 29, 2015 Maybe the 20 points could be used to buff Jockey somehow? I feel like there's not enough jockey love on the server. I think it'd be sweet if Jockey could have a chance of infecting. I'd use them more! I've been playing here for close to 3 years and jockeys have never been more popular. Went from 1, to 2, to now like 5. I can name you all>_> Charon, Lord, DERPZ,Red Devil, and now ghostbomb. Quote Link to comment Share on other sites More sharing options...
Thug April 29, 2015 Share Thug Member April 29, 2015 Honestly, I wish we could buy an upgrade to increase the likelihood of a boomer infection. That would be a good use of 20 points. Only 20 points? Can you imagine during huge tank battles? If you get infected the tank will only go after you and there's no way to heal while you're getting smacked around. If something like this gets implemented it should be well thought out. 1 Quote Link to comment Share on other sites More sharing options...
DiXie April 29, 2015 Share DiXie Member April 29, 2015 IF it were to be adjusted, I'm sure Jackie would make it so that it was a relatively small increase of the chance of a boomer infection; similar to the percentage of a survivor ending up with an infected health kit (which is 15 pts). And during tank battles, there's all sorts of mollies and fireworks killing commons and doing damage to the tank. Quote Link to comment Share on other sites More sharing options...
Pumpernickel April 29, 2015 Share Pumpernickel Member April 29, 2015 Honestly, I wish we could buy an upgrade to increase the likelihood of a boomer infection. That would be a good use of 20 points. Only 20 points? Can you imagine during huge tank battles? If you get infected the tank will only go after you and there's no way to heal while you're getting smacked around. If something like this gets implemented it should be well thought out. It's only, what, .01% or is it 1% chance? What's wrong with bumping it up to say 5%chance? Quote Link to comment Share on other sites More sharing options...
swatfishy April 29, 2015 Share swatfishy Member April 29, 2015 Honestly, I wish we could buy an upgrade to increase the likelihood of a boomer infection. That would be a good use of 20 points. Only 20 points? Can you imagine during huge tank battles? If you get infected the tank will only go after you and there's no way to heal while you're getting smacked around. If something like this gets implemented it should be well thought out. assuming people boom for you when you're tank... 1 Quote Link to comment Share on other sites More sharing options...
Lookback April 30, 2015 Share Lookback Member April 30, 2015 Not really a fan. 1 Quote Link to comment Share on other sites More sharing options...
VladPiranha April 30, 2015 Share VladPiranha Member April 30, 2015 (edited) The thing is that multiple boomers really aren't terribly efficient. Two during a tank fight might be helpful, but the rest of the time they'll simply steal points from one another, making it less likely for either to buy a tank, so the worst-case scenario of constant infections during one of those battles would probably be very, very rare. The probability of an infection is 1% right now, if I'm not mistaken. Consider that it takes 23 boomed survivors to get to 50+ points (relying on the Stomach Acid achievement for +5 and ignoring assistance points) and buy a tank. You're looking at less than a one in four chance of there even being an infection before the first purchased tank. Even if someone were to boom fifty targets, which is damn near impossible unless the other team is doomed anyway, you're looking at pretty paltry numbers for infections. I'm thinking something around 2.5% to 3% might be the sweet spot for an purchasable upgrade. Enough to be a nuisance, but not so much that it cripples the other team. In a perfect world, we'd have some sort of upgrade where the time survivors spend blinded would be drastically reduced, but the infection rate would shoot up. Edited April 30, 2015 by VladPiranha Quote Link to comment Share on other sites More sharing options...
VivaLaBrandon April 30, 2015 Share VivaLaBrandon Member April 30, 2015 I'd rather infected health kits get reduced to 10 because I dont even remember last time i saw someone die because they got infected from a health kit since they still have 80 hp when they do. Also, had one game recently where one team had like 5 infection in a row and other team had maybe one whole round which was pretty funny, so I don't know if people will like the random element to it since it could benefit one team more than the other. Quote Link to comment Share on other sites More sharing options...
tainted92 April 30, 2015 Share tainted92 Member April 30, 2015 Out of curiosity, what about making the health you get after being infected with a med kit reduced to 40/45? You're still at top running speed, you can buff up with pills if you want, and you've still got a good chance of survival That leaves the infected more chance to kill you though, as a tank can 2 hit you with normal shots, and a charger/spitter combo would work wonders 2 Quote Link to comment Share on other sites More sharing options...
DiXie April 30, 2015 Share DiXie Member April 30, 2015 Enough to be a nuisance, but not so much that it cripples the other team. A+ Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.