crasx May 27, 2015 Share crasx GC Alumni May 27, 2015 - Added trace-based visibility checks to prevent networking invisible enemy players. does this mean no more walls? Quote Link to comment Share on other sites More sharing options...
JackieChan May 27, 2015 Share JackieChan GC Alumni May 27, 2015 Possibly. There's a sourcemod plugin that did this already, so it's nice that it's an official thing now. Quote Link to comment Share on other sites More sharing options...
Kuma May 27, 2015 Share Kuma Member May 27, 2015 Which means what? Game won't register it until you actually see enemy? So round timer is now shorter for 45 seconds? Hope they fixed hit reg or hit box related. Quote Link to comment Share on other sites More sharing options...
Thug May 27, 2015 Share Thug Member May 27, 2015 I can't stand the new knife sounds. It sounds like you're mining something in one of those survival games. Quote Link to comment Share on other sites More sharing options...
walkingCat May 27, 2015 Share walkingCat Member May 27, 2015 RIP GC server. Quote Link to comment Share on other sites More sharing options...
crasx May 27, 2015 Author Share crasx GC Alumni May 27, 2015 Which means what? Game won't register it until you actually see enemy? Your game isn't aware of a person's location until they are visible to you, so wallhacks won't be able to show you where people are Quote Link to comment Share on other sites More sharing options...
JackieChan May 27, 2015 Share JackieChan GC Alumni May 27, 2015 Which means what? Game won't register it until you actually see enemy? Your game isn't aware of a person's location until they are visible to you, so wallhacks won't be able to show you where people are Yeah, this doesn't stop you from wallbanging people across the map if you want. Quote Link to comment Share on other sites More sharing options...
onyxdragoon May 27, 2015 Share onyxdragoon Member May 27, 2015 (edited) From the vids I saw testing it. The enemies will "pop" in sorta like console texture pop in. Here is a gif http://gfycat.com/HarmlessLonelyAlpaca Edited May 27, 2015 by onyxdragoon Quote Link to comment Share on other sites More sharing options...
JackieChan May 27, 2015 Share JackieChan GC Alumni May 27, 2015 Interesting...I wonder how much they tested this before releasing it. Another one, but the reverse effect: http://gfycat.com/UnrealisticDistortedBinturong Quote Link to comment Share on other sites More sharing options...
turnbullTeRRoR May 27, 2015 Share turnbullTeRRoR GC Alumni May 27, 2015 so how dependent is this on your pc /speed to render this pop up stuff....... Quote Link to comment Share on other sites More sharing options...
Kuma May 27, 2015 Share Kuma Member May 27, 2015 Interesting...I wonder how much they tested this before releasing it. Another one, but the reverse effect: http://gfycat.com/UnrealisticDistortedBinturong Just ridiculous lol Quote Link to comment Share on other sites More sharing options...
crasx May 27, 2015 Author Share crasx GC Alumni May 27, 2015 yea, figuring out what is visible to a player is pretty tough mathematically. I wouldn't expect it to work well right away considering there are only a couple devs on it. They probably just drew a vector from one player's vision source to anothers Quote Link to comment Share on other sites More sharing options...
turnbullTeRRoR May 27, 2015 Share turnbullTeRRoR GC Alumni May 27, 2015 OK.........me and some others can't get into pub Valve has broken game for a lot of peeps Quote Link to comment Share on other sites More sharing options...
crasx May 27, 2015 Author Share crasx GC Alumni May 27, 2015 Ah. I tried to fix it last night and was able to join. I'll try again when I'm home Quote Link to comment Share on other sites More sharing options...
turnbullTeRRoR May 27, 2015 Share turnbullTeRRoR GC Alumni May 27, 2015 check that working now only took 5 tries after posting this Quote Link to comment Share on other sites More sharing options...
onyxdragoon May 28, 2015 Share onyxdragoon Member May 28, 2015 The player pop in was happening to me when my ping was 400. Quote Link to comment Share on other sites More sharing options...
shaftiel May 28, 2015 Share shaftiel Member May 28, 2015 Last night when I was doing some DM missions, people would disappear from my screen. I saw a person go down some stairs, then when I looked out the window to shoot at them, they were there for a second, then *POOF!*, vanished lol. Happened twice to me last night. Shaftiel Quote Link to comment Share on other sites More sharing options...
crasx May 28, 2015 Author Share crasx GC Alumni May 28, 2015 shaft needs to do some QA Quote Link to comment Share on other sites More sharing options...
shaftiel May 28, 2015 Share shaftiel Member May 28, 2015 By the way, anyone know how the new fangled 'exp' works? Does playing on our server give exp, or only if you play on the valve servers? Shaftiel Quote Link to comment Share on other sites More sharing options...
onyxdragoon May 28, 2015 Share onyxdragoon Member May 28, 2015 Valve servers. DM gives the least XP. Something like Score x .2 Quote Link to comment Share on other sites More sharing options...
shaftiel May 28, 2015 Share shaftiel Member May 28, 2015 Well that kinda sucks. Are they trying to put the private servers out of business? lol Shaftiel Quote Link to comment Share on other sites More sharing options...
Thug May 28, 2015 Share Thug Member May 28, 2015 Last night when I was doing some DM missions, people would disappear from my screen. I saw a person go down some stairs, then when I looked out the window to shoot at them, they were there for a second, then *POOF!*, vanished lol. Happened twice to me last night. Same thing happened to me yesterday, I just assumed he respawned, though. Quote Link to comment Share on other sites More sharing options...
Kuma May 28, 2015 Share Kuma Member May 28, 2015 By the way, anyone know how the new fangled 'exp' works? Does playing on our server give exp, or only if you play on the valve servers? Shaftiel I think only MM gives you exp otherwise it may be abusive for exp farming, so MM valve servers only (if i'm not mistaken). About exp : Mode XP Multipliers Deathmatch Points * 0.2 Casual Points * 4 Arms Race Points * 1.5 Demolition Points * 3 Competitive Rounds * 30 I am not 100 % if new exp system is requirement as drop, which means playing and gaining exp will give you a drop, that is once per week. Not to forget, when I was rank 1 and playing MM for exp (going for rank 2), I got quite high exp with included weekly boost. Now that i'm rank 2 (going for 3), my gained exp and boost is half of that, so it can means that after a week around, you'll get more boost again as you're constantly playing (every day) and gaining your rank. https://www.reddit.com/r/GlobalOffensive/comments/37kq0b/given_the_1_drop_per_week_rule_what_is_the_appeal/ Quote Link to comment Share on other sites More sharing options...
JackieChan May 28, 2015 Share JackieChan GC Alumni May 28, 2015 MM gives XP based on rounds won. Anything else goes based on your score. Unless it's official servers only... [PROFILE RANKS] – Introducing Profile Ranks, viewable in-game on your CS:GO profile. – Play on official servers to earn XP and rank up your CS:GO Profile Rank. — In Competitive Mode, your earned XP is determined by your rounds won. — In all other modes, your earned XP is determined by your score. — You can earn additional XP by completing Operation Bloodhound Missions. – In addition to increasing your CS:GO Profile Rank, your first Rank earned each week will reward you with an earned weapon drop. If you own an Operation Bloodhound Access Pass, your weapon will come from one of the exclusive Operation Bloodhound weapon collections. Quote Link to comment Share on other sites More sharing options...
crasx May 29, 2015 Author Share crasx GC Alumni May 29, 2015 https://www.youtube.com/watch?v=CqnkcuGv9Sk#t=6m58s warowl has a good explanation of what it is and why it will suck Quote Link to comment Share on other sites More sharing options...
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