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500,000 Kills


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We should get something when we hit certain milestones, like say 500,000 infected kills, 10,000 survivor kills and such.  I was thinking along the lines of a very temporary special benefit, like invisibility to anyone with over 1MM points in server, or a special hat (like the bus!!!)

 

Just a thought.

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I was actually just thinking about something like that for csgo, like some type of achievements.... It would be a bit hard to integrate, but I'll see what is out there (after  I finish my current project). 

continue discussion. I like ideas

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what about getting a free laser after 15/20 laser-less headshots in game?

or becoming a useless tank sized jokey for getting 100 joyrides? ...too silly?

 

...can negative gravity be done in game? like the moment you so much as stop touching the ground you fly off the map? would make for some hilariously OP death charges.

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 a special hat (like the bus!!!)

 THIS ^

 

 

I like to see an achievement where the person gets to control a witch, if that's possible.

THIS ^

 

 

 a useless tank sized jokey for getting 100 joyrides.

THIS ^

 

Just my input on this

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