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MaRvIn

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Posts posted by MaRvIn

  1. I have looked up the addresses to most of my family member's houses as well as my work address and none of them have coverage under their network. Seems really odd. But maybe it only accounts for 4G speeds and not anything lower.

  2. A buying system will never be implemented unless someone higher up does it. The in-game items are perks enough.  

     

    As for RTD, we can go without it for a while and see if things pick up.

     

    Map voting like in CS:GO is already in there.

     

    I don't want to do any funky gamemodes/minigames for this server.

     

    Next weekend, the maps will be added and ranks will work.

  3. I am going to stray away from the topic at hand a bit.

     

    WHY, do members have these abilities!? 

     

    Is that issue going to be addressed?

     

    Shouldn't it already have been addressed?

     

    Are we going to let anyone buy membership and run a muck on the server?

     

    That is the end of my question spree have a good day.

  4. Adding more and more maps won't help this server get popularity.  I think what we need are a few good "deadlock" maps that take a long time (and coordinated effort) to win.  Toyfort was one of them, as well as Lazytown.  I still don't see those in the run.  People also like playing on servers that have a means of tracking overall stats against other players, for example HLStatsX.  Servers with HLStatsX seem to attract regulars. 

     

    There was a map (dont remember the name) that was added to the server that just completely put me off.  It was a melee only map, where a team guards a castle and another team tries to take it over.  Not really a big fan of melee only maps.  Plus it doesn't go along with the theme of the other maps that are already installed.

     

    I still believe the less maps, the better, unless all the maps are part of the same group, for example Gold Rush and Badwater Basin.  Those two maps are actually 2 groups of maps that involve a team taking a payload all the way through three different maps...essentially 1 big campaign. 

     

    I used to play on an amazing server that had those two campaigns in it.  They only succeeded in becoming popular because not only did they have those two campaings, but they also had a voting system in place so players could vote on what map they wanted to play next.  I believe this was only initiated by an admin.

     

    Give me the map files for toyfort and lazytown. I looked and couldn't find anything for them. 

     

    We have map voting set-up and everything. But, give me maps that you would like to see taken out of the rotation. Probably CP will be taken out because its fast and small. KOF is a better way to go. Also, instead of Pay Load I was thinking Pay Load Race.

  5. I think we are probably past the time, even with it whitelisted, to throw a greif mod or two on. http://dev.bukkit.org/bukkit-plugins/blockown/ as one possibility. Oh how I wish the old Claims mod was updated...

     

    EDIT: Soon? http://dev.bukkit.org/bukkit-plugins/grief-prevention/

     

    Both of those mods are out of date to the MC/CB versions we would be running. 

     

    Grief Prevention: 7.8-beta-b282 for CB 1.7.2-R0.3 Mar 02, 2014

    Block Own: v2.0.2a for CB 1.7.9-R0.1 Jun 26, 2014

     

    EDIT: I could be wrong about Block Own though, it could work since most 1.7.X plugins still work even though they are behind couple versions.

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