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  1. I would like to throw my hat into the ring. Today, I think we're in a better position versus where we were before. We have complete control over our server versus having NFO managing our server which I volunteered to do to lessen the server's cost. Subsequently, managing the server allows us to get a real-time perspective on resource utilization we didn't have before when NFO managed the server. Consequently, the consistent lag/pauses we were experiencing have disappeared. Additionally, I volunteered to work on the points plugin which I believe is in a good state today. I believe the points plugin functionally works the same prior to the lag issue with some new features added to it. This work included recreating the missing sections of the source code we were running for the points plugin which I did when I started looking at the points plugin source code. I was able to recreate a complete version of the points plugin source code utilizing the running plugin we had and now there is a workable plugin we are able to modify and improve upon. Subsequently, new functionality and fixes were implemented in the points plugin and new plugins have been added to the server to complement game play. The effort to work on the points plugin we are using today is not just from the work I did but with assistance from Archer and Soda. Also, I worked on upgrading the server to the latest stable branch of SourceMod version 1.11. This effort included transitioning the points plugin source code to the SourceMod’s new syntax utilized in version 1.11. Subsequently, transitioning to version 1.11 of SourceMod revealed issues with other third-party plugins we are utilizing, hence I worked on addressing those issues as the arose and converting those third-party plugins to SourceMod 1.11. This was a necessary step for our server because development of SourceMod plugins are being developed for version 1.11 versus older versions of SourceMod. Therefore, I felt it was worth the effort to transition to SourceMod 1.11 thereby ensuring we are compatible with current and future plugins we may want to utilize. This process was enjoyable to work on and I want to continue being involved with that work. As it pertains to funding the servers, I can provide funds to supplement a shortage if necessary but I’m hoping there is an increase in membership to cover the cost. Also, Soda I did add the 'world model turn rate fix’ plugin you recommended to the server. I'm not sure if the plugin really addressed the issue Mercman mentioned but we are running it today.
    3 points
  2. 1) Server Reserves has been completely updated. That means some of you might be caught out, either not paid, or a gifted membership I spaced and removed. The former you can deal with yourself. For the latter, if you were GIFTED a membership sometime in the last year, hit up the gifter or someone and we can sort that out. 2) Subscriptions to get GC membership and the server reserve. It seems Stripe is spacing on this for some reason and transactions are choking. It could be a bunch of fraud stuff going down or whatever but it feels more like a bug. So for the time being only PayPal for subscriptions. It'll get sorted eventually. 3) When you do get a subscription, be sure to PM Flitterkill (that's me!) your Steam ID so we can set your reserve.
    1 point
  3. I know we're still at early stages 'revamping' the server so to speak, but one thing that would be useful to have back in the short-term for admins is to 'speak' to server via chat when we can't be in game and deal with naughty people without having to be there, if that's possible? Cheers and thanks for your help keeping GC alive, much appreciated.
    1 point
  4. I know I have not been active in game due to personal life, but I hope to stick around and help as needed either with some funds and occassional admining. Honestly for my mental health I probably need to get back into it. Soda has done some great things on his server and knows a good deal about the mods by now and would be a valid choice so long as we don't turn into a dictatorship (thinking old sky servers in particular) and continue to have a board of members who can help make decisions best for the community. I feel like that happens to a lot of communities and is why GC has lasted so long, we had a team of admins and people who genuinly care instead of leaving it up to one person. So yeah honestly I'd love to get more active in things again. As summer approaches I'll have more people working at my business and can take more time away for sure.
    1 point
  5. My main focus isn't so much on balance changes, more so performance and stability improvements first. That said, assuming the server performance is in a good and stable state, I'd probably look at adding quality of life to either the points plugin (like allowing a buyable ammo refill for the whole team, or a set of boomer goggles for the whole team), or other aspects of the game, like the 'worldmodel turn rate fix' plugin I posted about in the L4D2 section. If those two areas of focus are in a good state, then I'd look at balance and actual gameplay changes. Of course, I'd want to hear community opinions regarding balance changes - so I'd probably propose my ideas and gather feedback prior to changing things. My general philosophy for L4D2 versus is that the game should be fun from all perspectives, regardless of winning, losing, survivor, or infected. There's a couple tweaks I made to infected messing with my local server, such as making smokers more of a threat by increasing their survivor pull speed and reducing the latency of the tongue, or increasing the damage a boomer does when it scratches a survivor (they should be kept at distance 🤓). Stuff like that is what I'd be looking for community opinions on. Another thing that I think would be interesting would be setting up a fast download file server and have it linked to the game server, which essentially enables custom content to be used on the server and all players would automatically download it when joining (FYI - I have proven it works as a concept already). E.g. custom sounds (like a radio playing to all players), weapons, maps, etc. - lots of possibilities there, but more of a back-pocket idea for now. One more I almost forgot about - stats and stat tracking. I know source stats was used previously for GC, and I've experimented with reading and writing stats to a database in my local server. I did actually get it working, and I could track as many stats as I wanted, enabling things such as 'personal bests' for round performance, or time to earn a certain achievement, for example, and could even track stats by map, if desired. Players would be able to check their stats in game in real time, and track their development over time. That's all I can think of right now. Let me know anything else you may be wondering, or what your thoughts are!
    1 point
  6. Kill me 3 times in one game and you win membership: Prize is for GC members only, sry but Admins are not allowed. RULES: KILLING BY TANK/WITCH DOES NOT COUNT. NO KILL STEALING or you will be disqualified. If you are an already paying member and you win, remind me before your membership expires; that's if GC is still here? To give everyone a fair shot at winning, I will play survivor only.
    1 point
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