Jump to content

Demonic Plague

Member
  • Posts

    32
  • Joined

  • Last visited

Posts posted by Demonic Plague

  1. Well it's been a long time guys and dolls, but my life is slowly starting to come together again and i'm thinkin of takin up cs:s again. Anyone still play that game? I've got to do some serious client updating i'm sure, but once that's done i'll try to start dropping in once in a while. Not sure if any of the old regs are still playin or even remember who i am. Well we'll cya in-game.

  2. Don't know if any of you had noticed, but i haven't been around for a few months. I was busy taking care of my wife who was battling cancer. Unfortunately, we lost that battle. She passed away 1/6/9. I may still drop in from time to time, but my life priorities have changed to being a full time parent, both mom and dad. You guys/gals have always been like a distant family to me and i appreciate that. And just in case i don't drop back in, it's been a pleasure getting to know all of you. God Bless and take care.

     

    Terry

  3. In addition to removing the ClientRegistry.blob you can also try removing Steam.dll and SteamUI.dll. This will force an update from steam and a redownload of some critical files. You can also try looking in the steam window under your games, right click cs:s, properties, local files, verify integrity of game cache... or check to see if the game files need to be defragmented. Good luck.

  4. some jerk was unconnected and was mic spamming baby don't hurt and final countdown.. silverarrow, burn and a few other were on until it cleared the server

    steam id: 1403 "" STEAM_0:0:20019241 01:52 52 0 active was the only one without a name so i'm guessing it was him

  5. 1. season

    2. contra

    3. piranesi

    4. nuke

    5. russka

    6. deagle7

    7. zannned

    8. templepro

    9. cpl_mill

    10. beroth

    11. cpl_strike

    12. museum_remake

     

    Respectfully Yours,

    Demonic Plague (Plaque)

  6. shrop you stole mine. i love to masticate, i usually do it 3 -4 times daily and with family and friends. :)

     

    so let's try smegma

     

    not a sexual term, but something to do with the organs used during.

  7. i've heard of similar troubles stemming from routers. might want to make sure your firmware is up-to-date. if you are using a rounter, try bypassing straight to your computer and see if that takes care of it. the other thing you might try is to shutdown steam, delete the following files: ClientRegistry.blob, Steam.dll, and SteamUI.dll then restart steam, let it update and try again.

  8. 1. de_season

    2. de_contra

    3. de_beroth

    4. de_piranesi

    5. de_inferno

    6. de_cpl_mill

    7. de_cpl_strike

    8. de_nuke

    9. de_losttemple_pro

    10. deagle7

    11. de_russka

    12. de_dust2 (even though i don't particularly like it, it's good for the server)

    12 1/2. de_zannned (thanx anonymo, but i don't think it's that good :)))))

  9. One other note on power supplies. The factory cooling fan is adequate at best. Putting a PS that's twice as large will indoubtedly create substantially more heat. Anyone putting a PS that's 20% or larger than original should look into getting a more powerful (in terms of cu.ft./min) cooling fan. Excessive heat will not only make the PS less efficient, but shorten it's life span. You wouldn't overclock you CPU by more than 20% without a cooling unit of some sort (i hope), why would you do it to any other component? Anyway, hope that helps.

    Happy Gaming.

  10. Sorry to hear about all your misforutnes, but don't give up! instead get AWAY from antec:

    from http://www.behardware.com/news/8550/power-...ilure-rate.html

     

    Tagan, Enermax and most of all Antec are above the limit. For Antec, the SmartPower 2.0 range including the 500, 350 and 400 Watts versions has very high failure rates: respectively 21.6%, 18.1% and 17.3%. Not a single product has a rate below 2% and the best one is the Neo HE 430 watts at 2.6%.

     

    So keep your chin up, it will get better (unless your family is like mine). Good luck on the move though and see you when you get back.

  11. I wasn't going to chime in ....but, yea he camps and sometimes tries to defuse and yea he usually picks the easier side. but you know where he is going to be almost every round so that should make it easier to kill him. if he's not successful he'll move. on the other side, we've all made fun of him, even had the whole server adopt their own version of his name, i made a map about him. it brings a little life to the server and more chatter when he's on, that's what i like about this server, the communication between people that have something in common, a game a goal an attititude. Keep it up gc.

  12. I've spent the better part of the last 2 months or so (evenings only) creating a new map, which I decided to call de_zannned.

    Go to my website (very plain) and check out a few of the screenshots. Visit My Website

    I've also pm'd ice about maybe getting it on a sat nite custom. IF it gets put on sat nite, plz stop back here and critique it. It's only

    my third map so any input is appreciated, pos or neg. This is something i enjoy doing, so I'd like to get good at it, and the only

    way that can happen is with feedback. Thanks in advance and I hope you like it.

     

    Happy Gaming

    Plague

  13. AK, famas (what ever happened to the famas king anyway), colt.....AWP last, i don't have a single kill with an awp, never have, never will

  14. OK. Sorry i haven't posted here in a while, i was on vacation in California. But anyway, i think i hvae everything fixed so if you'd like to redownload and check it out i'd appreciate it. You can get them HERE Thanks again for all your help.

  15. so how can i run the map like i'm downloading it for the first time so i can see the errors like you are?

    sorry i'm such a newb at this.

    also, when i -dir my bsp file it lists my textures etc as:

    materials/maps/de_plague_beta/blahblah.vmt

    but when i add it on my own it looks like this:

    materials/blahblah.vmt

    with no /maps/de_plague_bet should that be in there?

    and what if i recompile at some point, will i have to add all of that back into the bsp again?

  16. ok, i think i did that right and put the new bsp file up for download. I couldn't find one of the model files on my computer though. i went to where it should have been and there was nothing there...oh, well i can always delete it. but anyway. one question...if the bsp.exe puts the textures etc into the bsp file, then how come it doesn't take all that it is supposed to? does it not know how to find them? and how am i supposed to know which ones it doesn't take along automatically? ok, that was more than one question. thanks again

  17. well the places it says error are ragdolls, those i can just remove (although it would take away from the 'plague' theme). but everything i put in there was included with the SDK, doesn't everyone have the same pool to draw from? like i said this is only my second map so how do i include the skins/textures that aren't showing up in my bsp file? thanks mookie, you've been a lot of help.

     

    oops, sorry, didn't notice you gave me the ref file for bspzip...:)

  18. well, i've added some stuff, a few displacements and some buildings. What do you think?

    tn_de_plague_beta0000.jpg

    tn_de_plague_beta0001.jpg

    tn_de_plague_beta0004.jpg

     

    also mookie, i PM ice_berge about possibly adding this to custom map nite, but he hasnt gotten back to me yet. If you can do it i'd appreciate it. the files can be found here:

    My homepage

  19. I would like some help on this if possible. Here are two pictures

    tn_de_plague_beta0000.jpg

    tn_de_plague_beta0001.jpg

    In the 3d skybox, the building with the green roof, in the first picture it is in the right spot, the same it views everywhere else on the map....except for when on top of roof and to the right like in picture two.

    Picture one: right behind the wall slightly set back

    Picture two: way back behind furthest wall and continues to scroll left as i move further right

    Could it have something to do with the fact that the little zigzag walls to the left of the structure are actually exterior walls with nodraw surface on the back of them? Or did i mess something up in the 3d skybox part? It doesn't do it with any of the other structures in the 3d skybox though. And one more question: do you guys draw your 3d skybox as normal and then shrink it down, or shrink first then add buildings, etc.? Thanks in advance for any help.

×
×
  • Create New...