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shift

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Posts posted by shift

  1. I can't see it being that different from the beta....which took suck to a whole new level.

     

    I played the beta a few months ago I wasn't very impressed, but playing now is a whole new story. They've been changing a lot of settings based on community and "pro" feedback and I really like it now.

     

    Did they fix the stiff and slippery movement yet and how about the terrible recoil and that nothing registered properly?

     

    Registry seems to be okay for me. I feel like the recoil is fine. Within a few hours a playing I was averaging a 3:1 kill/ death ratio. just have to get used to the new system. Definitely can't spray like you can in Source.

  2. Today's update brings:

     

    Gameplay:

    • Reduced the amount of stepwise variation in the weapon recoil patterns so they are smoother and easier to learn and control.

    • The recoil jump on the xm1014 has been lowered.

    • The recoil on the ak47 has been lowered to be more in line with other weapons.

    • The ak47 recoil pattern has also been adjusted.

    • The cash reward for defusing bomb has been raised to $3500.

    • Added multiple T spawn points to Dust2.

     

    The rest of the fixes can be found here.

  3. That's agreeing with you. I wanted to say more, but I couldn't form a complete thought at the time. :shrug03:

    Players put countless hours into the game to learn where their shots will go and begin to develop a muscle memory. The random factor takes away from that. The difference isn't black and white, but it still has an affect on gameplay.

  4. If anyone has been interested in trying out ESEA I have a 1 week guest pass to give out.

     

    I posted this in the CS forums because that's what ESEA is really known for, but they also host StarCraft 2 and TF2 servers.

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