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Brain

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  1. Well, some of us loved it and some hated it. Perhaps until noon was too long for people. I think everyone had fun with it for about 1 map... few of us were on for longer than that. I, of course, loved every second of it, even when Demoner head shot me with the scout on dust2... repeatedly xP. GGs
  2. How would people feel about making some Saturday morning (6:00 to 12:00) pistols, nades, knives and scouts only? If everybody really enjoys it, could we make it every or every other Saturday? Imagine this: You plant the bomb at B in Cobble and hide in B tunnels as a gunfight breaks out near connector, bullets flying everywhere. As the CT front presses deeper into B territory, being killed and killing with various pistols, you pick off a couple with your Scout - headshots. Only you and a single CT player are left. But you don't see him. He could be elsewhere, or he could be hiding; or, he could be defusing the bomb. You run up and discover him hunching over the bomb without a kit, pull out your knife and slash his back, just before he finished defusing. You realize that your heart is racing and your blood pressure is increased as you hear the voice declare, "Terrorists win." <BOOM> I get jitters just thinking of how fun that might be to play pistols, nades, knives and scouts only. What are your thoughts?
  3. The new server seems to be great, but some of us miss a few features from the old server. I was told to post here. This is the Wish List for the new server: 1) the nade round - without it, the bots run rampant for the first 30 seconds of the game, and the bomb ends up who knows where. Besides, who doesn't love fragging your team BEFORE they fail you? 2) "Settings" command - the old server let you set up an after-round report with damage reported in a GUI, among other features. 3) "rank", "next" and "top10" commands - though I've been told that the server is still ranked, I believe that many of us miss being able to see where we rank while in game, and to compete in that long-term way (gives us a shred of dignity when Lunk is on the opposing team ) 4) Map rotation freeze when only bots are online - this seems strange, but on the old server, when the map changed people could tell that there are not only bots online, which makes it easier to get people to join and play a real game. You know... with 4 people online in dust2, it is probably bots, but with 4 people on in nuke, you have at least 1 human, so people join faster. (This only applied to the steam servers list, since in game it doesn't count bots in the player count). 5) the ability to slap someone who tk's you - Even though real men forgive accidental tk's. 6) sprays enabled 7) "motd" or "rules" commands - so that we can refer new players to them. Why not swear/tk? Cause GC said not to here-> 8) "ff" command - lets people know that the server is friendly fire enabled. 9) Map rotation considerations - As Warpig states, "a new rotation would be nice....stock maps get very boring...get some custom maps loaded up in the rotation." The old server limited map rotation even more than the new one, probably due to the lack of popularity of some of the maps currently being played. What it sacrificed for the gain in map popularity was variety. I personally feel that the rotation should be limited to the most popular maps, with one extra not-quite-as-popular map each rotation (a different/random extra map each rotation), just to break up the monotony of the same maps over and over. 10) Mani - Peckles' requests. Stutters demands more: "Mani - with lower resource demand and more active developers (there hasn't been a release in > 1 year)." 11) Server limit above 20 - With server limit at 20, the 1 reserved spot keeps the server pretty consistently at 19, which is 10v9 (for those who may be mathematically challenged). 10v10 would be... more even. Anybody else have any thoughts on these items? Your friendly neighborhood physician, Dr. King of Brain
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