Hi Guys,
What do you think about this idea...
Some of the newer players don't really understand that when you purchase spawns, boomers for example, that it often force spawns another player ahead of the travelling survivors - usually not in a good spot either. Essentially, this wastes the new player's points; gives the survivors easy points; gets the player yelled at by the more experienced players; and ultimately, makes the game experience for the new players less enjoyable. How about...
Idea 1. When purchasing a spawn, it allows the server max spawn for that type to be increased by 1. For example, if I know that there is a stairwell where chargers would be really helpful, I can buy a charger spawn. This causes a message to pop up and say Charger spawn has been purchased by MovingTarget so that any other player spawning can immediately choose Charger. We could even have a counter that pops up on-screen with the number of additional available slots for the different spawns.
Idea 2. When purchasing a spawn, the user is actually immediately spawned as a ghost outside of the server max for that spawn. For example, if I had 15 secs before I spawn again but wanted an immediate spitter, I could buy the Spitter spawn and immediately come in to spit. This would also help to alleviate the spitters/boomers that don't believe in suiciding.
I do believe that this would greatly balance gameplay. The points would probably still need to be tweaked especially for the various spawns. For example smokers and hunters are such low point achievers that I do believe they should cost less than a spitter or charger. I'm not sure if the server tracks how many types of each infected are spawned, but anecdotal experience would suggest that Spitters, Chargers, and Boomers probably are the more in demand spawns.
Now I wish I could say that I'd help with the programming but I have NO CLUE on that part of it. So if anyone has the programming skills, please feel free to take this idea and run with it.
Thanks,
MT