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Biggs

GC Alumni
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Posts posted by Biggs

  1. I suggested Thaumcraft because I know it's a super fun mod that's actually a lot simpler than many mods out there, and it includes a book in-game that explains all the mechanics.  I'm not really playing a ton of minecraft lately, so you'll want to ask input from people on the server, or tell them to go to the forums.

  2. Hi--admin Maestro.MPG is on EU time and as I understand has been rather busy lately. But I expect he should be around some time tomorrow to reply on this thread.

     

    Glad you love the server, I was not present for this incident, but just keep in mind our principal rule is 'Don't be a dick' and every other rule is essentially derived from that. You mentioned you like the arguments that take place, but please note that the admins are generally trying to avoid arguments and to keep gameplay smooth and enjoyable for all. Being argumentative and thriving on the mic chaos is going to fast-track you to a ban.

  3. Hello, thanks for posting to the forums! Your apology and recognition of wrongdoing is always appreciated!

     

    Your ban is a 1-day duration, which should expire ~22 hours from right now. I was not present at the time of the ban, but Maestro may unban you ahead of time if he wants to.

  4. Avoid the Days Inn on RT. 43 at I-76. It was not a particularly clean hotel last year. Have they improved? I don't know, but i'm not going to be the guinea pig.

    The price was right at that place

  5. /Concept. I can't program worth a damn so someone else can make it work if it's interesting. I'd love to see what price fireworks settle at after a bunch of rounds...

    /Minimum item prices (not a complete list):
    minprice.ak = 6
    minprice.m4 = 5
    minprice.deag = 2
    minprice.fireworks = 4
    /..etc.. to be balanced
    When player buys an item
    current.purchases.item++ /increment a counter specific to the purchased item
    When round ends
    for each item in allitems
    if current.purchases.item > lastround.purchases.item then current.price.item++
    else if current.purchases.item
    end
    end
    When round starts
    for each item in allitems
    current.purchasses.item = 0
    end
    /eh?
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