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dreamZ

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Posts posted by dreamZ

  1. So over the past couple weeks i have been seeking a simple dota 2 key

    Not because i want the game this much no, but simply because I have been constantly nagged at by a certain someone who shall remain nameless

    to find a key. We have already went through a lot to just get a simple key, and came out empty handed.

    So in my time looking for ways to find a key i stumbled across this little Site here. www.steamgifts.com

    Its basically a give away site in the fashion of simply entering the drawing and being lucky. So kinda like an auction site like eBay or whatever but free.

     

    So with the points given to me just by registering i frantically start putting in entries for free games! lol.

    9aa0ro.jpg

     

    So the chances of me winning one are slim, but i'll be damned if i dont try.

  2. I don't think there's been a problem with rushing lately. Look, if your team is getting owned by spit/chargers in a death trap and there's one guy down Its ok to leave him for the benefit of the team overall. And in my opinion, the only time rushing is justified is when you're both a main and know (not think, but know) that your team is done for and the round is over so you run for it and get those extra 50 points. If you get further than 50 points worth of distance, chances are you shouldn't have been rushing.

     

    We don't need to define new rules, I think it's pretty obvious when someone is acting for the benefit of the team or the benefit of themselves. Vote kick accordingly.

    I don't think there's been a problem with rushing lately. Look, if your team is getting owned by spit/chargers in a death trap and there's one guy down Its ok to leave him for the benefit of the team overall.

    The only times I'd actually be alright with seeing a team leave someone behind is if:

     

    A. It's a bot - who cares about them anyway?

    B. The person who is down gives the "OK" to leave them behind.

     

    Perfect example of this is in No Mercy 4: The infamous railing walkway.

     

    Most times I'm volunteering to be the last one to cross because more times than other people can, I can kill a smoker pulling me before I'm knocked down. The Charger room just needs to be faked which is as easy as peeking into the doorway then walking backwards right away. 9 times out of 10 the Charger will fall for it and then it's just a means of your team watching your back by keeping an eye on the kitchen area, or right below the person crossing and not being out too far to be smoked. If people are constantly getting smoked, the team isn't doing a good enough job watching each others backs. You should always watch at least one person's back while your back should be watched at all times - kind of like a buddy system, but the whole team is your partner.

     

    The advert "Stick together! Rushing and abandoning people may result in a kick/temporary ban." says it all right there and I'm happy to see when a group of people actually backtrack to get a few people up and then continue on. It not only makes the people getting revived feel greatful, but in their mind tells them, "hey, maybe I should do the same for my team if they're in trouble..."

     

    Lawyered.

  3. About Rushers

    posted by JackieChan.gc @ 06:56PM on March 01' date=' 2011[/color']

     

    Rushing has been a rampant problem in the server...actually, in this game period.

     

    I'm going to be a lot less lenient when it comes to rushers. I will be handing out kicks/bans more frequent if I catch you rushing when it'd not justified.

     

    "Well, what do you consider justified rushing then, smart guy?"

    Good question. I'll answer it with another question you should be asking yourself when you think you should rush:

     

    'Are all 10 of my teammates still alive and kicking it miles behind me?'

    If the answer is "yes", then you shouldn't be by yourself. I know that the faster you get to the saferoom, the less attacks the SI can get in on you, but that doesn't mean that going off by yourself when you're half the map ahead of your team is a viable tactic. This is called "griefing". Griefing is considered ruining the gameplay experience for the other people you're playing with and I will not tolerate this. NO one should tolerate it.

     

    "But you haven't answered my question fully. Answer it!"

    Okay, okay. But ask yourself this:

     

    'Is saving my team going to be an impossibility?'

    If the answer is "yes", then it's safe to rush your butt off to the saferoom. Half your team is incapped, 50 Tanks are chasing you, you're boomed on, Hunters, your girlfriend Spitter, and Rochelle is chasing after you, then yes, rushing is justified. This doesn't have to be a strict scenario here, use your best judgement when deciding to rush.

     

    Now, don't be afraid to rush when you think it's justified. I've played this game long enough to know when rushing is justified or not. I'm not a new player. I know what I'm doing in this game. I'm not going to kick/ban you if you decide to run for it and not stupidly help your team when you have no chance to revive them. Rushing should NEVER take place unless about 75% of the level has been surpassed by your team.

     

    Seriously, rushers ruin the gameplay experience for others, it unbalances teams because rushers will die 100% of the time and then the team is already down a man or two. STICK TOGETHER. Ever heard of the phrase, "united we stand, divided we....." okay, not the best phrase as an example, but you know what I mean.

     

    I'm all about having fun and that's what I want the server to be: Fun. Rushers don't make the game fun. Good teamwork, communication, and friendly people make the game fun. That's what I want and I'm sure that's what everyone else wants too.

     

    Make it happen!

     

    Its 10v10, if 4 people were alive and the rest dead, points spent, then I would think it'd be justified, but only if there was 3 Tanks, but some good players could still survive that. If there wasnt, they could have stopped to send points to fallen survivors, or bought defibs since those are cheaper, but take awhile. (Situtational, I know...about using defibs or spending points to respawn if there was any left.)

     

    Now if people were in-capped(none dead)and no tanks around, then it isnt justified, the next time it happens be recording a demo, this highly encourage since admins have lives and cant be in the server 24/7. Members cant be doing that, they should be representing GC in a dignified manner not with "No Admins, I do what I want." kinda thing.

     

    Again recording demo is highly encouraged. Plus making a demo would allow admins to discuss and see if it WAS justifiable or not.

     

     

    I guess i should have done a little searching before posting this topic, i let my anger get the best of me.

    That being said, In this scenario their team was very savable if i recall there was possibly one tank, not multiple, they left 5 players in-capped on the ground, not dead yet. Leaving 5 fully healthy players to send points, or even pick them up, but i think the team wasn't entirely regulars just the mains, making this option more difficult, leaving them with a quick decision of cutting their losses and gun for the safe-room.

    Thank you for your advise i shall take that into consideration about making demo's seems to make admins job easier and i wont have to describe in detail. All in all saves time.

    Just one question how does one record a demo in L4D2? Never done it with this game.

  4. What exactly is "justified rushing"? seems like a very controversial topic among the L4D2 community.

    We all have our opinions, I for one think "justified rushing" can be used in several situations.

    For example, your entire team except a small group of players are in-capped or dead, and you're being attacked by several not 1 several tanks ultimately leaving you with the option

    to run for points.

    Another example, Rushing the safe room to a certain point with full acknowledgement of everyone's ok if and when asked "is everyone ready?" while then waiting with your group for the rest to catch up.

    These are in my opinion exceptional scenarios. But i have been experiencing different "opinions of justified rushing"

     

    Take example two for instance, sure everything starts out fine, but while the "mains" being regs and fully understand this advantage decide to do this scenario but without any regard

    to letting the rest of the team catch up. Not even help them while they're in-capped, not to even send them points, just literally making a "B-line" meaning moving from point A to B,

    from safe room to safe room, while letting the rest of their entire team to die.

     

    Sure this might be called strategy, but to me it just seems like a complete abuse to the term "Justified Rushing", and i for one am sick of it.

    I admit im no saint to this server, ive done my fair share of rushing, but while learning the rules and being scolded by other regulars or even admins, i chose to be a team player

    and try my best to obey these rules.

     

    But seeing Mains that have been playing for a long time, fully aware of no admin in site, doing this "justified Rushing" just makes me want to either

    1. Leave this server

    or

    2. Think hey well if they can do this what's stopping me from doing it too.

    and i dont wanna be that guy.

     

    So that's my opinion on this topic.

    Now this may not be yours and you could very well 150% disagree and think im an idiot. Great!

    Just please mention this somewhere on the forums or on the motd, what's okay with "Justified rushing" and what's not okay.

    Just saying "rushing isn't allowed unless its justified rushing" isn't good enough in my opinion. Like i said this is very controversial.

     

    Thanks for reading all of this, let the flaming commence.

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