Jump to content

JackieChan

GC Alumni
  • Posts

    8,749
  • Joined

  • Last visited

  • Days Won

    242

Posts posted by JackieChan

  1.  

     

     

     

    Swamp Fever and/or Cold Stream this weekend. Maybe VIP. Maybe gravity. Who knows? I might be cranky, I'm on a liquid only diet.

    for the liquid make it vodka or whiskey

    Oh if I could I would! The point is to shrink my liver so they can operate easily laparoscopicly. Yesterday I was smelling tacos everywhere. :biglaugha:

    You say that as if that's a bad thing...

  2. I always assumed that you got a point for chain charging because you are technically "charging" a survivor. Now that I think about it, I don't think I have ever paid close attention to chain charging points.  :unsure:   

    You do get a point for it, but it's not specifically labeled as a "Chain Charge". 

  3. Update: 2.4.1.64gc:

    -Reduced the amount of points Chargers get from scratches by a factor of 25, up from 10

    ==Reduced the amount of points Chargers get from scratches to bots by a factor of 40, up from 25.

     

    In other words, you will now get the amounts of points you got when scratching bots for actual human players now.  Scratching bots gives even less.

     

    This can be adjusted if necessary.

    • Like 1
  4. Hahaha, imagine instead of buying the item you want right away, you have to "research" it like in the Civilization games to be unlocked for the team.

  5. I'm not sure where you're coming up with this Expert difficulty stuff because assuming Versus is just Normal Difficulty (which most of it's values should be standard coop normal difficulty), Common Infected do Normal difficulty damage.  Special Infected do Normal difficulty damage.  The only change is that Jockeys and Smokers do +1 point to their damage output.  That's the only damage modification I've ever done and will ever do.  No modifications on the server change anything regarding damage either...not counting the testing Jockey Pounce Damage feature people wanted.

     

    Other changes were made to Special Infected to balance out the hectic nature of 10v10, but damage dealing values were not touched in that regard.

×
×
  • Create New...