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MurderinClony

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Posts posted by MurderinClony

  1.  

    On another issue with hunters, I've seen people just bounce around for an entire map without doing anything - STOP  IT.

     

    No deadstopping and now no bouncing around in the map using hunter? What's next?

     

     

    There is a difference in going for a pounce on a survivor by going high up and wall to pounce, and bouncing back and forth on a wall waiting for survivors to get within your pounce range. The latter just wastes valuable time you could have been using to keep them back in that area or hell, maybe even have pushed them back further, lessening their progression as well.

    This may not always be true, but "inactivity" is a form of griefing too.

    • Like 1
  2. The purpose of me and other people doing is for the hunters to attack me. If they do not want to go for me then that is their decision. I'm not putting myself out there as a target so i can keep them from getting "Sky Diver" , I'm doing it because its something I find fun and its different than running around in a finale that is probably pretty boring considering most finales are rather easy.

     

    So, what happens when you fail, and you get pounced, by accident, even though you were trying to deadstop? Your "fun" turns into a possible chain session for hunters. Now the enemy team may or may not have a tank. This tank may or may not be smart, and your "fun" session turns into a possibility of your team being wiped. I am not saying this server is a killjoy by all means, but there are plenty of other ways to have "fun" on this server that is out of the ordinary but still within reasonable means of the rules, that does not grant the infected team multitudes of points.

     

    But I will humor you in your "fun" idea.

    Lets say I was having so much fun that night and tons of comments were being thrown back and forth. I am in a steam chat with my buddies and for the sake of "fun" I jump off and suicide in the water. Everyone in the chat bursts out in laughter. Now, that was hilarious to all of us in the chat. For us, it was "fun." For everyone else, what does it look like?

     

    You sitting out there having "fun" is hindering your team by giving the other team points

    Me, hypothetically speaking, having "fun" at the bottom of the water is hindering my team by offsetting the survivor to infected ratio.

     

    You might say, "That's not a valid comparison," but why not?

    I had "fun," you had "fun," we both had "fun." And in both of our "fun" cases, we helped out the enemy team. That is why I believe they are implementing this rule, and I, for one, approve.

  3. Oh and another side note, calling it griefing is incorrect. If we were griefing then we would just be standing out there not even trying to do anything to not get hit by the hunters or other infected. WE are trying to do something to fight back, we are trying to deadstop. We may not always get the deadstop, but we wouldn't be out there doing it if we weren't confident in ourselves to at least deadstop a few or a majority of the hunters. We aren't purposely trying to kill the team, we are just trying to have some fun.

    How about this, do not put yourself in the situation to begin with. Nothing can happen without a catalyst, no? If you put yourself out there obviously hunters are going to try and pounce you to get points. 

    You cannot get Sky Diver if there is no one to pounce, yet you say you prevent them from getting it or are trying to prevent them from getting it by putting yourself out there? Don't go out there, and they will never get it, its very simple. Rather than "Try to deadstop," because no one is perfect and will miss sometime, how about never giving them a chance to pounce by removing yourself from the line of fire.

     

    And lets be honest here, you are not trying to do anything to help the team, speaking from a personal level, even though I do not consider myself among the top players, these kinds of actions are to "show off," they are only hidden behind the lies of "Oh, I am helping my team." And you're argument about doing something when nothing would originally happen makes this point even more evident.

     

    And by the way Deadlock:

     

    I support this rule.

     

    So here is one member that does.

    • Like 3
  4. Here are the maps for the dungeon, for the mansion at least, after you get the staff key I didnt need a map anymore and quite drawing the rest of the dungeon.

     

    I have a few doors labeled with with keys they need but again I started making this map halfway through the mansion so I didnt remember which doors needed which keys.

     

    The stairs are marked with numbers #1-5 corresponding to the same number on the next page to know where you come out for each floor.

    And the numbers on top was me trying to figure out Jackies puzzle for the longest time, and then smacking myself in the face when I finally saw it.

    post-5094-0-68622100-1452654139_thumb.png

     

    post-5094-0-97733300-1452654115_thumb.png

    • Like 1
  5. I never really noticed but what did the cold do to you in battle, I usually kept running thinking I wouldn't be unable to fight at all. So what does it do?

     

    I made it so if all party members are level 5 or higher, you will encounter enemies at half the rate in the Ice Cave dungeon to hopefully prevent you from getting way over leveled...or I could probably just make it so you stop encountering enemies, but that would defeat the purpose of the whole dungeon mechanic.

     

    Well.... The whole way I play RPGs is I farm in an area until I feel like I get high enough, so usually any area I come to I am overpowered, I love that playstyle xD

    • Like 1
  6. It seems I was wrong about Pain from Above, on the official source mod site that has made those stats that are being tracked, it says this:

    • Hunter award from Pain From Above (default damage >= 15) and Death From Above (default damage >= 25) pounces.

     

    Also some other things the stats track and what they are:

    • Boomer blindness and award from a Perfect Blindness (default 4 survivors.)
    • Tank Sniper (hit a survivor with a rock) and Bulldozer (default damage >= 200.)
    • Charger Scattering Ram (default 4 survivors.)

    The italicized words are what you see under stats being tracked.

     

    Now, whether or not Jackie has changed any of these "defaults" is beyond me.

  7. The average damage is how much damage you deal on average per spawn, be it running in to slap, a pounce, or anything else.

    If Jackie wants to come along and verify exactly which is which or if each is a range like 20-23 and 24-25 that would be cool, but just looking at first glance, it seems 25 would be for death while above 20 to 24 is pain

    I am not 100% positive on this but I am close to 80% positive that it's 25 and 24-20

  8. Death from above is a 25 damage pounce, Pain from above is a 24-20 damage pounce, and hovering your mouse over hunter average tells you total damage done as hunter, number of pounces, and number of spawns.

    After that its a simple ratio of (Death from above/pounces), (Pain from Above/pounces)

    Then for the chance to land a pounce is the chance to hit an actual pounce on spawn which is (pounces/spawns) times the percentage of all death from above pounces (death from above/pounces) which ultimately turns into (death from above/spawns)

     

    I had two more stats I didnt include since they werent important, Percentage of all pounces 20 below and chance to land a 20 below pounce

  9. To add to drag's statistics, just for fun since I like hunters, obviously, I broke down the hunters a bit more, not for his formula but for fun. This is only done on the top 10 that he showed for hunters, although really top 9, I couldnt find red devil in the database, his name is changed and he is not on my list. Sorry man.

    ________________________________

     

    Average damage per spawn as Hunter

     

    1. Finlanderi: 11.03

    2. Clony: 11.00

    3. Sox: 10.48

    4. Tatsuya: 10.21

    5. Deadlock: 9.80

    6. Elite: 8.96

    7. Joda: 8.59

    8. Shafee: 8.50

    9. Mr. House: 5.77

    10 Red Devil: N/A

     

    ________________________________

     
    Pounces per spawn as hunter
     
    1. Finlanderi: 0.5114
    2. Sox: 0.4882
    3. Tatsuya: 0.4867
    4. Clony: 0.4771
    5. Deadlock: 0.4523
    6. Elite: 0.4267
    7. Shafee: 0.4191
    8. Joda: 0.4140
    9. Mr. House: 0.2820
    10. Red Devil: N/A
     

    ________________________________

     

    Percentage of all pounces that are 25 (Death from Above)

     

    1. Clony: 70.44%

    2. Deadlock: 50.17%

    3. Sox: 45.04%

    4. Finlanderi: 40.74%

    5. Shafee: 39.59%

    6. Joda: 38.56%

    7. Mr. House: 36.79%

    8. Tatsuya: 35.24%

    9. Elite: 33.52%

    10 Red Devil: N/A

     

    ________________________________

     
    Percentage of all pounces that are 24-20 (Pain from Above)
     
    1. Elite: 58.66%
    2. Tatsuya: 56.23%
    3. Finlanderi: 53.09%
    4. Mr. House: 51.74%
    5. Joda: 49.67%
    6. Sox: 46.78%
    7. Shafee: 45.52%
    8. Deadlock: 41.51%
    9. Clony: 24.04%
    10. Red Devil: N/A
     

    ________________________________

     

    Chance to land a 25 on spawn in

     

    1. Clony: 33.61%

    2. Deadlock: 22.69%

    3. Sox: 21.99%

    4. Finlanderi: 20.84%

    5. Tatsuya: 17.15%

    6. Shafee: 16.58%

    7. Joda: 15.96%

    8. Elite: 14.30%

    9. Mr. House: 10.37%

    10. Red Devil: N/A

     

    ________________________________

     
    Chance to land a 24-20 on spawn in
     
    1. Tatsuya: 27.37%
    2. Finlanderi: 27.15%
    3. Elite: 25.03%
    4. Sox: 22.84%
    5. Joda: 20.56%
    6. Shafee: 19.08%
    7. Deadlock: 18.77%
    8. Mr House: 14.59%
    9. Clony: 11.47%
    10. Red Devil: N/A
     

    ________________________________

     
    Chance to not get a pounce on spawn in (missed/killed before pouncing)
     
    1. Mr. House: 61.80%

    2. Joda: 58.60

    3. Shafee: 58.09%

    4. Elite: 57.33%

    5. Deadlock: 54.77%

    6. Clony: 52.29%

    7. Tatsuya: 51.33%

    8. Sox: 51.18%

    9. Finlanderi: 48.86%

    10 Red Devil: N/A

    • Like 2
  10. I found a few of these same bugs that anzul did but I wasn't sure how to point them out without accidentally ruining the game for readers. I didn't know there was a "spoiler" option to put in the forums D:
    I will use that from now on! But.... after looking at the reply options.... how do I do that?
     
    Now that you say that about those doors that returned you to the same room, I almost forgot about those, but it wasn't just that one area that a door teleported you back to the same room, I specifically remember two instances of that happening. I wanna say it was the door you enter to the breakaway wall and all the zombies as well as the door above the elevator that goes down 8 floors. 
     
    That key thing, I would have just done a huge conditional branch over the whole thing to where if player facing down, do the scene, else something like "You cant reach it from this side." But your dialogue thing works just as well too! xD
     
    Also, what made you think 189 zombies was a good number to stop at, why the hell not 188 it makes more logical sense, its an even number.
     
    By the way anzul, I have a current map made of his dungeon, although this konoyarou made me draw it > :o
    I just need to go through the entire dungeon one more time, and I will make a walk through video for it, since it is a bit tedious. =D

  11. Ahaha, sadly saying, if you kill the most Common infected, you have a better chance at being on the best overall list.

    Welp, Im out guys, this list isn't for me.

    Im at the bottom of that spreadsheet in Common infected kills, and second worst in CI per minute. Maybe I should waste more of my points on fireworks?

     

    How about some infected statistics, now that would be interesting to see. Mainly hunters, yes, that's all I care about. Do a spreadsheet for hunters only, I will be satisfied.

  12. it took me a bit too figure out that spike trap too but think of how the trap doesn't immediately kill you, it gives you time to do something, not to run away because you are trapped, but you definitely have time to do something.

  13. I've played his demo, actually quite fun. Quite a few of the GC community has already been inserted, be it admins and some members, even some of the past trolls on the servers. xD

    I like the humor that was put in there, as dry as it may have been, but the reactions by everyone else in your party is what makes it great.

    It has a nice plot twist, one that you shouldn't see coming. It takes a little bit of thinking because there are some puzzles but nothing too strenuous.

    All in all, it shouldn't take more than 2 or 3 hours of your time. Give it a shot, its a free game, and it was made by the creator of the wonderful L4D2 server you all know and love.

    Check it out and give him some feedback in this forum or in the forum link Peanut provided.

     

    And yes, Johnny is known as the "Seeker" In the game I believe? He lives alone, poor Johnny. =3

  14. Ahaha, way to go Jackie.

     

    Also, I didnt pay any attention to it when I stumbled across it, but your bridge you go underneath in one of the cave systems? I jumped on top from down below, I think I may have skipped a portion of the map doing so.

  15. Hmm, I got the emergency axe, but when I went back to use it, I couldnt get the text to reappear, like it was a one time event

     

    Do know I went through and mapped the whole thing too, that added time.

  16. Hmm sorry, let me rephrase what I meant Architect, it was a little too obscure:

    I hope you don't record your games as you play with an external program. I hope you go back in later and record the demo you took from steam because recording using external programs while playing can slow down your overall computer, although if you have enough power I don't suppose it would matter, but when using record from the steam console, it causes almost no strain, at least a noticeable one, not for me. The only downside is the shots in the demo look ridiculously off sometimes.

    • Like 1
  17. Good grief man, those last bosses were quite hard. You stated taking Valen was the easy path? You lied, man near the end I barely had enough items to keep my guys alive during the last two boss fights. Both times one of the three always died. Had to just keep restarting and hoping RNG would be my friend with those first aid kits and critical hits.

     

    So far, its a pretty good demo, I wouldn't say its the prettiest to look at although I did like the layouts of the mansion dungeon and its lower areas.

    If you could actually make the mansion make sense too, spacial problems are quite noticeable but you already know that, I think it would make a nice addition. All the little things add up to be big ones in my opinion at least. There were a few bugs here and there, I didn't take note of them all, but I already listed some of the more noticeable ones above.

     

    Overall, it took me most of 6 hours to complete, factoring in deaths at the end and wondering around in your mansion like a chicken without a head, and I ended up with everyone at level 8.

  18. Ah, oh well, at least I got the freaking staff key, hallelujah!

     

    Edit: This is my last question for the night: When "looking in the certain order" do you have to leave the room to reset the puzzle if you look at them wrong?

    If not, I think I tried every possible combination in one go, which probably leads me to believe I have to leave to reset it.

  19. Yeah, I got crasx now, Ill see what more progress I can make, although... do I seem too far for what I have? Am I supposed to have found that rat you mention yet?

     

    Edit: I suppose this game might be a little easier if I knew more about the members huh? xD

  20. Nope, not yet, cant find the stinking staff key, then again Im still mapping the second floor, got the entire first floor done.

    I have killed Crimson PT1 though.

     

    Edit: Okay so I have the whole dungeon mapped up to the point of the boarded room and the two rooms with staff keys. But I still cannot find this stinking staff key.

    Is there actually something to do with the piano?

    Edit2: Its official, Im stuck.

    Edit3: Nevermind, for some odd reason, no clue what event I hit but I found crasx now, maybe we can make some progress.

  21. Not sure if you have it or not, but there is a save_pos script for rpgmaker.

    For your boulder room, obviously it will reset if not completed correctly, but when completed correctly, the save_pos script will keep them in their spot even after leaving and re-entering the room.

     

    This works for all events too, if you need to keep them where they are after moving, even if you change maps.

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