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anzul

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Posts posted by anzul

  1. I was under the impression it was 5 firework crates and 5 gas cans per round but it's 5 total between the 2.

    in what type of round would you need 10 of those?

     

     

     

    now that i remenber tho... there was that one time in the third map of dead air where one team killed 12 or 13 thanks, iirc.

    i think i died after the first 2  :hihi:

    • Like 1
  2. What tactic I use alot kill 1 person receive the points from pouncing if someone is smoked there is a change you will get shot as a smoker before the hunter gets to it and there are complaints about taking kills no just wanting to get the points to end the game sooner.  or when a boomer explodes and there is that animation when he shunts backwards POUNCE if he is standing still POUNCE if he is surrounded by a horde while boomed POUNCE. if you know you are not going to get him and its worth the try POUNCE. 

    gumy, are you perchance using google translator to post???  :yellowbiggrinsqr:

  3. Stuff and things like what? If there's a legitimate reason, then that'll be the end of it. So far, to me, it appears as he is somehow more special than everyone. How hard is it to make a hat out of a model anyway?

     

    Anzul, there's one in the Church in Death Toll... Come on, man!

    homer-doh.gif

     

     

    When you guys put the time Maestro has put in the server, then I'll give you guys your own special hat.

    he has 8072.33 hours in server 1 and 909.95 hours in server 2. danm, talk about dedication.

    • Like 1
  4. Because... stuff...and thangs.

    i had never though about it...  there are no pianos in the game, right?

    HOW did you get that into the game???

  5. oh my god..... -_- Just seen this not too long after  I woke up.

    you missed a good time.

    its so fun to watch the first team go and get shrecked hard becuse of the map's layout, and then the second team breeze* trough the map

     

     

    *by "breeze" i mean getting just as shrecked 100 or so poinst ahead of the other other team. urban flitgh's maps are FREAKING long.

  6.  

    on the other hand, automatic witches havent spawned behind the survivors or in the off-map areas anymore. cool that.

    Now can you rig the system so the witches spawn in sensible places instead of roofs and such?

     

    "on the other hand, automatic witches havent spawned behind the survivors or in the off-map areas anymore. cool that."

     

    at least for me

  7. hey jackie, hordes arent working, i haz sad :(

     

    i know that before they used to not work during certain areas or panic events, or maybe becuse the zombie just didnt feel like like it, lol

    but i came back to the server a few days ago and have been trying to get them going on diferent maps but they never do, are they gona be scraped?

     

     

    on the other hand, automatic witches havent spawned behind the survivors or in the off-map areas anymore. cool that.

  8. (When a survivor gets pulled, the smoke can move away/around using the regular movement keys.) I've seen this on some servers before I believe and I think it'd be a great idea to add to the server.   (The closer you are to the survivor, the faster they get pulled in. The further they are, the longer it takes to pull them in.)

    moving smokers would be too OP methinks, all games would become infinite backtracking to help the last player

    ...on the other hand horribly-stacked/steam-sale games would end WAY faster.

     

     

    (When they pounce a survivor, they press crouch key, with maybe a 2 - 3 second delay to jump off the survivor.)

    this sounds ok, but whit another key please, i always keep crouch pressed in case the survivor dies so i can jump away before the others  kill me.

    making the hunter wait for the jump to recharge would be nice too, wouldnt want the mutt to get away too quickly

     

     

    This accidental buy protection timer has gotten me killed a couple times before.

    how have you died because of the timer? legit curious.

     

     

    How about a 3rd server with custom campaigns?

    servers cost $$$, furthermore is it worth it to have 3 servers runing?

    i think we are just ok doing the friday/menber's night thing (been a while since i last saw one tho...)

     

     

     

    the first map of the Crash Bandicoot level would suck on ten vs ten, theres a LONG tunel segment (survivors OP)

    then theres a CLOSE quarters tank fight (infected OP) which repeats on a later level. the finale also has infinite horde, double tank(irc) AND a timer.

     

    every other map would suck because no death charges LOL

    kidding aside, all plataformer maps would be too hard whit 5 smokers/charger/jokeys on the prowl

  9.  

     

    -People have brought dishonor to themselves and suicided 703 times.

    isnt suiciding how you regain your honor though?

    i must comitt sudoku.

     

    Wow I was the idiot that bought a cola bottle. Was trying to buy myself pills. Oops -_-

    that horrible moment when you buy that accursed gnome instead of a much needed heal...

  10. I almost never see anyone buy gas cans. The other throwables aren't spammed like fireworks. The only thing that /might/ need price increase would be bile for tanks.

    i use binds for buying stuff, and some campaign finales have gas cans blocked to avoid cheating the generator, so theres that.

    plus fireworks are harder to spot on the ground than the big red gas cans.

     

     

    How about this idea?      Gifts for infected  when a survivor is killed ???

     

    i dig this.

     

     

    also, 100% drop rate for gifts for 11/24 only as my gift to everyone

    just curious, whats the comon  drop rate for gifts? 10%?

  11. I didn't implement the changes yet...

     

    LOL

    then why didnt we found a single anmo pile in that whole campaign? and there wasnt any on the passing neither.

     

    hmm, now that i think about it, it was a stacked game and we died pretty early in all but the last map.

  12. i played cold rain whit the new changes.

     

    -didnt even notice the heal thing, i was tanked again almost instantly aniway lol

     

    -i weirdly do special anmo, so no coment there

     

    -didnt notice the lack of anmo piles till the last map. in retrospective it wrecked my gaming, but it did made me more aware of my anmo so its good i guess?

    next camp: the passing, played only the first map but it REALY messed me up. inbetwen fireworks, pipes, pills and medkits i couldnt get enough points to buy anmo, had to go whit the double guns for a slow and drawn out masacre... althoug we DID survive a double tanking.

  13. yes, yes and no, kinda...

     

    -i dont see a problem whit making full heal work like vanilla med kits. 

     

    -make it so buying the explosive anmo pack is a better buy, pooling points and such.

    also, 5/7 points for 1 vanilla clip sounds about right, right now it gives more or less a double clip, right? (not to mention that if you get a double clip whit 0 anmo it glitches)

     

    -you cray cray jackie? making anmo something you HAVE to buy would scare away new people, methinks. plus i would never have enought to buy a heal ;_;

    limit it to 1 or 2 anmo piles per level (one before all map-scripted tanks? sound complex to script in tho) as for buying anmo piles, sounds fishy to me... it would promote point pooling butt... it smells wrong to me. duno why. ...what about an "auto-refill for eveyone when depleted" kind of thing?

     

    just my 2 3 cents.

  14. well, there goes all my mele replacements, my B/W ghost vision, non-orange infected vision... and all my wallhacks, oh man... im gona miss those.

     

    kiding aside, its a freaking shame.

     

    i take it the add-ons server side that biggs and clony are talking about would be a bit too much on the servers?

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