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Ignis

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Posts posted by Ignis

  1. Wasn't this topic brought up like 2 weeks ago in the server plugin thread?

    All of this would be too op for the server and I personally like it the way it is. If you want to join a troll server with op SI and guns join another server. I know I do it every once and a while when I get bored.

  2. What if instead, the spitter spawn is at 0 at the beginning of the round? They will have to buy up the spitter spawn limit to then be able to spawn as one. While statistics of success for the elevator is low, I wouldn't like to completely eliminate the choke point. If there is no spitter, there's hardly anything to prevent them from going in like every other elevator situations.

    I think that might be a little too much to start at 0 :P.

     

    The spitter break on elevators seems like a great idea

  3. I was thinking maybe we could do something friday the 3rd around maybe 5 est and see who can make it and if we can get people on to the pvp server. I hope this can be worked out!

  4. Can we have !ammo fill my ammo completely? Getting ammo for the ak from an ammo dump gives me 400 bullets total however purchasing !ammo gives me 360. This si just a minor thing that's been around forever that i would like changed.

  5.  

     

     

    Allow cars to remain while a tank is in play.

    imagine survivors traped in the sewers in no mercy  for as long as a tank burns.

     

    The tank gets lit on fire by not attacking, even if it were to block a path the tank would die and the car would disappear shortly after, delaying survivors by a few minutes at most.

     

    a few minutes can be brutal down there, too many places and too far from each other to spawn block

    a good team(team whit mics) can easily incap 2 or 3 survivors, and it goes to hell from there.

     

    not sure if its enough justifiction to make them stay longer tho.

     

     

     

    Can't be changed as far as I know.  They disappear to prevent exploits.
     

    what about automaticaly placing a car/carbage can/prop when the other disapears?

     

    btw, how long does it take for  tank to burn out all of his life if inactive?

     

     

    We need respawning cars once previous ones disappear!

     

     

  6.  

     

    I like the idea of a percentage decrease for the spawn timer just maybe have it cost a bit more and have it move to a max of 10%. The multikill seems perfectly fine to me I have yet to see anyone go crazy with it. I personally get about 2-5 points a round for it  so it's not incredibly over powered.

     

    ------------------>moving smokers<-------------------------

    If this happens I might quit gc. Moving smokers are wwayyyyyyy too op and an incredible pain to kill.
    LOL I had to laugh at this statement. Im  still laughing as i type this as opposed to hunters  that can get a tank in less then two minutes  ,  still laughing.

    Maybe smokers would nt be a sitting duck. Then all those "expert" shots would have something to worry about. Now that have no fear of the smoker

    moving would make them fear it a little

    We're in the minority here merc, too many people like their flying hunters.

     

    Moving smokers are just too op that's it. I do agree those crazy hunters that double jump in mid air are also very op and double jumps should be disabled. 

     

    Smokers, like jockeys, are bad ideas if you just throw them randomly in the middle of the map with all the survivors alive. If you know how to use them and when to use them they can prove extremely effective. They can setup death charges, hang people over cliffs, hide in the cracks of windows, or stopping people from jumping down that sewer hole.

  7. Here's a real suggestion everyone can get behind. When I type !ammo can it completely fill my ammo because it always leaves out a single clip. For instance ammo piles give me 400 bullets or 10 clips. However, !ammo gets me 360 bullets and 9 clips. This isn't something major or anything but it's just something that slightly bothers me. 

  8. I disagree with all of these requests to boost SI advantages. I joined gc because it wasn't heavily modded with SI or Survivors getting huge advantages against everyone else. No invulnerability moments or decreased stun time. It's fine mostly how it is. 

    • Like 1
  9. I like the idea of a percentage decrease for the spawn timer just maybe have it cost a bit more and have it move to a max of 10%. The multikill seems perfectly fine to me I have yet to see anyone go crazy with it. I personally get about 2-5 points a round for it  so it's not incredibly over powered.

     

    ------------------>moving smokers<-------------------------

     

    If this happens I might quit gc. Moving smokers are wwayyyyyyy too op and an incredible pain to kill.

  10. The gc insurgency servers have been empty for the longest time. However, I think we should do some sort of event soon so we can get players for at least one day (or even hour :P )  regardless of if we have the member system completely working. Something like this would be good and fun for the server.

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