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VooDooPC

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Posts posted by VooDooPC

  1. There are forms of anti-aliasing in some games that already do this; however, it requires an amount of memory that exponentially increases as the amount of pixels increases. It can also cause unexpected issues, and since most machines can't handle it in a playable fashion, a lot of graphics programmers don't implement it. There are other methods to acquire much better graphics display; both in how it looks and the memory it requires.

    Downsampling is really the basis of all anti-aliasing. The original anti-aliasing method, supersampling, was basically just rendering things at a higher resolution and scaling them down to your monitor resolution. And yeah, as you said it's way too resource intensive. Then from supersampling they went to multisampling, which uses some aspects of supersampling but in a way that has much better performance, but it also doesn't look as sharp. Now they have things like FXAA which are shader based, it has very little impact on performance but also doesn't look great, it basically just blurs the edges instead of actually anti-aliasing them.

     

    Running SSAA, MSAA, SMAA, TXAA, FXAA or any other anti-aliasing you want and downsampling will look much better for screenshots than just increasing the resolution larger than your monitor. It's like having anti-aliasing ontop of anti-aliasing. Even having a bunch of anti-aliasing on and scaling 3200x1800 down to 1080p, the screenshots of the game look better than the game did running in real time. I'm guessing this is partly due to Photoshop's bicubic resampling, I think it does a better job of keeping the sharpness of the higher resolution than the scaling on my monitor.

  2. One comment in those posts really made me think. About how women used to not be so involved in the work force. Honestly it's probably true though, if more women were stay at home mom's like the old days, there would be more jobs available to the "bread winner" so to say, of the family. The sad thing is back then you could survive with one spouse working and the other taking care of the house and kids, but nowadays I know we would be broke if it was only just my income supporting the family. Inflation has killed that for most people. I really wish my wife didn't have to work, she actually wishes that too. I wonder what the % of women workers is that now takes up many positions women traditionally didn't fill?

     

    You cannot ignore the feminist movement of the 60s and 70s. That was all about being treated the same as men and etc. A lot of women work now because they want to, not because they need to.

    I think Samurai's point was that women do NEED to work now becuase of how things have changed in the last 50 years. Supporting a family on a single median income isn't easy today I'm sure.

  3. How many years ago was D3 and GW2 announced before anything real started coming out about it? I'm pretty sure 2005 was when i first saw anything about GW2.

    Diablo 3 was announced and shown to the public for the first time in 2008. It came out in 2012.

     

    Guild Wars 2 started development in 2007 and was announced at the same time. 2009 was when they first showed it to the public. It came out in 2012.

     

    Even though it was pretty much five years between the announcement of the games and release they at least had gameplay to show within two years. After two years Homeworld 3 has a trailer of concept art.

  4.  

    Becuase they are tears in the space-time continuum. There is an audio log in a store that describes how a guy got rich by remixing this newer music. That guy was Jeremiah Fink's brother. It is assumed Fink used tears to advance his own technology.

     

    Also, the Luteces aren't dead, they exist outside of time. Comstock asked Fink to kill the Luteces. He sabatoged the machine the Luteces used to make tears and instead of killing them they now exist outside of time.

     

     

    I thought the ending was fine. Have you ever seen the end of a Seinfeld episofe where all the things that happened in the episode come together at the end? It's just like that. Would you rather they dragged out the end explaining stuff for an hour?

  5. I didn't really like Planescape Torment. I played it last year. I was bummed they built an RPG where you had basically zero say in your character development. I kept throwing my points into INT knowing at some point they would give me the option to turn my fighter into a mage, but it never happened.

  6. I was bored so I wanted to try out downsampling screenshots. For anyone that doesn't know it's a simple technique used to get better looking screenshots. I'm a total newb at it since I've just been messing around with it today.

     

    The basic concept is you force your video card to run a game at a really high resolution, slap all the anti-aliasing on it you can, even if it runs at 5fps. You then take your screenshot and rescale it in Photoshop to a lower resolution. This keeps the texture clarity and edge crispness of the higher resolution but scaled to a lower resolution, it looks really good.

     

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    Bioshock Infinite is using in game AA, I'm not sure if it's multisampling or just something like FXAA.

     

    Mass Effect 3 in 1080p is highest in game settings with AA, their AA isn't great. The downsampled screenshot uses 4x multisampling and 4x SGSSAA.

     

    World of Tanks is only using in game AA, which is FXAA.

     

    Gear Up is using in game AA, I think it's multisampling... maybe...

     

    I've been trying out a number of games I have installed. The result is best when you throw on a bunch of extra AA on, like I did with Mass Effect 3. I've been working with the Nvidia Inspector to put 4x multisampling and 4x SGSSA on more games.

     

    You can learn more about downsampling here:

    http://www.tested.co...ample-pc-games/

    • Like 1
  7. More like Battlefield Poor! BAM! *puts hand up for high-five*

     

    It looks good, but since I got my new video card I reinstalled Battlefield 3 and I have to say, Battlefield 3 looks pretty damn good still. The only improvement I see over 3 compared to 4 are the character models and animations, maybe a little bit of better looking particles here and there. For the most part it looks like 3. It also sounds exactly the same as 3... like... exactly the same.

     

    It's too bad that even as crazy as the game looks, like shooting a helicopter down with a grenade launcher, the game still looks boring. Like I'm watching a movie that is cut up into sections where I occasionally shoot dudes. I want really fun and engaging game play, not just set piece after set piece.

  8. My question is, why? If so many people enjoy playing the 5vs5 scrimmages more than playing on the GC CSGO server why should they stop scrimmaging? Maybe big public servers are going the wayside and these smaller tighter 5vs5 matches are where things are headed? I see no reasons to try to keep the CSGO server populated when so many regulars would rather be scrimmaging. At what point do we have a CSGO server just for the sake of having a CSGO server?

     

    I've had a lot of good times on the GC servers but when people would rather be scrimmaging and have to force themselves to stop to play on the GC server, what does that say?

     

    Without a server for people to play on, we don't have a community. These forums aren't keeping GC alive, the games are.

     

    After all, we all play with mostly people we know from the pub. I doubt I'd know the majority of these people if it weren't for the forums and pub server. Hell, I probably wouldn't even play CS anymore if it weren't for the community.

    The games might keep GC alive, but there's more games out there than just CSGO. Left 4 Dead 2 has been huge and brought a resurgence of community members. I haven't played much CSGO and I've played zero Left 4 Dead 2, but I HAVE played Battlefield 3, a bunch of SimCity, and a whole mess of Mass Effect 3 with community members in the last few months.

     

    I disagree that if we don't have a CSGO server we don't have a community. The community should center around the people, not a specific game. This is how we have people playing CSGO AND Left 4 Dead, Minecraft, Mass Effect, SimCity, Diablo, Starcraft, Battlefield, Killing Floor, Unreal Tournament, Day of Defeat, DayZ and all the other games people have played together over the years. I think the forums are a huge part of that. When I played Diablo 3 I played it for hours with Biggs and Sky who are primarily Left 4 Dead 2 players and I even played some with Flitterkill, I didn't even know Flitterkill had a computer! That's what I want from a community, friends to play games with.

     

    If people lose interest in a server it's not a death sentence for the community but an opportunity for people to explore other games to play together. If people want to play 5vs5 instead of playing on the GC server I see no problem with that, playing 5vs5 with community members is even better. The amount of interest in a server should determine if it survives or not, not people saying, "I'm going to stop doing this thing I enjoy because I feel obligated to play on our CSGO server."

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