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HL2 Source Engine Intervie and Server Requirements


Guest zerodamage

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Guest zerodamage
Guest zerodamage
Guest zerodamage
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First, the interview:

 

Q: Team Fortress Classic, any news on it going to source or TF2?

 

A: TF2 is being worked on at VALVe, and will most likely be announced after Half-Life 2.

 

http://www.planethalflife.com/features/articles/hl2qa/

 

 

NOW the Server Requirements.

 

HL2World:Can you give me some specs on recommended minimum requirements for a dedicated server [running Source engine based games]?

 

Gabe Newell:They are basically the same.  There's  more information going across the wire but the protocol is more efficient so it ends up being a wash(about 2.4 Kbps per client if I remember correctly).  CPU load is actually down quite a bit, but most servers weren't CPU bound anyhow.  These numbers are for CS: Source in comparison to CS: GoldSrc.

 

This should be a boon to server hosts, as there should be no rush to get new equipment to update your servers to handle the slew of games running Source Engine (Half-Life 2, Counter-Strike: Source, etc.).

 

Note: GoldSrc is the hl1 engine.

 

HL2World

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