Jump to content

dragonfly

Member
  • Posts

    3,251
  • Joined

  • Last visited

Posts posted by dragonfly

  1. Why do you think I live 32 stories up in a building with a convenience store in the lobby and apartments full of old (read: slow) people? Wait what was I talking about?

     

    My plan is to start the zombie uprising and leverage the cure I've already developed for world domination.

     

    Ring

     

    Wasn't that the plot of Resident Evil: Degeneration? ;)

     

    That's pretty much the exact theme from Resident Evil

     

    Spoiler alert! You guys ruined a totally worthless movie for me. Thanks a lot.

  2. WOOOOOOT!!!

     

    Ok, Just take a brush, overlap it with what you have carved out, then INTERSECT it with all the brushes. This will only leave the brush building where you have made additive brushes. Then just click add, then remove all of the previous brushes.

     

    If it's too big, just clip it into sections. Done! :D :D :D

  3. Growing up as the son of a trapper and hunter, and being a hunter myself, yes yes yes, never put your finger on the trigger unless you want to shoot!!!

     

    Now I haven't shot many hand guns, but I have shot several rifles. Best shot was a bull moose at 395 yards with a Remington 308. :D :D :D Though, we hunt for the meat, not for the sport. Moose/deer is what we primarily eat.

  4. I allowed my wife to buy me a new gun on V day.

    What chu got?

     

    I had never before felt like I needed a wife until I read this.

     

     

    Me and a buddy played team doubles in Halo for most of the evening on Vday.

     

    Heh, me and a buddy beat through a few perfect dark zero missions for vday :) We played lots on 64, so he bought me PDZ for my bday :D

  5. So when I first woke up this morning an idea popped into my head. :)

     

    Since I started this building with an additive brush, and used subtractive brushes (for the most part) to carve out what I wanted, I SHOULD be able to make a second additive brush after deleting the first, and first deintersect (disintersect?) it with all of the other brushes in the structure. Then, I can delete all of the subtractive brushes since there will be no need for them. If I have time I'll try it tonight and let you know how it goes :D :D :D

  6. Hmmm, so I'm going to have to carefully select each brush that's additive, and create that building out of only additive brushes which have first been converted to SMs, then take the whole thing and convert it into one big SM. That's really going to suck :( Oh well, nothing comes easy, right? :)

     

    Thanks for the info, and thanks UE2 for not being very practical.

     

    I've been trying to convert to SMs because I read somewhere that they take less to render compared to the brushes. Is there any way to get the shape I have into the map without rebuilding the whole thing? :(

  7. I've never used a metronome before. I usually just practice with the mp3 of the real song in the background when I practice at home by myself. I've never had guitar lessons so thanks for the downstroke/upstroke tip. Everything I've learned, I taught myself. I think you're right that it would sound better for this song, but like I said before, the other problem is I can't play a clean verse/heavy chorus without a footswitch, so the verse is really a pain to play now. A palm-muted verse sounds crappy and playing it normally would sound too heavy and too similar to the chorus. But when I finally get my footswitch that's something I'll keep in mind! Do you use an up/downstroke technique for most the songs you play? I rarely use it unless I'm playing clean/reggae sounding songs, but like I said, I've never had lessons.

     

    We don't have an 'official singer' now either, that's why Steve was singing. My girlfriend and her mom both said he sucks at singing but he's better than me. haha

    How would you rate him? Keep him on the mic or off the mic?

     

    Yes, less movement = better generally. I always use down/up, but then again I play metal, so you can't play fast enough with just down for what I do :D

     

    I have taught myself almost everything I know too, so I know where you're coming from. I took electric lessons for one semester 5 years ago, but everything else is just listen and play. Metronomes are great for getting yourself used to a tempo, and sticking to it. If you EVER plan on recording, practise LOTS with a metronome, because you'll be recording with one. If you haven't before, it's tricky to play along with one, so it's always good to play with it. It'll keep you tighter with the drummer to for live stuff. (PS the drummer should practice with one for SURE).

     

    He sounded fine singing, but then again it was a cell phone :wiggle2: and no one else was trying.

     

    One last thingie - scales are your friend. They help your dexterity a LOT, are a great routine to practise up/down strokes, or just up or just down, get a feel for your guitar as a whole, show you patterns like minor/major third harmonies, major/minor keys and the notes used in them, relative minors, and the list goes on. That and if you ever want to play lead, you need to know scales! :D :D :D

  8. Yeah, I got it Flitter. Good thing we have an extensive community to try it out before it's final, eh? :P

     

    That is, if I ever finish it. I am just able to do the basics now. We haven't even looked at lighting, nodepaths, optimization, or any of those other cool things that make you feel like a noob.

  9. Sounds/looks like you guys were having a lot of fun! I can't understand the words to this song in the recorded version, so dont' feel bad that I can't in this one either :D

     

    Tip - not sure how good you are with this, but up-picking is an extremely useful tool. Personally, when I see someone ONLY down-stroke it appears that they can't upstroke, meaning keep practising. I know that only down stroking is used for a certain sound, so maybe that's why you're doing it? If not, it's a great thing to work on!

     

    I weally liked your energy though! I thought it was done very well for never having played together. Ever tried it with a metronome? (Aside: do you practice with a metronome?)

  10. If you select multiple brushes and convert them, all the selected brushes will be put into one mesh. However if you have made a shape by using different additive and subtractive brushes, you first have to intersect the whole thing into one brush, because otherwise all the subtractive brushes become additive.

    http://udn.epicgames.com/Two/StaticMeshesTutorial.html

     

    This is the problem I've run into. I've put a SS here too, to show you the issue. Once the brushes (all selected) are converted to the SM, it's as if all brushes are additive, which suuuux. I dont know how to "intersect the whole thing into one brush". :(

     

    n512419979_372596_590.jpg

     

    And flitter, of course it's symmetric! I mean, some would even grade it as an "A", as in asymmetric!

  11. For those of you interested, I added more. I need some help with the below building (I've been googling tutorials, etc, and can't find the info). I need to convert the building to a static mesh, but since it has subtractive and additive, I read I have to intersect all of the brushes first, otherwise they all become additive. I dont know how to do this, so if you know how, either post here or pm me plz!

     

    Oh, and yes, I use rocketdock. I'm not doing this on my old G4 mac :P

     

    n512419979_371991_8301.jpg

     

    n512419979_371992_8552.jpg

     

    n512419979_371993_8815.jpg

     

    And some terrain pics. Distance fog isn't final at all, just looks pretty at the moment :)

    n512419979_371994_9065.jpg

     

    n512419979_371995_9332.jpg

  12. Here's a story printed by the paper here in Thunder Bay. I laughed. I know this guy, play music with him once a month for an inter-city youth group.

     

    Story

     

    The People vs. Fog

    Thursday, February 12, 2009

     

     

     

    It is our allegation that on Feb. 10, 2009, the defendant Fog was in violation of multiple building code and zoning bylaws in the City of Thunder Bay relating to height restrictions and the blocking of public views. The views in question relate to Fog's obstruction of our beloved Sleeping Giant for the entirety of 10/02/2009.

    The people of Thunder Bay have rallied against any kind of progress and economic development or stimulus that would put the view of said Giant into question, and will not stand idly by while Fog launches yet another threatening attack on our right to an unobstructed gaze at the harbour.

    We the people of Thunder Bay are seeking compensation in the form of more sunny days, and the promise that no other forms of development that will-likely-not-block-our-view-but-pose-some-sort-of-threat-to-us-nonetheless will be placed within one (1) km of the waterfront and Prince Arthur's Landing.

    Consider yourself served, Fog.

     

    Nik Fiorito

    for The People of Thunder Bay

     

    Sleepinggiantontario5743.jpg

    The sleeping giant shown above (in the summer).

  13. n512419979_370827_5108.jpg

    Just doing more work. I finally figured out how to scale the terrain. Yay!

     

    n512419979_370828_5335.jpg

    Moar grid view. The middle-bottom patch is going to be part of a lake, and the middle-top patch is a hill. Hurrah.

     

    n512419979_370829_5566.jpg

    And with some textures.

×
×
  • Create New...