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Sky

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Posts posted by Sky

  1. Torchlight 2 rules, but I just don't play it as I don't know anyone who actively does.

    Instead of adding the god awful pvp system to Diablo 3 (Hey, guys, let's do arena-based pvp instead of the open world pvp that made d2 pk'ing awesome) they could have fixed the loot system (and the class balance issues) right there.

     

     

    It's great that they're shutting the auction system down, but I'm fairly certain it only existed in the first place to provide another income source to Blizzard. However, when you look at the amount of gold you get for 1$, it's clear that the reason it's being shut down is that the economic system is destroyed. There's so much inflation that for them to properly fix anything, they'd have to drop everyone to 1% of their current gold values, or just remove all of the current gold in the game. Aside from the closing of the auction system, I'd love to see a battle.net chat server in the actual game, not much unlike the classic diablo 2 lobbies players sat in when not running around killing things; but possibly a chat system that lets players choose "Current Area" for chat with all players in the same zone, and then obvious channels like "PvP" and "General" and "Trade" which would help us meet people without having to jump into random games.

    Also, I think it's time they re-balanced classes; it's more than a bit stupid that every class relies on the exact same gear (trifecta) and, while not necessary, the 4th stat being their main stat. Hopefully, they're doing something about this as well, because it's silly seeing wizards running around with swords instead of a wand, just because the sword does more dps, regardless of the wands stats.

     

    So here's hoping they fix everything and make it worthy of having the name Diablo behind it.

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    ^this? ive played my share of MMO's. and then a certain company was like "yo lets do pandas" in i started focusing entirely on killing zombies, minecraft, dota(recently), and quake again.

     

    Pandaren has been in Warcraft lore for some time. A Pandaren helped found Durotar with Thrall and Rexxar.

     

    On topic:

    The game feels very traditional like WoW but has stuff like FATES which are dynamic events from GW2. Also, You don't need to have multiple toons since your 1 character can be other classes if you choose to level each other class. Combat isn't as fluid as GW2. Even though the launch was pretty tragic the game itself isn't bad. The one problem from what I've played is once you get your class/job that is your role pretty much. It is not like WoW where your class has 3 specs (druid has 4) that have 3 different styles or like GW2 where profession builds are very flexible.

     

     

     

    In Final Fantasy XIV, the weapon you're carrying determines your class; attributes points are customizable for each individual class, and the only time it really becomes an issue is if you play both a scholar AND and arcanist, as these two jobs both stem from the same class. I'm confident that you have not reached end-game; hard-mode primals and binding coil of bahamut (the only current raid dungeon in the game). In end-game, white mages for instance do not simply heal. For example, white mages have an inherited ability from scholars called Virus, which places a debuff on the target for 10 seconds, which reduces strength and dexterity by 15%. White mages also have the single, most powerful AoE damage ability in the game, which also stuns every mob it hits for 4 seconds (diminishing returns of course alter this value). White mages also have an inherited ability from their conjurer base class which lets them slow the movement speed of targets they strike with stone. Cleric stance lets them swap their intelligence and mind values, allowing them to become dps power-houses.

    Warriors are a job that stems from the Marauder class; they can either tank (they're sponge tanks, as they don't have shields and rely on a lot of health and the ability to regenerate health on damage dealt, as well as receiving additional healing from items and spells) and can also be built as dps classes.

     

    As opposed to games like swtor and WoW, different stances and passive abilities, as well as your rotation determine the role you fulfill in an encounter. It means players don't rely on skill trees, instead relying entirely on player skill and knowledge of their class. These are just two examples of some of classes and jobs that can perform multiple roles in an encounter. The great part is they can switch on the fly, during an encounter, to perform the function that's necessary, depending on how they choose to gear themselves out. Builds are extremely flexible in Final Fantasy XIV; players aren't limited to skill trees or specific gear to determine their roles. The developers have left it in the hands of the player of how they want to play - and allow them to change that play-style even in the middle of a raid encounter.

  3. I stopped playing gw2 mostly, altogether; I really feel the real money system has completely fubar'ed the economy. It's why I prefer a subscription-based MMO that has no real-money interaction in game.

  4. Give the VIP the Scout Sniper. It's worse than having a single pistol; there's always the very first VIP mod, for Quake @1996, where the VIP had an axe and nothing else. that was brutal.

    • Like 1
  5. They don't ever purposely bring in too few servers. They try to bring in exactly what they need, but it's impossible to tell. Being surprised and having way more players than was ever expected doesn't come close to supporting a claim that they purposely want login queues. Developers don't want queues.

  6. Square has actually done a much better job with the launch of v2 than any other company in the history of the MMO's that I've tried. Each day this week, they've launched a set of new servers, they've filled up, and then based on the number of overflow that exists, they add more the next day. They aren't actually sitting around waiting the few weeks companies like Blizzard have done. Their goal is to let all of the people log on, instead of waiting a few weeks until those players stop playing (likely from the frustration) and we've seen this. Jykri mentioned today that she saw a large list of new servers go online today.

     

     

    Also, I used to work in the industry, and I've contributed to the development of a few MMO's, and your pessimistic, i-know-all attitude aside, no, launch issues are not on purpose. It's always based on numbers. However, in the case of this particular mmo, even with breaking the world record on players in an open beta, there was no way anyone could have predicted it would break world records on launch day as well as continue to break them throughout this week. It's been a very large discussion on the official FF14 forum where none of us expected this. We expected numbers like the open beta, because we all figured everyone wanted to see how the game did before they bought it. Square shared recently that, unfortunately, the majority of preorders came in the day before early access began, and that it was a much higher number than they could have anticipated. The actual servers were tuned after phase 4, and before these other preorders came in.

     

    There's never any way to predict exactly how many players will be playing a game. The goal in an MMO is to try to fill up as many servers as you can, but fill them as completely as possible, because a low population server struggles in many ways, from economy to community. Unfortunately, the only way to make sure servers are properly populated is to simply wait and see how many players you have, but it's not some secret, hidden scheme by a company. Also, this is a factual representation from someone who actually did this stuff for a living =)

  7. Create a character on a JP server, and there are no wait times; all NA/EU servers are currently locked, but starting next week, servers will be unlocked again. That's why I'm doing something else until the upgrades go in. Yeah, I didn't think it was this highly anticipated after how few people played v1.

  8. I think everyone, except Square Enix saw this coming when the game broke the world record for most concurrent users in a beta:

    http://www.gamingrea...orn-breaks.html

     

     

    Now, they've broken the record for the most sales in an MMO at launch, which has resulted in digital game sales being suspended:

    http://na.finalfanta...d1308da98f95947

     

     

     

     

    I, myself, was outraged when I was dumb enough to log out when I went to bed and couldn't log in during the next day; I've simply resorted to logging in late at night, where there's still a login queue, but I can at least get in. I'm still upset, but I'll be honest here; I don't think anyone expected the game to do this well, let alone break records. Square is working head over heels to fix the problem, and while I do recommend everyone to grab a copy of the game, I'm saying wait until next week when the data centers are upgraded.

     

    How many people are logging in, you say?

    Last night around 11pm, they opened a new world on the NA/EU side called Siren. About 5 minutes later, the world was full. Ten minutes later, Square locked the world for character creation. They've been adding new worlds to try to keep up, but aren't able to. Ultimately, their goal is to increase the amount of concurrent players that can be logged into each server at any given time.

     

    Yoshi-P explained the game engine uses what they call their "mega shard" system, which uses multiple servers to present as one giant server, allowing a larger than previously possible amount of players to play concurrently on a server. I'll post a screenshot of one of the major cities later tonight on the Excalibur server (the server has a 10 hour wait for connections right now, so I don't bother attempting to connect until around 12am EST, at which point there is no line) and show you the number of players in that one specific area.

  9. I dont run raid, mostly because i have that sucker. Theres an even faster one than that one but i dont see the point.

    So i cant amswer your question about raid.

     

    Villain when it was given to me i broke down crying because of the cost. I dont want to break down again.

     

    IF i make it to ffo next year youll get to see it. Worth the money, if youre moving files a lot (i do lots of image capturing astronomy so i move files a lot) but for gaming get a standard ssd

  10. Alright, Tsu. Lookback is going to set up the studio, and I'm going to bring my EOS 60D (it was a birth day present) and Biggs will make to the streets as the crier. Re: Need film crew to make a proper RE movie; what's her face did a crappy job.

    • Like 1
  11. Yeah, I am still curious to see what the control schema for consoles is. I managed to play Too Human without any issue, but I know a lot of people couldn't get into it because of its extremely awkward controls.

  12. The plugin that handles "team balance" already fails to do the task its assigned. I think it wouldn't be able to perform a just decision on whether allowing two players to swap would be fair.

    The first goal should be to implement a team balance / team scramble system that actually works.

    Also, it isn't a perfect world. The system would likely be exploited so that friends could stack with each other, unfortunately.

  13. I think people are way too judgmental of women in common. It's the worst double-standard, but it definitely doesn't help that women take part in it instead of asking why that double standard exists.

    Personally, if the girl likes doing the cosplay, that's cool. I don't have anything against it if it's not some clothes hangar, has-no-meat-on-her-bones or not kind of girl. The only time I've ever been bugged was when I was at a renaissance festival with my girlfriend and we saw a girl who was somewhere around 600 lbs, wearing a chain-bikini. No double-standard there... I would have been equally disgusted if her same-size boyfriend had been wearing anything similar.

    Heck, I don't even have anything against the women who want to be allowed to roam topless like guys on the beach. Everyone has boobs, some are just more flat than others. :P

     

    I've done cosplay once, at ohayocon. i went as sailor mercury. :P

  14. i dont think this is releasing until 2014, as there is no current release date set. What I do like is that the legendary items in the expansion are actually awesom and they're finally tuning it so wizards won't be rolling around with 2H axes anymore. I imagine that whole rebalancing is going to tinkle some players off.

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