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Jerkoff

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Jerkoff last won the day on April 11 2015

Jerkoff had the most liked content!

About Jerkoff

  • Birthday 01/03/1989

Profile Information

  • Steam Community Profile
    http://steamcommunity.com/profiles/76561198032573037/
  • Gender
    Male
  • Location
    NY

Jerkoff's Achievements

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  1. DMO got one hell of a buff for sure. Brought me up another 10 levels of GR and I can still push the envelope. There's so much to grind on my non-season wizard, don't even have time to work on my seasonal.
  2. I jumped on to the serverand try to build on my railroad but I forgot I still don't have permission to build on my own property
  3. The few times I join has been quiet as well. Though that was months ago...Is anyone inspire to play again? I would if there's company.
  4. I don't remember the last time I step into Gamestore let alone walk in buy anything. Still haven't gotten around to ask a invite to the GC guild yet.
  5. Sorry to bother again but my house got claim so hard, even I don't have permission to do anything in my own house!
  6. Went through the village spawner portal and got myself stuck on the other side. Gates wouldn't open with the claim and I can't warp back since there's no space to walk out and in of.
  7. Awesome work tirtul, looking forward to seeing more players in the server. I do get some company now from the time to time I logged on, that's good news.
  8. Let my turtle tinkle on your floor every morning!

    1. HellsBells

      HellsBells

      I make it into soup

  9. Much like you don't text and drive...you don't stand to type, ask for name, calculate points and then send it out. In that small 3-5 second time frame, a lot of horrible things can happen.
  10. It's been pretty well establish that this server was going to remain "vanilla" without all those infected perks. Why are people asking for it again?
  11. What a deal. I find it more of a hassle paying that $15 membership renewal than it is killing you. Edit: I suddenly got a membership renewal notice in my email after I posted this...
  12. What if instead, the spitter spawn is at 0 at the beginning of the round? They will have to buy up the spitter spawn limit to then be able to spawn as one. While statistics of success for the elevator is low, I wouldn't like to completely eliminate the choke point. If there is no spitter, there's hardly anything to prevent them from going in like every other elevator situations.
  13. I will be in for this. No more toilet troubles this time.
  14. Not possible as explained by Jackie. To get that low respawn timer, you would have to be playing in a server of less than 8 survivors? Like I mention before, it's most likely the infected is on a good rotation respawn timer. Infected 1: 15 second to respawn Infected 2: 7 second to respawn Infected 3: 3 second to respawn Now that's a good rotation of infected respawn timer, each one of them spitting and delaying the advance/incapped another 5 seconds. Once infected player dies, the next infected player spawns and goes in and repeats. Typically we see the infected doesn't work together and they all die around the same time, thus their respawn timer is very close to each other. Most noticeably during the beginning of the saferoom exit. Currently emtpy on ideas right now...we should just roll along with what we have so far.
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