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Jerkoff

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Everything posted by Jerkoff

  1. DMO got one hell of a buff for sure. Brought me up another 10 levels of GR and I can still push the envelope. There's so much to grind on my non-season wizard, don't even have time to work on my seasonal.
  2. I jumped on to the serverand try to build on my railroad but I forgot I still don't have permission to build on my own property
  3. The few times I join has been quiet as well. Though that was months ago...Is anyone inspire to play again? I would if there's company.
  4. I don't remember the last time I step into Gamestore let alone walk in buy anything. Still haven't gotten around to ask a invite to the GC guild yet.
  5. Sorry to bother again but my house got claim so hard, even I don't have permission to do anything in my own house!
  6. Went through the village spawner portal and got myself stuck on the other side. Gates wouldn't open with the claim and I can't warp back since there's no space to walk out and in of.
  7. Awesome work tirtul, looking forward to seeing more players in the server. I do get some company now from the time to time I logged on, that's good news.
  8. Let my turtle tinkle on your floor every morning!

    1. HellsBells

      HellsBells

      I make it into soup

  9. Much like you don't text and drive...you don't stand to type, ask for name, calculate points and then send it out. In that small 3-5 second time frame, a lot of horrible things can happen.
  10. It's been pretty well establish that this server was going to remain "vanilla" without all those infected perks. Why are people asking for it again?
  11. What a deal. I find it more of a hassle paying that $15 membership renewal than it is killing you. Edit: I suddenly got a membership renewal notice in my email after I posted this...
  12. What if instead, the spitter spawn is at 0 at the beginning of the round? They will have to buy up the spitter spawn limit to then be able to spawn as one. While statistics of success for the elevator is low, I wouldn't like to completely eliminate the choke point. If there is no spitter, there's hardly anything to prevent them from going in like every other elevator situations.
  13. I will be in for this. No more toilet troubles this time.
  14. Not possible as explained by Jackie. To get that low respawn timer, you would have to be playing in a server of less than 8 survivors? Like I mention before, it's most likely the infected is on a good rotation respawn timer. Infected 1: 15 second to respawn Infected 2: 7 second to respawn Infected 3: 3 second to respawn Now that's a good rotation of infected respawn timer, each one of them spitting and delaying the advance/incapped another 5 seconds. Once infected player dies, the next infected player spawns and goes in and repeats. Typically we see the infected doesn't work together and they all die around the same time, thus their respawn timer is very close to each other. Most noticeably during the beginning of the saferoom exit. Currently emtpy on ideas right now...we should just roll along with what we have so far.
  15. It doesn't have anything to do with the reduce timer that the infected team get to spawn "fast" Maestro. What happen most of the time is that the infected team has a good rotation respawn timer, so it seems endless when they attack relentlessly with spitters since that's the best class to buy time with. That's why the multi-kill implementation is a good idea to offset this buff for the infected, a faster respawn timer means better chances of multi-kills for the survivor. Although I opt for lower points on multi-kill and I don't like saying this but the good players will benefit mainly from this. If you know you're a average SI kill player, your chances of multi-kill vary around 2-4 times in a map? This is the issue with survivors that I find to be a main problem, where the new perks are beneficial to a few selected players compare to the perk that infected got which benefits everyone. Not trying to water down the idea of Multi-kill, I find it to be a great implementation. Just perhaps something that promotes more teamwork than Glory Hog our server are slowly trending to.
  16. Export the sound files from Unreal Tournament to the server now that we have this multi-kill going on. Ever so sastifying to hear.
  17. On the flip side, it would be increasing the margin of skillwise between the good and the bad players. Since good players typically have a easy time acquiring laser right at the start of the round, average or bad players will have trouble even getting close to it. So with this laser increase, it could essentially put a further strain on the average players who already have trouble another setback. I suggest a way to give the team lasers as some sort of item drop rather than increasing it solely for a single buy. Though I'm afraid that what you said is true, laser which use to be a perk are in fact a necessity now.
  18. Whoops, it felt weird when I type that out. Thanks for pointing out.
  19. Thought the menu could use a little update. Copy my info over to SnowFox post if you guys will Survivor Menu: 1. Weapons Menu 1. Secondary Weapons 1. Pistol 2 Points 2. Desert Eagle 2 Points 3. Baseball Bat 4 Points 4. Crowbar 4 Points 5. Cricket Bat 4 Points 6. Fire Axe - 4 Points 7. Katana - 4 Points 2. Sniper Rifles 1. Hunting Rifle 5 Points 2. Scout Rifle 5 Points 3. AWP Rifle 8 Points 4. Military Sniper 7 Points 3. ASSault Rifle 1. M16 7 Points 2. Scar 7 Points 3. AK-47 8 Points 4. SG552 7 Points 5. M60 16 Points 4. Shotguns 1. Chrome Shotgun 3 Points 2. Pump Shotgun 3 Points 3. Auto Shotgun 7 Points 4. SPAS Shotgun 6 Points 5. Sub-machine Guns 1. SMG 3 Points 2. Silenced SMG 2 Points 3. MP5 3 Points 6. Throwables 1. Molotov 5 Points 2. Pipe Bomb 5 Points 3. Bile Jar 5 Points 2. Upgrades Menu 1. Laser Sights 3 Points 2. Explosive Ammo 10 Points 3. Incendiary Ammo 7 Points 4. Explosive Ammo PACK 18 Points 5. Indendiary Ammo PACK 10 Points 6. Ammo Refill 3 Points 7. Disable Death Check 15 Points 3. Health Menu 1. First Aid Kit 8 Points 2. Defibrillator 8 Points 3. Pain Pills 5 Points 4. Adrenaline 5 Points 5. Full Heal 15 Points 6. Respawn on Corpse 30 Points 4. Misc Menu 1. Grenade Launcher 10 Points 2. Chainsaw 8 Points 3. Gnome Chompsky 2 Points 4. Cola Bottles 2 Points 5. Gas Can 4 Points 6. Oxygen Tank 2 Points 7. Fireworks Crate 4 Points 8. Back 0. Next 1. Propane Tank 2 Points Infected Menu: *Subject to change 1. General Menu *1. Full Heal 3 Points/30 Points (When playing as a tank) 1. Auto-Heal 30 Points (Available when playing as a tank) 2. Suicide 3. Tank 50 Points 4. Witch 20 Points *5. Manual Witch Placement 25 Points Manual Witch Placement 30 Points (cost increase after buying Dangerous Witches Upgrade) 6. Horde 10 Points 7. Ghost yourself (disabled) 9. Next Page 1. Unlock Fake Messages - 8 Points (yall need to start buying this more often) 1. Buy Fake Tank Message 2. Buy Fake 2. Class Increase Menu 1. Boomer Limit 10 Points 2. Spitter Limit 10 Points 3. Smoker Limit 10 Points 4. Hunter Limit 10 Points 5. Charger Limit 10 Points 6. Jockey Limit 10 Points 7. Tank Limit 25 Points 3. Upgrade Menu 1. Spawn Horde on Respawn 10 Points *1. Spawn Witch on Respawn 20 Points (available only after buying Spawn Horde on Respawn) 2. Tank Buy Unannounce 15 Points 3. Tank Limit Unannounce 15 Points 4. Infect A Med Kit 15 Points 5. Reghost on Tank Spawn 15 Points 6. Dangerous Witches 45 Points
  20. Sucks that I miss the time when the server was more active. I'm going to be hopping in daily to work on...everything. But yeah, trying to get one consistent train to each nether is a heck of a job alone.
  21. That's awesome Jackie. You're awesome Jackie. Jackie is awesome man.
  22. Same goes for other purchase goods. Air can, gas can, propane tank all are immune if you bought them while incapped.
  23. Throwing bile on yourself in single player mode has no effect on the player, so I say keep it as it is. Since all it does is summon a horde either to pummel each other or the SI if it's been hit. Once that bile effect is gone, you have one huge horde to deal with on top of everything else. Fireworks at the moment is fine. If you think about it, technically survivors have a total of 50 firework crates to throw down if every player buys all 5. This method forces the player to plan ahead and be more decisive on when to use it.
  24. Norton is mostly advertising and certainly not the best. I find Malwarebytes along with MSE is good enough to safeguard your computer.
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