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turnbullTeRRoR

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Everything posted by turnbullTeRRoR

  1. I am sorry you feel that way. And btw this was not aimed specifically at you... others took this alot harder. As far as teams went I was only giving my reasoning for for why people were on each team and showing how hard it is to find a magic combination of teams. Also my bases sucked. Experience didn't help me there. Not to be arrogant but I do not believe anyone on my teams base is as good as mine and thats all because I studied up. Not because I played more. My old bases always went down fast. I only planned on R@W for one wipe cycle as for something for us to do to keep from being bored from lack of unfriendly peeps who we would fight and would be worth raiding. On anther note I believe your team was about to surround the capital with turrets on foundations.... idk it for a fact but it appears that way. Our team had mentioned doing so to our own but I have denied them. I felt like it would destroy the integrity of capital battles. I have pondered the possibility of a no offline raid server. That'll be for the community to decide as this is GC's server. It's not my server. I'm trying to run it in the best interest of the community. IDK if no offlines will bring players or make players shun them. Maybe a little of both I suppose. I would be interested in everyone who plays on our servers opinions on the matter.
  2. btw cowboyfromhell started this in 2003 he last joined 2007 sad he has not seen what he had started.
  3. Hello soldiers of dirty or snowy fortune! I just wanted to take the time to address some issues some of you seem to have with the war. I want to talk about how the war has been going, how I have meted players to teams, how teams have set up, and about players quitting early in dejection. Ok, so first off FIRE has been in control for most of the game. Either by 3 to 10 almost every night. It seems like every time the ICE team clawed within 3 pts or had taken the lead the FIRE team would respond with 9-12 unanswered points. The FIRE team finally pulled the first power grab by taking down a chopper. (well done btw) Later on that same day they tried again and were probably about 45% of the way to 15 more pts before the chopper left them. During the last 2 days I myself have been personally hell bent on crafting explosives for raiding. After having done so I was ready to roll last night. At a not to late time btw around 10'oclock I was ready.... then the two members of FIRE who were on left. Now let me tell you a rule I personally have about rust. When you have valuable stuff you use it or lose it in my experience. I had a good supply of C4 I coulnd't log that night and risk losing it. I just can't. Its why I made the rule. You have no idea how many times I've logged the next day to lose EVERYTHING. It happens its rust and this is why the massive FIRE team base got raided.Fire team put all of their eggs in one basket and it bit them in the butt hard. I suggested you all make bases 2-3 per base but instead you all based up asides from 3 or 4 of you. I honestly didn't think I had enough to raid RAID you. I was planning on just sending a strong message. Little did I know how your base design was so flawed ( I'll address that later) The end result was that we ran amok in your loot room and killed every sleeper in the place which is a big part of rust. Next thing I wanted to talk about is play distribution. I think teams are fairly even. I tried to balance skill ( hard to assess) with players likability. I wont go far into this since no one has really complained. We have the more experienced core (mustard,limit,lunk,myself) but also the most timid and new (Haven prefers PVE, ZD, Reo are brand spanking new, Faith is not a strong base designer nor nearly as aggressive as some of us. While team FIRE has Clony, Killer,Monkey,Jack,CID Zero all of you are solid shots and you have Kaya who is a master gatherer and an good AD collector in her own right. So I feel pretty good about teams. How teams have set up. Apparently as I touched on above the FIRE team has put 70 to 80% of there holding in one big base with one or two other holdings. I've made my feelings about that know already so I'll say that Team ICE has five moderate bases with two starters and one single outpost thus far. So if you hit one or two of us with a raid at least we get to fall back on our team mates for support. Quitting early. As I stated above I have played a multitude of wipe cycles dating back to Legacy Rust. I have lost ALL many many times. I understand the dejection you feel when this happens. I"ve learned to expect my stuff to begone everytime I log on. Nine out of every ten times I've been raided its been offline. Also of note you guys had a hell of a lot of resourcing into making that huge base. my base is only half that size and 5x stronger then yours. We only had to use 2 C4 2 c4's Yes you are reading that right two timed explosive charges. Someone in your base left a ladder hatch open. Huge mistake. Though we could have blown through it anyways. I suggest in the future you check out youtube videos on base building and floorplates/ footprints. If i had the resources you did with 5-6 guys on that one base I would have built an impregnable mountain. I'm not throwing shade at you guys I'm really just trying to help you out. I want you guys on the server as friend or foe and I love the competition.
  4. Updated the rules. I'm sure not every possible scenario has been covered. Please have patience when something funky occurs and try to let me sort it out without anger flares ok? Its just a game no need to be angry. You're not being screwed. I will decide on the most reasonable and easily monitored way the rules/ scoring should be applied. If you do not understand any of the rules or you can foresee a scenario I've not covered let me know and we shall take care of it. Thank you for your patience when these things have happened.
  5. On my lunch break in a a few hours I will be clarifying some rules and giving my thoughts on Rust @ War current state of affairs with tips and encouragement

  6. jack killed TBT Jeho Killed CID Monkey Cap AD Leon Cap AD Tbt kills killerj Mustard Kills Clony Leon kills 13ad Mustard Kills CID Leon Kills Jack Leon Kills Six TbT Kills Zero x3 Leon Kills Zero x3 TbT kills Shaman
  7. kaya AD3 Faith AD3 ZD AD3 Jeho AD3 FIRE TEAM HELI 15
  8. Made clarifications to RULES section 2 KILLS / SCORING and Deleted Last section dealing with arenas and the like. We have enough traffic and action with Air Drops to not need the extra activities
  9. Well this will be short and simple. Play RUST WITH US! ITS A BLAST! To see whats up simply follow the yellow brick road......http://gamrs.co/forums/index.php?/topic/46811-rw-rosterscoreend-all-be-all-threadreport-here/?p=563516
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