-
Posts
100 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Gallery
Articles
Posts posted by Slim
-
-
I have my eye on the store page, probably gonna go for it.
-
sand dunes for days I aint scared.
-
When I've been saying you're the Kevin Durant of players in this community it was all building to this.
LANGUAGE
https://www.youtube.com/watch?v=HBQ2mjkvYY8
any time you outfrag me in pub I will add a worthless skin to your already superior inventory.
-
Thats what I guessed too, for some reason everything in the skyrim workshop is named a full phrase like that.
-
<3 TBT!!!
Also, goons challenge all on D2!!
Yeah I also challenge all to hide and seek but we have to play in my apartment.
-
your crosshair is ruining my life.
- 2
-
Awesome cans
$82
Plus Awesome Mic
$50
http://www.modmic.com/products/modmic-4-0
Much much much better then an integrated unit IMO.
IS THIS WHAT FARB USES?!?
WANT WHAT FARB USES
I do kinda want to step my headphone quality up, I have a pair of real cheap sennheisers. I also use a broken logitech usb headset around my neck for a mic. Just like the proz.
- 1
-
I'll check it out when I get home from the hoooolla-dayz
-
If Gauntlet goes for cheap and their is other interest I'd be into getting a gang going.
Will update if it goes on sale.
29.99 for a 4 pack.
http://store.steampowered.com/widget/258970/51737/
CAAAAAALLED IT
-
GCFTW snapbacks
- 1
-
I know this is my l4d2 side coming through. However, what can we do to differentiate our server from others? What will bring in new players, and take them away from other servers? Is there anything like a !buy system for tf2? Where you can purchase perks. Say like ammo, health, invuln. You get the idea.
NO please god no. TF2 doesnt need any more random stuff complicating it. that might work for an 10v10 version of an 8 player game but TF2 is muddy enough as it is.
-
some kind of rtv or vote system is pretty clutch in TF2
-
Huh? anyone?
-
2fort is always a stalemate because 3 engineers can lock it down.
-
I dig it
source mod and rock the vote.
-
respawn reas are map specific, and all maps use wave respawn, the default of which is 10 seconds.
-
how does TF2 handle respawns on the config side? Different game modes have different schemes, like payload uses wave respawns while cp maps use individual timers. is there a way to make it each maps default? Do defaults exist?
the game is balanced for timed respawn.
RTV is pretty nice for TF2 since stalemates are inevitable.
-
Cough, player count, cough...
as in max players or amount of interested players? 24 is stock I believe. I find it works best.
-
Hypothetical suggestion:
1. CTF_Doublecross- its different and still a top 10 map. I would specifically avoid 2fort despite its popularity. Turbine would also be a good choice for a ctf map.
2. pl_frontier
3. pl_badwater
4. cp_dustbowl 2-5 all top 10 maps
5. plr_hightower
6. cp_lazytown- seems fun
7. cp_degrootkeep- fun and stupid melee map
8. cp_baloonrace- my personal favorite stupid/fun map
9. TBD stock
10. TBD custom
-
Maps rotate after reaching a pre-determined and reasonable score criteria. The amount of maps has no effect on frequency of rotation.
-
How many maps do we generally have in rotation, like 8-10?
-
you cant heal or anything and nades are more strategic and cant kill you unless you're wounded.
-
These are the most popular maps, in order. Its the best stats database I could find. If someone has any other data please post it!
We don't need to limit ourselves to these, but, for a fledgling server getting players in is the most important thing. The first page are the maps that bring people in.
I think the best setup is to use those maps as the backbone and have a few interesting but playable custom maps to keep things interesting/keep people around. By playable I mean they have to work with a full server. TF2 is stalemate friendly and a lot of times the cool/interesting seeming maps are actually a mess. I know that goes for my beloved Rats_1337 in csgo. We need to remember that the maps we like aren't necessarily the best bet for a fledgling server.
I think cp_balloonrace is a lot of fun as a breakup/fun/different map.
-
Different gametype stuff is all handled within the map file, so its easy to jump from a payload race to a ctf.
H1Z1 early access 3 days......whos in?
in Rust
loadin