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Carlos

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Posts posted by Carlos

  1.  

    Let me add this for closing thoughts too Carlos.

     

    If you are concerned about letting your team down as a tank, then stop trying to be a hunter to get those three pounces and then a tank, only to get biled and come make this post. Play charger or spitter and get points for support for a tank that has more confidence.

    Sadly you and a lot of the other hunters are only playing the hunter for points, and not for what he is really for.

    Wait, stop? I don't know what you're talking about. I think you're confusing me with some other players. I mostly use boomer. I use that class more often in comparison.

     

    You want me to avoid becoming tank period?

     

    Not really fair to say I only care about points. I only mentioned points in the bile's price, and how blinded tanks can still cause serious damage when they have enough to heal in open areas. That's basically it. I'm patient with getting points as infected. It's not all I care about.

     

    I made this post because I heard some friendly members make some comments about "how the bile bomb should be nerfed." At least I ears words similar to that on chat. I wasn't planning on posting this thread before they said that. I thought I could help out, and try to elaborate on why it might seem a bit too powerful.

     

    (Btw ignore those two quoted comments of mine where you were "unsure of this point in the argument." Those parts are trivial :P )

     

     

    But yeah, thanks for trying to help out, Clony :)

  2. I'm going to let you in on some information real quick Carlos.

     

    First off, the Boomer Bile Jar was made by Valve and the creators of Left 4 Dead 2. That boomer bile on a tank is supposed to make him blind, its just like if the survivor got puked on, that's the whole point. Deal with it.

    This above fact and the fact that the GC servers are heavily vanilla servers with very little changes to core game mechanics, some damage and range have been upped but all standards are still in place, will lead me to believe that this bile on a tank will never change.

     

    If you say you are an experienced tank, then you should be expecting the Bile Jars and Molotovs. I will not tell you tactics to avoid Bile Jars nor Molotovs but you can do both, even if you are hit by a Bile Jar you can hide, easily. As for commons hitting you, you can run in a tiny little circle to avoid them. The commons rarely hit you and can only hit you if you sit still for more than a second, so that's an unreasonable argument right there.

     

    As for the lose-lose situation, you are completely wrong.

    First off, the Bile Jar brings zombies.

    Second, the those zombies which are still alive and should be because you have no reason to kill them since avoiding them is as simple as holding 'W' and running around in circles, will go after the survivors when you are no longer Biled, especially if other survivors are biled.

    Third, I have personally biled a tank as a survivor and our entire team got wiped. I have also been on the other end of that as well, got biled and wrecked the survivors. It is only a small setback, get out of the line of fire and hide behind enough walls or an object so bullets do not hit you.

    Fourth, when you are biled on, the survivors know your location and will generally focus more on you, which gives all your infected buddies an advantage, because most survivors are shooting the tank and nothing else.

     

    There are plenty of wins on your side when you get biled, mainly the extra common the survivors deal with, they bring a horde for you, you dont even need a boomer nor do you have to buy one.

     

    By the way, if you are throwing rocks you should almost always be on a higher spot than the survivors and out of their range, if you are throwing rocks while in sight of the survivors, that is your fault if you get biled because they spotted you.

     

    The frustration meter is made to make you go in, or if you are good enough you can delay that.

     

    Let me explain the point of the throwables: they are all situational and have their own advantages and disadvantages. They are not made to combat what the others do not.

     

    Pipebomb 

    Advantage: Great against a horde and eliminating lots of infected quickly after only a short build up time, mainly used for removing common off of a Boomed survivor. Can also stumble specials infected.

    Disadvantage: Specials are unaffected as are some common.

     

    Molotov

    Advantage: Great for a quick barrier, a nice wall of fire to eliminate most common infected and place other specials on fire.

    Disadvantage: It is just in a small spot and smarter infected go around. Takes time to reach full flame. Must hit ground to start fire.

     

    Bile Jar

    Advantage: Relocates zombies to another area/target; can blind specials; explodes on impact if it hits an infected.

    Disadvantage: The zombies return to the survivors when its gone. It can cause zombies when there are naturally none. Explodes on impact even on survivors.

     

    Each one has their own advantages and disadvantages as well as situational advantages and disadvantages which I won't elaborate on for fear that this post is already too long. You cannot make a game perfectly balanced, ever. 

     

    For open areas: work with your team, strategize. This is something I see little of anymore when "good" players are on. They tend to think they are unstoppable and don't have to work with the team. When you get multiple people like this on the same team, its hilarious when all of you fail and the other team walks right into the saferoom. Sometimes, its better to not be that hunter and be the charger for that spitter. Being a "good" player is not just showing skill, its the ability to work with your team as well.

     

    As for the points, well, I don't personally care.

     

    Ok, I might have exaggerated about the part with the commons and the part about getting hit with the bile while throwing rocks. No worries though, I rarely get hit when I'm stuck in that rock throwing animation. I'm usually getting blinded while I'm trying to avoid the bile and the survivors are chasing me (who are about to throw it).

     

    To me, molotovs are easier to dodge. At least you can see their brightness in midair from the fire, which will give you the warning that you're about to get lit. I feel like biles are harder to dodge since their hits can be unpredictable ( unless I'm likely missing something here. It's most likely a "me" problemYou have a helpful tip on how to dodge the biles more easily? Like just hopping around or something?)

     

    Yep, you have a point about how survivors throwing bile bombs can attract a horde for them. Once the blinding effect wears off on the tank, they have to deal with it, right? Sure, but they can just easily eliminate the horde with their molotovs, gas cans, or fireworks. By doing this, the tank gets no horde in the end.

     

    Plus, what about the bile bombs that get spammed the second after the tank recovers from his blurry vision? I don't mind getting hit by one bile. It happens. It can be unfortunate, but it gets ridiculous when you're forced to deal with another bile bomb on your face the moment you recover your vision.

     

    However, like you said, you can just try to retreat using rooftops or safer areas for the tank when you're blinded; such as running around the drains in Death Toll chapter 2 or running around the rooftops/jumping down an alley below before climbing back up in Dead Air chapter 2. Honestly, I feel more safer when I'm on a rooftop far enough from the survivors' sight. At least then it will be harder for the survivors to chase after you with the biles, right? Just hope you're located at a decent area for the tank when you're blinded, and not an area where it's generally too open with barely any cover around. (Only mentioned the part about the frustration meter when the survivors are shooting down rocks and are slightly too fast to punch since they're all green. I know, this is a "me " problem again. I'll admit that).

     

    Those 2 scenarios where those tanks decimated the survivors in SPITE of the biles: How many points did those tanks have? Were you and that other tank close to heal? Did you two have enough for a heal prior to being blinded? Where did those scenarios take place? Were there any hittables or water (which makes tanks slightly faster than usual) around? How unhealthy were the survivors? Were there plenty of red/yellow survivors before you two were blinded by the bile? Were they not located at an area that wasn't too open ? I ask all this because at least with all those factors, you at least have a chance to do serious damage to the survivors/ wipe them out despite the fact that you got blinded. Remove all those factors and the bile is most likely going to get the best of the tank. For the record, I NEVER said it was impossible for blinded tanks to wipe out survivors. It's just that it becomes more of a burden than it should be because they can just be spammed and your health can get chipped off dramatically because of it. If I have to continue dealing with it, that's fine. I'll still try my best not to let my team down regardless if I'm tank.

     

    Yep, I agree with your advantages and disadvantages the throwables have in general :)

     

    I get it. I'm not going to hold it hard against teammates when you're tank and the survivors aren't getting boomed. Maybe they're located at an open area, or at at an environment where it's challenging to go in there and boom them. I understand. It happens. It's not impossible to boom them, it just gets tough at times. I understand.

     

    You don't care about how much points the bile costs? That's cool! You get plenty of points anyway :D

     

    Btw you laugh at anyone (from that description) when they fail at all as infected? Yea, cool. That's the spirit! :P

  3. I'm going to let you in on some information real quick Carlos.

     

    First off, the Boomer Bile Jar was made by Valve and the creators of Left 4 Dead 2. That boomer bile on a tank is supposed to make him blind, its just like if the survivor got puked on, that's the whole point. Deal with it.

    This above fact and the fact that the GC servers are heavily vanilla servers with very little changes to core game mechanics, some damage and range have been upped but all standards are still in place, will lead me to believe that this bile on a tank will never change.

    Woah there, I never even said nor did I mean to imply that they should be removed for good.

  4. I can't see this going away anytime soon, but is there any way that biles can be less powerful than they already are?

     

    It gets ridiculous when an experienced tank player is under control in one moment, and then the next moment that tank is getting slaughtered by all the gunfire. Blinded tanks are basically defenceless unless they're near hittables (cars,dumpsters,logs,disco balls, etc.) and survivors low on health, or if they have (almost) enough points to heal. If not, a blinded tank is better off just retreating or else it's health is going to be chipped off dramatically.

     

    At least when tanks get lit, you can see your targets with no blurry vision holding you back. Heck, even in maps like flooded Hard Rain, Swamp Fever (remember that map, guys? :P), the Parish's sewers, etc., molotovs are useless since you can just extinguish then.

     

    However, there is no getting rid of the blurry vision after getting hit by a bile bomb. Even when there are boomed survivors that are struggling after you've been hit, you're still unlikely going to notice them. Bile bombs don't seem to have weaknesses like the molotovs do.

     

    If all the survivors are green and you're blinded as a tank, then the best choice you can make is retreat. Sometimes this works. This usually works in areas like Hard Rain's cornfield. However, in open areas where it's easy to be surrounded by the survivors, or even a couple of them such as the Death Toll finale, they can just chase and shoot you until you die. Even if the survivors don't chase after you while you're blinded, then you also have to worry about your frustration meter that is running out of time. You STILL need to do damage while you're blinded and are a distance away. By the time your vision recovers, the survivors will likely have more biles waiting for you. This is without mentioning the commons that cause further damage to your tank's health.

     

    It's a lose-lose situation: Either you charge at the survivors blinded and get chipped off easily, or you run away from them to buy yourself time for your vision to return to normal while also emptying your frustration meter.

     

    Let's also not forget how boomer biles are JUST 6 points. That doesn't really cost much for regular (non) members that play in our servers often. Let's also not forget how everyone else uses binds for the buy system. If you miss a throw with the boomer bile halfway in a chapter, it's not really much of a problem. You could just immediately buy another one quickly with your bind and blind the tank. After all, you most certainly can afford the points, right?You could do the same thing with molotovs. Even worse for the tank, you blind the tank first and then you quickly buy a Molotov and light it on fire (or vice versa) with this deadly combination.

     

    It's almost not fun throwing rocks anymore since you're going to be an easy target for biles while you just stand there.

     

    I prefer playing in full games with you guys. I don't play in empty games with the bots. I've had bad experiences knowing someone ( who loves bots) that spams boomer biles repeatedly when there is a tank available (which is kinda lame to buy with all the bots since it'd be too easy to kill, which will make rounds short :/ ) in these empty servers a while ago. Lol sorry, let me get focus more on the topic:

     

    So, with all this in mind: Do you guys think that boomer biles are too strong, and that they're too harmful for the tank? Do you guys feel that the current price ( 6 points) is fine, or if it could be raised to a more expensive price ( like 15 points)? Sometimes, getting blinded as tank can take the fun vibe out of you when you're trying your very best to weaken the survivors. Surely, you guys don't deserve to have biles ruin your tanking. I'm asking you guys what you think because this topic isn't meant to be an idea that is supposed to benefit me only. It's meant for you guys to decide since you deserve to have the most fun experiences possible on the servers (including as being tank). Your opinions matter. Not mine.

  5. Just move to Florida. Our peninsula manages to keep dodging hurricanes during the stormy season. We haven't had a (major) hurricane for a little over ten years now. Come over here! Join us :3

    • Like 1
  6. I'm in. Or maybe I'm out, depending on whether I get picked to be on someone's team LOL. :hihi:

    It's ok. If I do become captain, then you'll be chosen for my team (along with the other 8). No worries, you won't be picked last.

     

    I hope to be there.

    It'll be at 3pm where you are. The game will take place under 2 hours and a half from now in server 1.
    • Like 1
  7. Welcome.  Make sure you come to Saturday Night Customs for even more fun!

    No, Gunner! It's even more fun playing the rest of the regular maps all the other days. No downloads are even needed, and you don't have to wait on a specific night to play them. You have direct access to the normal maps! They're played the most often for a reason ;)

     

    Btw welcome ya new peep :D

  8.  

     

     

     

     

     

    Dude needs to cut down on the Red Bull. I mean seriously look at you! You shoot spitters and boomers that just spawned behind walls *-* Can even fly! I guess Red Bull's subtext was true all along, lol.

     

    Lol! For the record, I know I can get crazy, but Red Bull is clearly too strong a taste even for me lol

    Lol you still must drink some kinda energy drink, I mean, you're just unreal! Gimme your secret or do I have to spank you til you spill it out? >.< lol

    Heh you want to know what my real secret is? I just get real crazy! I think it's in the blood :3

     

    Spank me? Nah chill, that's obviously going to leave a mark lol

     

     

     

    Oh by the way, Dammit Tainted! Quit telling secrets!!!

  9. Dude needs to cut down on the Red Bull. I mean seriously look at you! You shoot spitters and boomers that just spawned behind walls *-* Can even fly! I guess Red Bull's subtext was true all along, lol.

    Lol! For the record, I know I can get crazy, but Red Bull is clearly too strong a taste even for me lol

    • Like 1
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