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Everything posted by Carlos
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Lastly, Part 3 is basically about the Finales, and WHEN is the earliest point where it's finally okay to buy your Tanks. Honestly, there's a common theme with the finales. I'd say the safe rule of thumb is to just wait until the 1st scripted tank arrives ONCE the Survivors actually start the finale's radio. This applies to ALL of No Mercy, Death Toll, Dead Air, Blood Harvest, The Sacrifice, Dead Center, The Passing, Dark Carnival, Hard Rain, Cold Stream, and The Last Stand. There's 3 main exceptions though to this guideline. The Parish: Even though most rounds end up being short, they're still painless because each round ends up being super unpredictable & chaotic each time we play this fun finale due to the numerous death charge areas. Early bought Tanks are RARELY ever a problem on here anyway; so I'd say just do whatever you want here lol Swamp Fever: Yea, I'd prefer if Infected players just simply waited for the Survivors to call the radio, and then wait for the 1st scripted tank to arrive before buying their Tanks; but this is realistically a challenging expectation. The plantation and Virgil's radio are a long distance away from the starting safe room; so there's a fairly high chance that the skilled/experienced Infected players will earn a good number of points early into this finale. Honestly, I'd say AT LEAST wait until the Survivors reach the plantation to buy your Tanks (which is usually what happens anyway). Crash Course: Welp, this is the FAR worse version of Swamp Fever (which actually has a pretty good finale). First of all, the finale's event is a LONG distance away from the starting safe room, and the Infected team will surely have already earned a GREAT number of points long before the Survivors even make it that far. There's so many cars scattered around the early parts of this map, and there's a fairly high chance of an early scripted Tank spawning too. Infected players will just be too tempted to buy their early Tanks here because this finale is SUPER friendly for the Infected team. I feel like it's incredibly difficult and unrealistic to actually EXPECT Infected players to wait for the Survivors to make it ALL the way to the finale's event to summon the horde, and THEN wait until the 1st scripted Tank to arrive. Honestly, I'd say AT LEAST have the courtesy to wait until the Survivors cross that white truck over that gate leading to the finale's event before buying your Tanks. Thankfully, we rarely play this tough finale anyway. Alright, that's it. I'm done giving my full input on the Boomer's distribution of points, and giving helpful advice for eager Tank players
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Alright, I wrote up this helpful mini-guide for EACH campaign per chapter. Hopefully this'll be an easy read. Part 2 is to my fellow Infected players who earn 50+ points quickly, and want to know WHEN is the earliest point where it's cool to finally buy your Tanks: No Mercy: Chapter 1: The car alarm area before the subway entrance (fortunately early Tanks are an uncommon issue on this chapter) Chapter 2: After crossing the train halfway through the chapter Chapter 3: At least around the forklift area after passing the crescendo lift event Chapter 4: Preferably after the elevator Crash Course: Chapter 1: AT LEAST below the bridge area before reaching the crescendo horde event Death Toll: Chapter 1: This is a moot point because ANYWHERE is a death trap for the Survivors + there’s a high chance of an early Scripted Tank spawning too. I’d say go nuts or do whatever you want on this chapter only lol Chapter 2: At least until the crescendo horde event Chapter 3: At least until the Survivors finish crossing the mini-bridge over the gate, which can take a while too Chapter 4: AT LEAST until that big building before the crescendo horde event Dead Air: Chapter 1: The car alarm area at the end before the safe room (although this is an uncommon issue, which is a pleasant surprise) Chapter 2: AT LEAST until after the crescendo dumpster event on the rooftop finishes lowering Chapter 3: AT LEAST after the alleyway Chapter 4: At least once the Survivors reaches the vent areas Blood Harvest: Chapter 1: At least after the long bridge area Chapter 2: At least once the Survivors go outside & enter the trainyard area, but MUCH after the crescendo door event Chapter 3: AT LEAST after exiting that 2-story building above the hill near the start Chapter 4: AT LEAST near the car alarm area after exiting that building downhill The Sacrifice: Chapter 1: preferably AT LEAST until the Survivors reach the scripted Tank event area Chapter 2: Either near the HUGE hill halfway through the chapter preferably, or AT LEAST until that parking lot area with the cars before the massive boatyard (although it really depends on the state of the teams because sometimes it takes the Survivors a long while to reach that GIGANTIC hill) Dead Center: Chapter 1: Pretty much after the elevator part (there’s REALLY no need to buy Tanks before the elevator area, but fortunately that’s an uncommon issue) Chapter 2: At least until the BIG road with the 2 cars AFTER crossing that 2-story building with the pills compartment, but BEFORE crossing the bridge that leads to Whitaker’s gun shop Chapter 3: Preferably at least until the running crescendo mall alarm event The Passing: Chapter 1: AT LEAST until the Survivors reach the 2nd story of the parking lot with the cars before entering the building Chapter 2: AT LEAST until the Survivors cross that small plank bridge into that building Dark Carnival: Chapter 1: At least until the Survivors are about to cross the fence at the motel area Chapter 2: Preferably after the alley halfway through the chapter (but fortunately this is an uncommon issue) Chapter 3: Preferably at the start of the crescendo coaster event, or at least near the end of the Tunnel of Love segment (but fortunately this is generally an uncommon issue) Chapter 4: AT LEAST on the rooftops of the barns Swamp Fever: Chapter 1: At least after the crescendo ferry event finishes Chapter 2: At least after the crescendo plane door event starts Chapter 3: Preferably at least after the Survivors cross the house that eventually leads to the crescendo horde event a little later down the path Hard Rain: Chapter 1: At least until reaching that main road with the ambulance halfway through the chapter Chapter 2: At least after crossing that ramp leading further into the sugar mill Chapter 3: At least after the elevator part Chapter 4: AT LEAST near the treehouse area halfway into the chapter The Parish: Chapter 1: At least until the car alarm area at the end near the safe room (but it’s usually not necessary most of the time due to this chapter being short lol) Chapter 2: At least until the Survivors are near the running crescendo trailer park event Chapter 3: AT LEAST until the Survivors reach the final houses before the sewer area Chapter 4: Preferably until the crescendo parade float event, or AT LEAST after crossing that building with the small parking lot containing dumpsters Cold Stream: Chapter 1: At least after exiting that 2-story building before reaching that SUPER thin bridge (but fortunately this is an uncommon issue) Chapter 2: Preferably near that running crescendo sewer event, or AT LEAST any point on the middle stretches of the cliffside area after killing that scripted Tank Chapter 3: Preferably until the Survivors are about to exit the bridge, and head downwards on that ladder The Last Stand: Chapter 1: Pretty much until the crescendo generators event (but we’d need to test out this campaign more often since I only played at least this twice on the server) I feel like if Infected players just followed at least 90% of this guide before buying their Tanks, I think those short 3-5 minute rounds would happen WAY less often.
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Yea, I thought about it long and hard here. I'll cut it down to 3 consecutive posts here because I don't want to spam everything in 1 post. Basically, the gist of Part 1 would be how the bigger issue is that some experienced Infected players are super eager & feel the need to buy Tanks super early (especially against a weaker team in one-sided games); especially when the simple solution is to literally just be patient and WAIT a few more minutes at the very least. I agree with Looney that the occasional 3-5 minute rounds are NOT fun. Some Survivor players want to actually last longer than 5 minutes. Some Infected players want to cool down in their zombie round, and challenge themselves with different Special Infected gameplay. Others want to do BOTH! The Sacrifice is like my 3rd favorite chapter to play on this server; but I feel like this campaign has been the BIGGEST victim of being tainted by those shorter rounds due to those early bought Tanks. It honestly feels like it's been nearly 2 months since EITHER team survived into the 2nd half of the first two chapters (especially the 2nd chapter lately because it's been a good while since we've seen a team reach that HUGE hill). I don't even feel like we've been experiencing The Sacrifice's greatness at its fullest recently because most of the rounds are usually too short. I'd say rounds that last at least 7 minutes sound pretty fair for both sides usually. However, if a stronger team lasts 20+ minutes as Survivors, then I think it's fair to give the weaker team a chance to last 10+ minutes without buying an early Tank. I'd say this varies with the early scripted Tanks. Results will vary depending on how much damage that the scripted Tank player WANTS to inflict on the Survivors. I'd say that there's 2 good options for an experienced/skilled Infected player to choose from in case they earn 50+ points really early in a round. 1: They can just buy Witches that round instead of buying Tanks at all (especially against a weaker team in stacked games) 2: They can just be patient by saving a Tank heal, and finally purchase their Tanks once the Survivors are near the 2nd half of the chapter (which is useful in more competitive, 50/50 games). I think a useful rule of thumb for Infected players is to generally wait to buy their Tanks until the Survivors reach the halfway mark into a chapter, and/or until they reach the first crescendo horde event. Now I'm occasionally guilty of buying an early Tank once in a while. I usually only do it out of frustration, and/or if I'm desperate to shorten the other team's Survivor rounds after they shortened our Survivor rounds previously. I try NOT do that though. It's just good courtesy to just let the other team have their turn in having a decent Survivor round. I don't see the need to just end the whole round in under 5 minutes in normal games (or under 10 minutes in cases where one team lasted 20+ minutes as Survivors). Lastly, I think it's important to add that the Boomer's distribution of points will NEVER be perfect. Boomers are the only Special Infected that can still do damage up to 20+ seconds after their death. Chargers, Hunters, Jockeys, and Smokers are pretty much done doing damage IMMEDIATELY after their deaths. Spitters can still do damage 5+ seconds after their death. You also got to factor in the difficulty of successfully blinding more than 5 Survivors, which SHOULD earn you a greater number of points as your reward. If you only blind 1 Survivor, then you only (previously) earn 1.25+ points; which doesn't earn you much if the Survivors just shoot or light up all the commons. If you blind ALL 10 Survivors, then you (previously) earn 12.50+ points; which would be well-deserved because this is SO rare & difficult to do on a full server. There is also the fact that the Hordes aren't always consistent. Sometimes, the commons do absolutely no damage to a group of experienced Survivors; which gives you no bonus points. There's some cases where the commons do moderate damage, so you earn a fair number of bonus points. There are also some other cases where the overwhelming number of commons just CRIPPLE the blinded Survivors, and you earn a great number of bonus points. Like I said, the Boomer's distribution of points will ALWAYS be a flawed system because there are a various wide number of factors & scenarios with how the Hordes play out. They can range from being completely useless to being a HUGE burden to the Survivors. On average, they're usually right in the middle of that scale. The average number of targets that I successfully blind per full game is usually 2-3 Survivors. That ranges between 2.50+ through 3.75+ points previously; which isn't really that much points, but the total number of additional bonus points vary depending if your Hordes are useful or not. Overall, the bigger issue here is that some experienced/skilled Infected players refuse to be patient with their Tank purchases, and they just buy their Tanks in under 5 minutes. Infected players earning 50+ points relatively fast wouldn't be a problem if they just simply bought Witches when the game is looking one-sided, OR they just farm up for the Tank heal and wait to buy their Tanks around the halfway point in a chapter (which WILL benefit them in the long run because they'll have more teammates that have Tank points too). Part 2 will basically be me giving constructive pointers about WHEN & WHERE is the earliest point that it's okay to buy a Tank per chapter. Part 3 will just be me discussing the Finales since I KNOW Part 2 will be lengthy.
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"Only in my mind" Okay, you have poor reading comprehension skills. I get it. It's not like I literally JUST explained why Boomers are useful, or listed their multiple strengths just up above lol But HEY, those evil Boomers are SO useless, right? Why don't we just remove Boomers from the server completely then? Let's go test that theory out then. I GUARANTEE most of your Infected ambushes will fail even more without having anything to blind the Survivors, especially with the number of sharpshooters on this server that can efficiently kill the Special Infected, and deny their attacks. Let me tell you: It's PRETTY easy for me to kill your Smokers without any distractions or without anything blocking my vision. You're gonna have an even tougher time pulling your targets when they have CLEAR vision, and FEWER commons surrounding them. Boomers are SO useless that you somehow felt the need to whine about them being 'overpowered' on this thread. Nah, it's fine. PLEASE just reduce the number of Boomer points, or just remove Boomers entirely from the server then. By ALL means, make it easier for us players who love playing Survivors in those longer rounds. All you want to do is delay your Boomer + Infected teammates from earning their Tanks fairly. If Tanks are SO easy to purchase, then please play a WHOLE game using JUST the Boomer yourself on a full server against a team of experienced human players (especially on a stacked team). I expect you to earn 50+ points within 3-5 minutes then. Boomers are 'easy' and require 'no' skill, amirite? "College boy." Lol is being educated supposed to be an insult? I'm already AWARE of the Boomer's point distribution. However, you still actually need to do the ACTUAL work as the Boomer to REAP THE BENEFITS of those earned points. Those (50) Boomer points aren't gift-wrapped for you all at once in 1 turn. You STILL need to earn those points without being skeeted in midair, or without being denied by the Survivors. Besides, I already graduated with a Master's degree in Biological Sciences last December (and earned my Bachelor's degree before that on August 2019). I'm already retired from school permanently after 21 continuous years. Maybe you should go back to school though. It might help out with your grammar! "Talk a lot... but you don't say anything." That's because you're incapable of reading lengthy posts, or of reasoning with anyone who disagrees with you. That's all.
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Nah, I’ve heard enough. Boomers do “no” damage even though they’re often the ones that initiate ambushes for the Special Infected, and they make it easier for your Infected teammates to attack the Survivors when they’re blinded. They also summon the Hordes too, which increases the amount of damage for these attacks and ambushes too. Just ask your Tank teammates who struggle to throw rocks, and/or do any physical damage to an entire team of Survivors who all have green health (or at least have above 50 HP) with Tier 2 weapons. Even if NO hordes spawn to attack the humans and cause no physical damage (or the commons all just get killed before they even get the chance to hurt the blinded Survivors), should Boomer players get 0 points then? Should they get no reward then for actually being successful with their primary attack (and causing HUGE assistance for your Infected teammates)? Acting like playing as the Boomer will automatically gift you a Tank within 3-5 minutes is pretty funny. You REALLY think it’s that easy? Okay, try doing that against a team filled with experienced & skilled Survivor players then. By the way, I’m not talking about longevity, or about being on the server for a long while. I’m referring to Survivor players who can actually kill the Special Infected in midair (especially the rocket Boomers) multiple times, and efficiently counter their attacks in quick fashion. Hell, try ‘Vanilla Booming’ (which means playing as the Boomer without rocket jumping) without spawning too early or giving your spot away quickly. The Boomer is loud, and it has extremely low health. It’s easy to shut down Boomers, especially when you’re not in close quarters. I can tell you from firsthand experience that earning Tank points in 3-5 minutes is difficult in actual GREAT/GOOD maps like Dark Carnival, The Parish, The Sacrifice (only when the server is full), Swamp Fever, Dead Center, and most of No Mercy. It’s generally why Survivor rounds generally last much longer in those campaigns. You actually have to successfully manage to get NEAR the Survivors to blind them without getting skeeted in midair, or without getting denied. It’s not nearly as easy as some folks think it is here lol I’ve had multiple Infected rounds where I struggle to earn Tank points because I don’t bile enough Survivors per spawn, or my Boomer attacks just end up getting skeeted or denied most of the time (although I occasionally DO get ridiculed for booming 5-10 Survivors funnily enough). That’s USUALLY because I end up playing against a Survivor team that consists of skillful, and accurate sharpshooters who know how to counterattack. “Tanks should be hard to get.” No, they already ARE challenging to get. Once again, if you’re playing against a team of experienced/skilled Survivor players, they SHOULD make it more difficult for Infected players to earn Tank points (although that DEPENDS on the maps we play). If you’re playing on trashy maps like Death Toll, Dead Air, Blood Harvest, and The Passing where the super-friendly Infected environment + abundance of early scripted Tanks make it easy for Infected players to farm Tank points quicker; then yea, earning Tank points and wiping out the Survivors will generally be easy. Survivors rarely even make it to the 10-minute mark in those relatively quick rounds for those maps. Reducing Boomer points isn’t gonna make rounds any easier for Infected players. If anything, you’re just making it even less challenging for Survivors to last longer (which will be fine for me when I get to kill zombies for a longer period of time). However, you automatically lose the right to complain as an Infected player when the Survivors will inevitably be more likely to survive longer near the end of a lengthy chapter; especially when playing against a stacked team. The most skillful/best Boomer players will ALWAYS find a way to earn points quicker than others by spending as little time in the air as possible with their rocket jumps, by using an unpredictable/complicated rocket pathway in midair to trick the Survivors, by spawning strategically close to the Survivors without giving away your positions, or by puking while you crouch behind rooftops without the Survivors getting a good shot on you. Great and skillful players will always find a way to earn Tank points quicker with or without the reduction of Boomer points. I do love the cute little dig with the quotation marks around ‘good’ players though, especially coming from someone who rarely ever wipes a whole Survivor team with his own Tanks. We already work hard enough to earn our points while causing plenty of damage, and it’s not JUST by playing Boomer lol Honestly, I agree with your move, Soda. Let’s keep the Boomer point value at 1.00 for now! If Boomers are going to be punished for being super useful and resourceful by making it more tougher for them to buy Tanks in the future (especially against stacked teams), then be my guest! I value playing as Survivors MUCH more anyway. If this means the average Survivor round will last just a bit longer going forward, then yea, I’ll take this as a win. Either Boomers continue to be rewarded for being super useful for the Infected team, or Survivors get to last even longer with Tank purchases being slightly delayed by veteran players. Take your pick. It sounds good and promising to me either way
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Rest in peace, Gummies (formerly known as Lil Neko). I first encountered you on GC in late 2014 shortly after joining this community, and I distinctively remember you being one of the many fun personalities on the server. One of the MANY fond memories that I had about you, Gummies, is the fun moments we had together on Left 4 Dead 2 + Scribblio on voice chat in our Discord in the pandemic era with all the others; ESPECIALLY during a rough period in 2020 where we desperately needed to have more fun and positivity. I’ll never forget how you’d hilariously keep calling me out on my nonsensical bullpoop. My day was already off to a sad & rough start because I literally woke up to this terrible news earlier this morning (knowing FULL well just moments later that I will never play, or hear her voice ever again). I’m genuinely sad and heartbroken. Hopefully, we’ll all somehow meet again and game together in the afterlife. I’ll miss you. We’ll miss you, Gummies
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Community Poll #3 - Workshop Addon Options for GC Server(s)
Carlos replied to Soda's topic in Left 4 Dead 2
I just voted for the options that MIGHT bring even more activity on BOTH servers now. I've never used addons, or mods since I started playing on these GC servers in late June 2014 (which btw, my 10-year anniversary of being a regular on here is apparently next month), and I don't plan on doing so anytime soon; but I'm cool with both servers having addons if it brings more daily/weekend traffic. -
Yep! This is a major W, Soda. This feature gives me shades of the golden period of GC in 2014-2017 (at least from my experience). Plus, it was a LOT easier seeing how many players are in the server(s) with this stats page being at the forefront of the forum site. Yea, feel free to keep adding as much unique stats as you can possibly think of here. I think it's pretty cool seeing our strengths, and keeping track of any weaknesses that we could improve on as Survivors or as Infected.
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Welcome back, OP! Hopefully, we see your presence in the GC server sooner rather than later! Speaking of good old days, is there a way that we can re-add the daily GC stats back on this website or something? We used to have that stats feature a decade ago, but it eventually disappeared years ago. It’s unfortunate too because it is 2024, and I feel like there was more detail on here a decade ago. It was cool seeing all of our strengths & weaknesses (like a weakness of mine is getting a 10+ second Joyride as a Jockey nowadays). I’d like to see neat stats like headshot ratio, number of teammates revived (percentage per round), & number of Tanks killed as Survivors, AND number of high pounces landed, number of successful rock hits as a Tank (listing the top snipers too), and number of scattering rams as a Charger as Infected. We got more technical experts on here nowadays, so I think this is realistic. It’d be one of the many ways that we can bring back more forum activity/traffic on this site again, such as the OP here finally making his long-awaited return!
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Community Poll #2 - Feedback on April 12 Balance Changes
Carlos replied to Soda's topic in Left 4 Dead 2
I guess my 2 major takes are the following: First of all, how exactly do you get Sky Diver now? I ask because I landed four 20+ high damage pounces as the Hunter earlier today (with NONE of them being on incapped survivors), and I still didn’t get the Sky Diver achievement. I have recorded evidence by the way. Just check the time stamp from 1:27:10 through 1:29:33 (afterwards, I failed to land any more high damage pounces) on the 1st chapter of No Mercy down below: Do I need to land 3 PERFECT high pounces (aka the full 25 pounce damage) instead or something? Secondly, I DIG your idea of Survivors being able to see the health of the Tank now, Soda Yes, it sucks when your Tank ends up being wiped out by the Survivors quickly. In fact, that actually HAPPENED to me earlier when the opposing team killed me SECONDS after I bought my Tank before I even got the chance to heal first. HOWEVER, this recent change should encourage additional players to be more strategic when they buy a Tank. Unless they’re extremely confident, you shouldn’t really buy your Tank immediately after earning 50 points most of the time; especially now that Survivors can see your health bar. Either you could: 1) Save your future Tanks to earn some heal points (like around the 80 point mark in those lengthy rounds). 2) You could wait for some of your teammates to earn Tank points first. OR 3) You just have to make your first few moments as the Tank REALLY count while you still have green health. Instead of charging at the Survivors out in the open, you have the quick decision to throw rocks from afar, use different routes to punch a few Survivors before retreating back to a different path, or just stall for your teammates. Honestly, the BIGGEST positive to take from this recent update is that Tanks no longer feel invincible when you play as Survivors. It’s reassuring now that you can see how well your Survivor team is doing when battling a Tank. I can’t really say that this recent update has affected much of my gameplay as a Tank. I can still (help) wipe out the Survivor team with my Tanks; but I still have my fair share of failures as a Tank since the newer change. Aside from me occasionally forgetting that Pain Pills are worth 6 points now instead of 5 points, that’s pretty much my reaction & my analysis of the recent updates -
Rocket Jockey (pounce) damage should DEFINITELY be nerfed significantly. I’m fine with Jockey players keeping the same number of points they earned. I just need the damage itself to be nerfed. I think it’s ridiculous how your health can go from 90 HP instantly down to 58 HP just because you were unlucky enough to get hit by a rocket Jockey outside (without even factoring the extra damage you take 1-3 seconds later being ridden around). Even with an accurate eye for SI headshots, Jockeys are STILL pretty difficult for me to shoot in the air. As for the rest: Pain Pills are like 5 points, which is a completely fair price. That can be your lifeline when your health is critically low, and have limited points. Tank heals being worth 30 points is also fair. You gotta EARN that tank heal while playing as Infected (whether as a Tank player or as a different SI player). Not everyone is able to heal as a tank anyway with each playthrough. It’s not a cheap price anyway. Smokers? I honestly don’t care. I easily spend the least time playing that SI class out of all the others, so it’s pretty much fine as it is already lol Hunters having 25 as the maximum pounce damage is also fair. It’s not too much health taken away from a survivor, but it’s also not too little health taken away for the skilled Hunter player either. Yea, my main issue is pretty much just the excessive damage that rocket Jockeys make on this server. I’m cool with ambitious Jockey players keeping the same number of points they make even WITH the theoretical nerf in damage
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I mostly play the M16, or the AK47 (not counting the given Tier 1 weapons in the safe room); so I can't speak for any of the AWP players here
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Yea, I fixed my resolution last week, Soda. Here is a recent clip post-change: https://www.twitch.tv/videos/1943813097 Do you know how to make my mic volume louder? For some reason, my streams capture the voices of everyone else on Discord perfectly; but yet the volume of my mic is MUCH lower compared to my Discord friends + the actual gameplay. It's a desktop computer (Mac 10.15 Catalina) btw.
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Hey, I just wanted to double-check because I have this as recorded proof: https://www.twitch.tv/videos/1936254278 I finally got caught within the last 30 seconds of this fun clip, and I CLEARLY bought an emergency escape here; but it didn’t work. Normally, I’d ignore this error because the buy menu isn’t always going to function or register; but this is the 3rd time TODAY that the emergency buy failed on me. There were no nearby 2nd SI attacking me when I got pinned for at least 2 of those 3 instances; so I should’ve escaped here since I spent those 10 points. Does the emergency escape suddenly not work now?
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Lengthy gimmick rounds can be quite fun when they aren't cut short. https://www.twitch.tv/videos/1922606187 For the record, that wasn't the stream being laggy. The server was REALLY laggy, and it legitimately came close to crashing a few times xd
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There's also the fact that we can now see everyone type !buy and !up on the chat whenever the buy menu gets used.
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Bought Membership and input steamID incorrectly.
Carlos replied to Estevan S's topic in Left 4 Dead 2
Welcome to the GC servers btw, Lego Post Malone! It's been cool seeing more new(er) regular players become an active part of the GC community lately. -
I know this may be off-topic, but welcome to the GC servers! It's always nice seeing newer players join our servers and (quickly) become regular players in the game who could potentially end up being GC members nearly a DECADE after the 1st server started Anyway, you can hide in the safe room when the door is open, but at least you know now that we can't spawn inside the safe room when the door is closed
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Witchfest was easily the most fun game mode of the night! It's fun for both teams, and we should definitely have that mode more often on the servers. I guess the mode where the Infected were set on low gravity was 2nd place for me
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Alright, I've tried to be mostly silent about this over the past few years, but what just happened moments ago finally pushed me to make a thread about it here. I've been called a "troll" by a certain admin since mid-2018 (at least) for using different gameplay tactics than his, or just for playing well in general. I could be earning myself tons of points playing as a Boomer for my team, but yet it's somehow unacceptable because Boomers "don't do much damage" on the Survivors (even though blinding them allows the other SI to pin them with their attacks more easily). I could be setting up for some high pounces (and possibly landing them too for bonus damage/points), but yet it's somehow wrong because you're apparently "not doing anything for your team" if you're pouncing your way up to a high point of the map. Hell, I'm not as fond playing as on the infected side as I do playing as Survivors; but there's something I really do look forward to every time I play on the Infected side, and that's playing hide-and-seek inside the ending safe room as a Hunter. I don't do that to intentionally troll my team at all. I only do that because I think it's fun to do, especially when you're on the Infected side and you're getting dominated by the Survivors. Apparently, you can still get kicked for finding some way to have (more) fun playing on (the) Infected side. I might not be the strongest player on the GC servers, but I do think that I'm good enough to do plenty of damage in the game and I do try to have fun playing in the servers after playing there for nearly 6 years now. However, Mercman claims that I'm a "troll," which is why he's kicked multiple times over the past couple of years and it's usually for petty reasons too. Anyway, back to the question for this thread for anyone here who's reading this. Am I seriously a troll, and was I really trolling my team intentionally on this round down below? Here is the round i'm talking about on the 4th chapter of The Parish: I apologize for the lack of audio here, but you can still see everything that went down from MY perspective; which is really important here since my status as a "troll" is under question. I ended up getting kicked by Mercman DURING this good round I had, so I didn't even get to finish it. I had 40+ SI kills too, and I was one of the handful of players that was making the most points on the Survivor round while Mercman spent most of the 2nd half of that round doing nothing to help us in the back. We ended up getting stuck on that chokepoint for several minutes due to multiple smokers, several Jockeys, and a few Chargers too. No matter how hard I tried to cross that bridge, I STILL couldn't make it across because I had bad luck getting caught. Hell, I even rushed the bridge at one point, and I STILL somehow got caught and dragged down. I wasn't the only player who was struggling in the back too, so if I can't be the only "troll" too (and they're not trolls too). For the record, it's pretty funny that Mercman keeps calling me a "troll" (along with a few other players too), but yet he can never come up with a valid/good explanation each time he makes such a bold claim. Unfortunately, my highlight clip doesn't show it, but Mercman was talking some serious trash to me, Joda, and Meng throughout the 2nd half of that Survivor round; which will be demonstrated soon by Joda (and anyone else) who recorded soon on this thread. Plus, there's plenty of witnesses that saw Mercman abusing his power by kicking out Meng too for standing up for Joda and me . That wasn't even it too. He even banned Meng permanently (for being an "donkey hole") , and he banned me for a week (for being a "troll'); which is further demonstrated by the banning databases. I can't speak for all of you, and I don't know what everyone else thinks of me as a player; but I am NOT a troll. Mercman, you're an old, corrupted, bitter admin who continuously abuses your power as an admin, and you DESERVE to have your adminship revoked (especially recently). You're a big reason why Meng (a beloved admin of ours) doesn't play on GC much nowadays. What just happened to me a few moments ago is without a doubt the most ridiculous kick (s) I've ever witnessed out of the entire 6 years I've played on the GC servers, and definitely the most classless act I've seen by an admin. I get along with pretty much all of the admins on the GC server EXCEPT for you, and I'll be damned if my time as an active GC member finally came put to an end because of your terrible attitude and your horrible behavior. PLEASE pardon my crude language here to everyone else seeing this, but f*ck you, 'pal'.
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I’m fine with the point system for the current Chargers atm. They still do plenty of damage on the survivors to compensate for the reduced points (from charger punches before the update years ago). As for the Jockeys, I just wish they were easier to shoot and to shove away. How much damage do they even make from a rocket Jockey anyway? It feels like they take away a good chunk of your health off a lucky landing
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I've been getting large ping spikes lately on the servers. I could be playing normal for one moment around 60 ping, but then instantly freeze the next moment with a sudden spike to 1000+ ping. There's been plenty of times where my game would freeze for 30+ seconds with 1000+ ping during a round before my ping finally falls back to under 100, and I'm back to playing normal temporarily. Plus, my game loads more slowly during the loading screen, and sometimes the rounds would have already started by the time I finally load in. I don't think the awful lag with the high ping spikes and the slow loading are coming from my end because my game was already running fine for YEARS now (for the most part) before any of these problems started happening 1.5 weeks ago; which is around the same time that server 1 started having even more issues. I'm not the only one who's been lagging badly too on the servers btw. Plus, server 1 keeps swapping scores 80% of the time each round too.
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I'm just hoping that we end up getting more new players to stick around in order to become regular players (while also keeping our servers full). I think there's been more newer players lately, which is a good sign! Plus, I'm hoping that this website revives soon with a positive update. I remember this place being a fun forum that had plenty of activity years ago.
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Alright, I'll participate because I do like and respect you, Looney Plus, I do appreciate this fun idea of yours. I'll keep it simple. Let's see: - I like playing Left 4 Dead still (even in small doses) - I like playing on the GC servers with plenty of you folks - I like playing on the GC servers when there's a good portion of players - I like using the M16 and the AK-47 as my favorite assault rifles to use in the game - I like killing a lot of zombies - I like earning my headshots in the game - I like surviving with my team for a long period of time - I like killing the Special Infected in mid-air - I like buying the Death Check for the BENEFIT of the WHOLE team - I like spending most of the time playing as the Survivors for a game session - I like playing Dark Carnival, The Parish, The Sacrifice, Swamp Fever, Dead Center, Hard Rain, sometimes Crash Course, and sometimes No Mercy (ESPECIALLY the first 3 campaigns I mentioned) - I like earning multiple achievements in the game - I like using the Boomer and the Hunter as my favorite 2 Special Infected in the game - I like puking on multiple survivors as the Boomer without rocket spawning (aka "Vanilla Booming") - I like attempting to rocket spawn in unusual curves in the air as the Boomer too while also successfully blinding the survivors - I like earning my high pounces as the Hunter (preferably 20+ damage pounces) - I like playing hide-and-seek with some of you fun peeps in the safe room - I like streaming on Twitch while I play on the GC servers (but I still need help getting the audio to work) - I like playing with you folks around the weekend time - I like buying Witches when the server is mostly empty, when both teams have a decent/good number of bots, or when the other team is CLEARLY vulnerable and weak (to the point where buying anything more severe is unnecessary) - I like throwing rocks at the survivors and successfully hitting players with it Anyway, the holiday season makes me feel warm, comfortable, and happy since I spend more time with my family along with other folks I care about. Having more days off because the semester has finished is always nice. Plus, I can play on GC in peace around Christmas time knowing that there aren't any assignments that are due (or that I must remember to do). The number that I will pick as part of your challenge is 69. For the record, if I SOMEHOW manage to win this challenge, I would like to donate my newly won GC membership to Dr. Sunshine because I sincerely believe that she deserves it, and I do genuinely believe that she's earned it for YEARS now. With that being said, Happy Holidays you maniacs
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^ Can we get this please? Also it would be nice to get points by doing chain charges, that would encourage players to do some chain charging. With all the nerfs that the chargers are getting, can we maybe at least change the 0.40 per damage to 0.60 maybe? No, there's already enough chain charges in the game already. There's no need to encourage players to do any more of that. Besides, these chains weren't even intended to be in the game to begin with.